EQ2Interface

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-   -   CoE UI XML changes affecting Profit (https://www.eq2interface.com/forums/showthread.php?t=16678)

tknarr 11-14-2012 01:40 AM

Quote:

Originally Posted by Papabard (Post 101475)
Ok this is what I see is this feature only in the new zone or is it that the item isn't available right now?

It may not be available. I see the Revive button shifted like it should be, but no SC revive graphic. When I revert to the default UI I see the same missing SC revive button. It may be the game's hard-coded to only display it in a dungeon or something. In the default UI the SC revive button overlays the regular revive button, and there's no hint in the XML what's going on there, so it may be hard-coded behavior. Or they may just not have that feature fully implemented yet.

There's a similar element named the same ("PonPage") in the knowledge book's research page, for instantly completing research. Profit doesn't mod the knowledge book, so if the SC button doesn't appear there the feature must not be completely in-game yet.

Welcome to the wonderful world of software development, where you're expected to magically do the right thing when they don't document what the right thing is or how to do it. :(

silence_1 11-14-2012 02:34 AM

Quote:

Originally Posted by tknarr (Post 101453)
What's not working on it?

Originally it gave me a warning that my UI was not compatible with the tradeskill window, now every time I click on the workbench the game crashes completely. By telling me to "revert to default and select the variant" are you telling me to switch to the default UI completely or is there a way to just swap to the default setting in the user options menu?

Sorry if it seems a little noob but there's several of us in the guild that crash if we click on the crafting table and can't make heads or tales of the problem.

tknarr 11-14-2012 02:59 AM

Quote:

Originally Posted by silence_1 (Post 101480)
Originally it gave me a warning that my UI was not compatible with the tradeskill window, now every time I click on the workbench the game crashes completely. By telling me to "revert to default and select the variant" are you telling me to switch to the default UI completely or is there a way to just swap to the default setting in the user options menu?

Not switch to the default UI. Go into the ProfitUI Updater, the Settings | Variants menu item, select the Tradeskill Window from the pull-down and hit the Default button. That resets the tradeskill window variant and forces the updater to download the default file (not any variant). The message you're getting is typical of the case where an old file's still there. That sometimes happens when you've got a variant selected for a window, the updater fails to download the variant's zipfile and unpacks the variant file from the old outdated zipfile. Forcing it back to the default should force the updater to remove the variant and download the default file to replace it.

If that doesn't work, go to the UI/ProfitUI folder, delete the eq2ui_tradeskills.xml file and re-run the updater. That'll force a re-download of the tradeskill window file.

Maelya 11-14-2012 11:42 AM

Any chance you can fix the large crafting window to once again have the enter key act as the repeat key when you finish a combine? I miss being able to craft by keyboard already =(

tknarr 11-14-2012 11:57 AM

That's on the list, yes, along with the rest.

tknarr 11-19-2012 12:28 PM

I've sent another update up to Kaldran with the following in it:
  • The default tradeskill window's now working, Experiment tab and all. The large variant's still a minor modification of the default window, I'm working on a proper update of it and the small variant. Not sure I can get the small variant to work well with the pull-downs for the Experiment pane, they take up a fair amount of room.
  • Updated the duration-only maintained windows to add the new stack count in the upper-right corner of the icons. The proc count was shifted left to the upper-left corner. The size of the icons makes the numbers a bit cramped.
  • Updated the target and implied-target windows to make the distance numbers a bit more obvious and less likely to get lost against the clock/compass.
  • Fixed the broker window to include levels up to 95.
  • Updated eq2.ini with a few more minor settings. None of them are required, and if you've already got a customized eq2.ini there's no reason to overwrite it.

On the to-do list:
  • Finish the large and small tradeskill window variants.
  • Clean up the group windows a bit. I'm still trying to get group member elements down to the old 38 pixels from the 44 I had to go up to for SOEmote, but so far I'm not having a lot of luck so I'm going to clean up the irregularities in the XML and then try a different approach.

darthghadess 11-20-2012 05:46 AM

Exception Issues
 
Hi there. Wanted to say thank you for a great program.

When CoE went live, I did my profit update and it worked just fine.

Several days later, after the hotfixes, I went to update it again, or see if needed to, and now it wont update at all.

