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No seriously, I haven't got the foggiest what you think is wrong with the tabs. :confused:
And that SS looks mighty FUBARED! |
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Ok, like this?
![]() I attached another zip of the changed files. eq2ui_mainhud_map.xml (Same as before) eq2map\core_menu.xml (moved QM_Menu as shown) eq2map\core_plugins.xml (gm9 got rid of </Button> closing tags) eq2map\skinnable_Skinnable_Styles.xml (Same as before) eq2map\skinnable_WindowElements.xml (gm9 added localized Map Fog tooltip, got rid of closing tags, and fixed minimize/restore buttons) eq2map\zones_freeport.xml (Same as before) eq2map\zones_qeynos.xml (Same as before) eq2map\zones_world.xml (Same as before) |
N/M Othesus post screwed up the timing of this post:(
Hmm You know Othesus, I think it looked better being 1px off to the left. Think you can change it back? hehe J/K.. |
Let's do eet while I fix Landiin's glasses.
Edit: Ah ok, so that means drago should be thrown back in the evolutionary pool? Edit2: And I can just delete old Othesus to fix your timing. :p |
Hehe, as much as I'd like to spend all of Friday night making little cosmetic changes to the eq2map... there are other UI mods and fixes that need working on.
Any bugs to fix, now that gm9 got the minimize/restore button to work? |
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Check my file version Othesus. |
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Looks good Othesus.. I just posted to mention that for buttons that are pressed by user the OnPress may be the best bet. However, I don't think it should affect anything with OnActivates that are called through script (i.e. the plugin system).. |
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The only file you uploaded was a couple of corrupted (by uibuilder) eq2ui_mainhud.xml files.. |
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You also need to be careful with includes: <Page AbsorbsInput="false" Location="14,59" Name="LocationPage" NormalLocation="14,59" NormalSize="438,510" PackSize="a,a" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="438,510" Size="438,510"> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> <include>eq2map/skinnable_LocationImages.xml</include> |
Sorry, I did it wrong, and I posted the wrong files. Let me repost.
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¿ʞuıɥʇ noʎ op ʇɐɥʍ .ɯǝɥʇ pɐǝɹ ǝ1doǝd ǝɹoɯ ǝʞɐɯ 11ıʍ ʇɐɥʇ ǝqʎɐɯ .ʇɐɥʇ ǝʞı1 sǝʇou ǝsɐǝ1ǝɹ ʇxǝu ʎɯ ǝʇıɹʍ 11ıʍ ı ʞuıɥʇ ı puɐ 'puǝıɹɟ ʎɯ ǝpoɔıun ɟo ɹǝʍod ǝɥʇ s,ʇı
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¡ǝuıl uǝǝɹƃ ǝɥʇ ǝɹɐʍǝq
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1 Attachment(s)
Ok, I fixed it. I was being a noob and saved in UIBuilder.
eq2ui_mainhud_map.xml (Same as 40.3) eq2map\core_menu.xml (Same as 40.3) eq2map\core_plugins.xml (Same as 40.3) eq2map\skinnable_Skinnable_Styles.xml (Same as 40.3) eq2map\skinnable_WindowElements.xml (Added a Maximize button) eq2map\zones_freeport.xml (Same as 40.3) eq2map\zones_qeynos.xml (Same as 40.3) eq2map\zones_world.xml (Same as 40.3) |
Known Bug: In any zone that doesn't have a default map, e.g. Wailing Caves, Fallen Gate, Blackburrow, Stormhold, the icons do not scale in position. They are in the correct position when the map is zoomed all the way out and they do scroll with the map. :(
Hopefully we'll get a fix for this soon. |
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