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Quote:
<Page Location="428,556" Name="ZoomControls" PackLocation="fff,fff" ScrollExtent="24,13" Size="24,13"> <Image GetsInput="true" LocalTooltip="Zoom In" Location="1,1" Name="ZoomIn" ScrollExtent="9,9" Size="9,9" Style="Skinnable_Styles.ZoomButtons.ZoomIn" Tooltip=":0df337557d461a46:Zoom In" /> <Image GetsInput="true" LocalTooltip="Zoom Out" Location="11,1" Name="ZoomOut" ScrollExtent="9,9" Size="9,9" Style="Skinnable_Styles.ZoomButtons.ZoomOut" Tooltip=":0df337556511a0b2:Zoom Out" /> </Page> But, if it's possible I'm sure you'll figure it out. :nana: I was assuming you would take it and fix it up how you like it to add to Profit so I would see it then. |
Ok I see what you mean, gotta love some good hardcoding... might still look at it. I actually played a bit this weekend and the zoom level adapting only when enlarging the map window but not the other way around already annoyed the hell outta me. And I was using the map a lot because I kept getting lost - have been out of game for too long... ;)
But no, I'll probably keep ProfitUI map-free. |
Well If any one feels like assimilating the hide fog plugin feel free. I think all that it needs is for it to alter the fogcheckbox's onHide event to only hide if the world map is visible. However I have no way to debug it so, don't feel like updating it.
Edit: I upadted the hide any fog plugin to always make itself visible so that should fix it :P |
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