I am getting exception errors, being told to enter the folder EQ2 is in, when I try and do this, the exception window keeps popping up and will not allow me to enter the information it is requesting.

please help!

Therendil 11-20-2012 10:10 AM

Hmmm. I just started the same thing this morning when I tried to update. Previously, I did have a couple of occasions where trying to launch from the regular shortcut cause an "Unable to Launch Application" error. I was able to work around that by launching from the web site. Today, however, the app is throwing multiple exceptions and cannot find the EQ2 executable.

Do I need to scrub and reinstall, or is there is simpler fix?

tknarr 11-20-2012 11:31 AM

I think the standard fix is to go to http://updater.pala.de/ and use the Launch button from there to allow reinstallation of the program (use IE or Firefox or any browser other than Chrome, Chrome doesn't handle Java correctly). If it starts from there, reset the desktop shortcuts and if that doesn't clean things up reset all the program settings. If it won't launch off the web site, you may have had Java's autoupdate bork things. Uninstall and manually reinstall Java making sure if you're on 64-bit Windows to install the 64-bit version last if you install it at all, then try going to the updater web site and repeating the above.

Therendil 11-20-2012 01:06 PM

Sounds like a Java update may have scrod things, since the errors all happened when trying to launch from the Launch button at updater.pala,de. I guess the next step is to uninstall and reinstall Java. I never bothered to install the 64-bit version, so it should be fairly simple. Must remember, however, to make sure I turn off automatic updates.

Therendil 11-20-2012 01:23 PM

Removing and reinstalling Java seems to have fixed the problem. FWIW, I installed only the 32-bit version of Java 7. That's what I got by letting Java decide which version to install and it seems to work. Not going to bother with the 64-bit version.

darthghadess 11-20-2012 09:25 PM

thank you!
 
Thank you very much. I removed all Java versions apparently I had 2 stray versions LOL and reinstalled Profit. Seems to working just fine now.

Again thank you!

Peachie
Freeport Server

Therendil 11-21-2012 11:14 AM

Probably a leftover from the bad old days when Java installed some updates in separate installations. But you did the right thing. One installation is trouble enough.

foz 11-21-2012 05:15 PM

Some Info on Experiment Window
 
2 Attachment(s)
Hiya

Just wanted to say thanks for continuing to support this interface.

I have attached two screens of my experiment windows. Screen #1 is the screen i get when i click on the experiment tab.

Screen 2 is what i get when i hit the experiment button from screen 1.

As you see on screen two there does not appear to be a way to actually start the experiment run. I don't see a start or experiment button.

I may be missing something but wanted to make you aware since you said you do not have a toon with experimentation.

Thanks again.

Foz

tknarr 11-21-2012 06:04 PM

Quote:

Originally Posted by foz (Post 101652)
I may be missing something but wanted to make you aware since you said you do not have a toon with experimentation.

I'm aware of it. I got my armorer set up for experimentation, so I'll be working on it over the holiday weekend. The start button I think is just a matter of inserting the element and adding bits to the scripting to make the button visible at the right time. There's some other scripting fixes needed due to the structural changes in the XML as well.

tabatia 11-22-2012 11:43 AM

Quote:

Originally Posted by tknarr (Post 101446)
The only thing you should notice is that the tradeskill window may not be compatible if you were using the small variant or had explicitly selected the default version. That can be fixed by switching to the old, larger version based on the default UI's window. If you had no variant selected for the tradeskill window, it should've switched to the larger version automatically.

And the distance meter won't show up in the target window until you enable distance in the options screen.

Can anyone tell me where I find this in the options screen please :o

Papabard 11-22-2012 12:34 PM

Quote:

Originally Posted by tabatia (Post 101658)
Can anyone tell me where I find this in the options screen please :o

ESC Options UI SETTINGS NAME/COMBAT BUBBLES

Swelter 11-23-2012 04:58 AM

The mass production function also has problems. It doesn't like the 'returns' by way of "systematic conservation" from a previous crafting and can't seem to 'see' any other ingredients but the returns. An unsatisfactory workaround is to destroy the returns if you are using a depot box for your crafting.

tknarr 11-23-2012 04:59 AM

Quote:

Originally Posted by Swelter (Post 101663)
The mass production function also has problems. It doesn't like the 'returns' by way of "systematic conservation" from a previous crafting and can't seem to 'see' any other ingredients but the returns. An unsatisfactory workaround is to destroy the returns if you are using a depot box for your crafting.

