EQ2Interface

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-   -   (Plugin) ShrinkMap (https://www.eq2interface.com/forums/showthread.php?t=7760)

Othesus 11-19-2007 10:20 AM

Quote:

Originally Posted by gm9 (Post 66497)
I'm just going off your screenshots so far, haven't seen the code yet. I was referring to the default zoom level buttons in the lower right corner. I would wager that everybody uses the mouse-wheel to zoom instead. But for resetting the zoom, can't you activate these buttons via script?

And on the opacities: I just think it's nicer to be able to switch between minimal and full scale mode with one click, that's all.

Edit: I didn't plan on releasing anything btw, but will send you the code if I mod it.

Ah, ok the zoom buttons. Those could be shown and hidden easily. I don't know about activating them though. They're just images like this:

<Page Location="428,556" Name="ZoomControls" PackLocation="fff,fff" ScrollExtent="24,13" Size="24,13">
<Image GetsInput="true" LocalTooltip="Zoom In" Location="1,1" Name="ZoomIn" ScrollExtent="9,9" Size="9,9" Style="Skinnable_Styles.ZoomButtons.ZoomIn" Tooltip=":0df337557d461a46:Zoom In" />
<Image GetsInput="true" LocalTooltip="Zoom Out" Location="11,1" Name="ZoomOut" ScrollExtent="9,9" Size="9,9" Style="Skinnable_Styles.ZoomButtons.ZoomOut" Tooltip=":0df337556511a0b2:Zoom Out" />
</Page>

But, if it's possible I'm sure you'll figure it out. :nana: I was assuming you would take it and fix it up how you like it to add to Profit so I would see it then.

gm9 11-19-2007 10:38 AM

Ok I see what you mean, gotta love some good hardcoding... might still look at it. I actually played a bit this weekend and the zoom level adapting only when enlarging the map window but not the other way around already annoyed the hell outta me. And I was using the map a lot because I kept getting lost - have been out of game for too long... ;)

But no, I'll probably keep ProfitUI map-free.

Talyns 11-20-2007 03:02 AM

Well If any one feels like assimilating the hide fog plugin feel free. I think all that it needs is for it to alter the fogcheckbox's onHide event to only hide if the world map is visible. However I have no way to debug it so, don't feel like updating it.

Edit: I upadted the hide any fog plugin to always make itself visible so that should fix it :P


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