EQ2Interface

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-   EQ2MAP (https://www.eq2interface.com/forums/forumdisplay.php?f=34)
-   -   Open beta test for a new resizing EQ2MAP for GU#40 (https://www.eq2interface.com/forums/showthread.php?t=9717)

gm9 11-17-2007 01:29 AM

No seriously, I haven't got the foggiest what you think is wrong with the tabs. :confused:

And that SS looks mighty FUBARED!

Othesus 11-17-2007 01:29 AM

1 Attachment(s)
Ok, like this?


I attached another zip of the changed files.

eq2ui_mainhud_map.xml (Same as before)
eq2map\core_menu.xml (moved QM_Menu as shown)
eq2map\core_plugins.xml (gm9 got rid of </Button> closing tags)
eq2map\skinnable_Skinnable_Styles.xml (Same as before)
eq2map\skinnable_WindowElements.xml (gm9 added localized Map Fog tooltip, got rid of closing tags, and fixed minimize/restore buttons)
eq2map\zones_freeport.xml (Same as before)
eq2map\zones_qeynos.xml (Same as before)
eq2map\zones_world.xml (Same as before)

Landiin 11-17-2007 01:32 AM

N/M Othesus post screwed up the timing of this post:(

Hmm You know Othesus, I think it looked better being 1px off to the left. Think you can change it back?

hehe J/K..

gm9 11-17-2007 01:33 AM

Let's do eet while I fix Landiin's glasses.

Edit: Ah ok, so that means drago should be thrown back in the evolutionary pool?

Edit2: And I can just delete old Othesus to fix your timing. :p

Othesus 11-17-2007 01:48 AM

Hehe, as much as I'd like to spend all of Friday night making little cosmetic changes to the eq2map... there are other UI mods and fixes that need working on.

Any bugs to fix, now that gm9 got the minimize/restore button to work?

dragowulf 11-17-2007 01:51 AM

Quote:

Originally Posted by Othesus (Post 66193)
Hehe, as much as I'd like to spend all of Friday night making little cosmetic changes to the eq2map... there are other UI mods and fixes that need working on.

Any bugs to fix, now that gm9 got the minimize/restore button to work?

Yeah that gm9.

Check my file version Othesus.

Talyns 11-17-2007 01:55 AM

Quote:

Originally Posted by Othesus (Post 66188)
Ok, like this?

I think you should move it down one more pixel :D j/k

Looks good Othesus..

I just posted to mention that for buttons that are pressed by user the OnPress may be the best bet. However, I don't think it should affect anything with OnActivates that are called through script (i.e. the plugin system)..

Othesus 11-17-2007 02:03 AM

Quote:

Originally Posted by dragowulf (Post 66194)
Wait...didn't I do that? ;)

¿sıllıʍ ʇnoqɐ ƃuıʞlɐʇ noʎ ʇɐɥʍ

Talyns 11-17-2007 02:06 AM

Quote:

Originally Posted by dragowulf (Post 66194)
Yeah that gm9.

Check my file version Othesus.

What file?
The only file you uploaded was a couple of corrupted (by uibuilder) eq2ui_mainhud.xml files..

Othesus 11-17-2007 02:08 AM

Quote:

Originally Posted by dragowulf (Post 66194)
Check my file version Othesus.

Sorry, you only attached one file. The QM_Menu is part of the core_menu.xml file.

You also need to be careful with includes:

<Page AbsorbsInput="false" Location="14,59" Name="LocationPage" NormalLocation="14,59" NormalSize="438,510" PackSize="a,a" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="438,510" Size="438,510">
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>
<include>eq2map/skinnable_LocationImages.xml</include>

dragowulf 11-17-2007 02:13 AM

Sorry, I did it wrong, and I posted the wrong files. Let me repost.

Talyns 11-17-2007 02:15 AM

Quote:

Originally Posted by Othesus (Post 66197)
¿sıllıʍ ʇnoqɐ ƃuıʞlɐʇ noʎ ʇɐɥʍ

How do you do that?

gm9 11-17-2007 02:29 AM

¿ʞuıɥʇ noʎ op ʇɐɥʍ .ɯǝɥʇ pɐǝɹ ǝ1doǝd ǝɹoɯ ǝʞɐɯ 11ıʍ ʇɐɥʇ ǝqʎɐɯ .ʇɐɥʇ ǝʞı1 sǝʇou ǝsɐǝ1ǝɹ ʇxǝu ʎɯ ǝʇıɹʍ 11ıʍ ı ʞuıɥʇ ı puɐ 'puǝıɹɟ ʎɯ ǝpoɔıun ɟo ɹǝʍod ǝɥʇ s,ʇı

Talyns 11-17-2007 02:38 AM

Quote:

Originally Posted by gm9 (Post 66204)
¿ʞuıɥʇ noʎ op ʇɐɥʍ .ɯǝɥʇ pɐǝɹ ǝ1doǝd ǝɹoɯ ǝʞɐɯ 11ıʍ ʇɐɥʇ ǝqʎɐɯ .ʇɐɥʇ ǝʞı1 sǝʇou ǝsɐǝ1ǝɹ ʇxǝu ʎɯ ǝʇıɹʍ 11ıʍ ı ʞuıɥʇ ı puɐ 'puǝıɹɟ ʎɯ ǝpoɔıun ɟo ɹǝʍod ǝɥʇ s,ʇı

As long as it's not bold and red :p

gm9 11-17-2007 02:43 AM

¡ǝuıl uǝǝɹƃ ǝɥʇ ǝɹɐʍǝq

dragowulf 11-17-2007 01:46 PM

1 Attachment(s)
Ok, I fixed it. I was being a noob and saved in UIBuilder.

eq2ui_mainhud_map.xml (Same as 40.3)
eq2map\core_menu.xml (Same as 40.3)
eq2map\core_plugins.xml (Same as 40.3)
eq2map\skinnable_Skinnable_Styles.xml (Same as 40.3)
eq2map\skinnable_WindowElements.xml (Added a Maximize button)
eq2map\zones_freeport.xml (Same as 40.3)
eq2map\zones_qeynos.xml (Same as 40.3)
eq2map\zones_world.xml (Same as 40.3)

Othesus 11-18-2007 09:56 AM

Known Bug: In any zone that doesn't have a default map, e.g. Wailing Caves, Fallen Gate, Blackburrow, Stormhold, the icons do not scale in position. They are in the correct position when the map is zoomed all the way out and they do scroll with the map. :(

Hopefully we'll get a fix for this soon.

dragowulf 11-19-2007 04:35 AM

Quote:

Originally Posted by Othesus (Post 66362)
Known Bug: In any zone that doesn't have a default map, e.g. Wailing Caves, Fallen Gate, Blackburrow, Stormhold, the icons do not scale in position. They are in the correct position when the map is zoomed all the way out and they do scroll with the map. :(

Hopefully we'll get a fix for this soon.

And this is only for EQ2maps, correct and not just our/your version?

Othesus 11-19-2007 04:50 AM

Quote:

Originally Posted by dragowulf (Post 66487)
And this is only for EQ2maps, correct and not just our/your version?

That was a bug I ran into this morning with the general EQ2MAP structure. We worked on it most of the day and the autoupdater should now have the current files that fix this bug.


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