I'll take a look at that, but I don't think it's controlled by the UI.

Kiyria_AB 11-23-2012 11:12 PM

Hoping to Tradeskill
 
Quote:

Originally Posted by tknarr (Post 101481)
Not switch to the default UI. Go into the ProfitUI Updater, the Settings | Variants menu item, select the Tradeskill Window from the pull-down and hit the Default button. That resets the tradeskill window variant and forces the updater to download the default file (not any variant). The message you're getting is typical of the case where an old file's still there. That sometimes happens when you've got a variant selected for a window, the updater fails to download the variant's zipfile and unpacks the variant file from the old outdated zipfile. Forcing it back to the default should force the updater to remove the variant and download the default file to replace it.

If that doesn't work, go to the UI/ProfitUI folder, delete the eq2ui_tradeskills.xml file and re-run the updater. That'll force a re-download of the tradeskill window file.

-
Thanks for all of your hard work on this UI! I've been using it for a long time now and would prefer to keep using it.

All of the solutions provided (and I've done them all) still crashes me at a crafting station. I'm probably missing something simple, but I'll keep watching for additional updates.

tknarr 11-24-2012 04:35 AM

Quote:

Originally Posted by Kiyria_AB (Post 101713)
-
Thanks for all of your hard work on this UI! I've been using it for a long time now and would prefer to keep using it.

All of the solutions provided (and I've done them all) still crashes me at a crafting station. I'm probably missing something simple, but I'll keep watching for additional updates.

Which variant of the crafting window are you using? The default variant should work with some bugs related to experimentation, and the large variant is currently the default UI's window with the stop button moved a bit (I plan on restoring the old large variant once I've sorted out the scripting and gotten the default variant completely working). The small variant hasn't been updated to CoE yet and will cause a crash, so switch to one of the two working variants until I've had a chance to update it.

Therendil 11-24-2012 12:23 PM

Quote:

Originally Posted by tknarr (Post 101664)
I'll take a look at that, but I don't think it's controlled by the UI.

A guildmate who uses the default UI has this problem as well. Definitely not a Profit bug and more likely a bug in the crafting code.

Kiyria_AB 11-27-2012 07:51 PM

Quote:

Originally Posted by tknarr (Post 101715)
Which variant of the crafting window are you using? The default variant should work with some bugs related to experimentation, and the large variant is currently the default UI's window with the stop button moved a bit (I plan on restoring the old large variant once I've sorted out the scripting and gotten the default variant completely working). The small variant hasn't been updated to CoE yet and will cause a crash, so switch to one of the two working variants until I've had a chance to update it.

I went into settings, changed to the default variant. When that didn't work, I deleted the eq2ui tradeskills, then tried the default variant again. It's still not working for me.

I am patient enough to wait for an update. :)

foz 11-30-2012 12:42 PM

Still no Start button on Experimentation
 
K

I must be missing something...even with the latest autoupdate i still do not have a start button when i try to experiment on an item.

I reverted back to default by deleting eq2ui_tradeskills.xml and i am able to start and complete an experiment..however i would like to use the profitui tradeskill window not the default.

Can anyone please offer a suggestion?

tknarr 11-30-2012 12:57 PM

The only solution I have is to use the larger variant in Profit. That version's a slight variation on the default UI's window (I just moved the stop button and icon bank around a bit).

foz 11-30-2012 08:22 PM

Heya

Thanks for the fast response....that worked.

Just so i fully understand, is the solution you suggested going to be the permanent fix or are you still thinking about making more attempts to fix the profit ui default window for the tradeskills so it can handle the experimentation info properly?

tknarr 11-30-2012 10:35 PM

Quote:

Originally Posted by foz (Post 101872)
Just so i fully understand, is the solution you suggested going to be the permanent fix or are you still thinking about making more attempts to fix the profit ui default window for the tradeskills so it can handle the experimentation info properly?

I'm working on the default window yet. I don't intend the default-UI large variant to be a permanent thing, once I get the scripting on the default window sorted I intend to get the original Profit large variant and the small variant updated too. It's strictly a stopgap to get some sort of window working in Profit until I sort the scripting.


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