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Worked a charm, thanks Krull :)
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Command center V2 is broke as of LU 27
sure hope a fix is in the making.. out of all the mods i like this one the best, the quicks change preformance settings are goingto be hard to live without.
many thanks for a awsome MOD Wolfe |
All my Startbutton Mods - Broken as of 9/6 (GU27 Patch)
GU27 patch today has broke compatibility with my startbutton mods and I will be looking into it. I will update the download(s) and this post when I have more info or a fix.
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For what little it's worth, disabling eq2ui_mainhud_startbutton.xml makes the game start up without crashing, however after that if you type in;
/show_window Journals.Inventory - The game will crash. So I'm guessing it starts there. One more thing I noticed which may help. On the Inventory window wherein you'll find all your slots for your equipment a stats button and the paper-doll image of your character - that paper-doll image no longer functions. Its just empty Grey space. |
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On a seperate note I have applied the neccessary changes to my mods to be compatible with GU27 (currently Fetish and standalone command center v2 versions, v1 has not been fixed/updated yet). |
Awesome deal. It worked like a charm, I got my command console back. (Oh how I missed it.) *hugs it tightly* Thanks for all your hard work. :)
No luck with the Persona/Inventory screen update - still grey. I'm sure it'll get worked out eventually. Thanks again. |
Any chance of start button command center with the show all bags/inventory toggle put back in?
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There is another start button command center that has features I really like, but don't like the overall mod.
I always prefered the layout of this one, however, harvesting info is old news. =( After a day in any tier one should know what the rares and commons are. Items that would be cool: Windowed Mode button Bags/Inventory (like it used to be) |
Sound Problems
I really miss this command center when its broken. However, since the latest update, which you fixed the command center for, every time I log in, all my sounds are down to 0.
Help.... I use the sounds in the game to give me information, and since I'm going LD approx every 15min, this is a problem. No sooner do I get back in the game, and again fix my sound levels, then I'm LD again. I know the LD you cant effect, but please address the sound level problem? Thanks, ever so much. |
solution for show all bags instead of show bank
I have a solution for anyone who wants the bag button instead of the bank boxes (I decided to write a quick how to do it yourself guide) and I'll leave it up to you if you want the bag button here is what you do...
Using notepad.exe open your eq2ui_mainhud_startbutton.xml file then hit Ctrl + F to open the Find text box search for bank and you should see the following code <Page Location="56,49" Name="Bank" OnHoverIn="Opacity=1.000 frame.size=24,24" OnHoverOut="Opacity=1.000" ScrollExtent="24,24" Size="24,24"> <Checkbox LocalTooltip="Show/Hide Bank" Name="Bank" OnSet="bag_open -3 -50 bag_open -4 -51" OnUnset="bag_close -3 -50 bag_close -4 -51" ScrollExtent="24,24" Size="24,24"></Checkbox> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="24,24" Size="24,24"> <Image AbsorbsInput="false" Location="1,1" Name="Bank" ScrollExtent="22,22" Size="22,22" SourceRect="87,3,121,40" SourceResource="images/icons/icon_is30.dds" Style=" "/> highlight and copy (ctrl + c) this text below <Page Location="56,49" Name="Bags" OnHoverIn="Opacity=1.000 frame.size=24,24" OnHoverOut="Opacity=1.000" ScrollExtent="24,24" Size="24,24"> <Button BackgroundOpacity="0.000" LocalTooltip="Toggle Bags" Name="ToggleBags" OnPress="togglebags" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" ScrollExtent="24,24" Size="24,24"></Button> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="24,24" Size="24,24"> <Image AbsorbsInput="false" Location="1,1" Name="Bags" ScrollExtent="22,22" Size="22,22" SourceRect="136,6,160,36" SourceResource="images/icons/icon_map1.dds" Style=" "/> then switch back to notepad.exe highlight the entire code I have listed above for the bank button and then hit paste (ctrl + v) and it will replace the code for the bags in place of it now click save (not save as) in notepad and you will have your togglebag button instead of the bank next time you load eq2 or you can make a macro on your hotbar for /togglebags or in game you can always use the keyboard shortcut alt + b |
command center v1 updated for gu27
just a quick fyi command center v1 has been updated for gu27 and now includes the mini-harvestbar
when time permits I will update fetish v1 version next |
sound settings
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Open the eq2ui_mainhud_startbutton.xml file in notepad.exe hit ctrl + f for the find text box and type in Master you should find the following code below: <Page LocalTooltip="Master Volume Control" Location="4,94" Name="Master Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Master" Location="3,0" Name="MasterLabel" ScrollExtent="55,16" Size="55,16">Master</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.050" Location="62,0" Name="Master" OnHide="Text=(Master_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.050</Text> <Sliderbar Location="3,15" Master_Volume="0.050" Name="MasterSlider" OnChange="Parent.Master.text=(master_volume) Master_Volume=(Value/20) Master_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> <Page LocalTooltip="Ambient Music Volume Control" Location="101,94" Name="Music Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Music" Location="3,0" Name="MusicLabel" ScrollExtent="55,16" Size="55,16">Music</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.050" Location="62,0" Name="Music" OnHide="Text=(music_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.050</Text> <Sliderbar Location="3,15" music_Volume="0.050" Name="MusicSlider" OnChange="Parent.Music.text=(music_volume) music_Volume=(Value/20) music_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> <Page LocalTooltip="Combat Music Volume Control" Location="4,125" Name="Combat Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Combat" Location="3,0" Name="CombatLabel" ScrollExtent="55,16" Size="55,16">Combat</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.050" Location="62,0" Name="Combat" OnHide="Text=(combat_music_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.050</Text> <Sliderbar Combat_music_Volume="0.050" Location="3,15" Name="CombatSlider" OnChange="Parent.Combat.text=(combat_music_volume) Combat_music_Volume=(Value/20) Combat_music_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> look for this part in the code above for each volume slider UpperLimit="20" Value="number here will vary" change the value="put in your number here from 0 to 20" to a higher number to increase volume or a lower number to decrease (dont change the upperlimit just referencing that for where to look for the value number to change), whatever the number you put in divide it by 20 and that will give you the number it will show on slider in game, like if you want sound at max 1.000 change it to value="20" or if you want something in between can just throw in whatever number your looking for, like if you want 0.250 as the number on the slider shown in the mod, it would be value="5" using the math 5/20 would equal 0.250 as I noted above, so you would change anywhere you see the "0.050" to "0.250" to match 0.250 as used in the example would be approx 25% volume level, max volume 100% would be "1.000" and value="20", 50% would be "0.500" and value="10", 75% would be "0.750" and value="15" once done making the changes simply click save in notepad (not save as) and then login eq2 and see how the new sound settings work for you a completed change should look like this, using the master volume as an example (there should only be 3 changes you need to make, one to the value=number and two to the "0.050" number <Page LocalTooltip="Master Volume Control" Location="4,94" Name="Master Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Master" Location="3,0" Name="MasterLabel" ScrollExtent="55,16" Size="55,16">Master</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.250" Location="62,0" Name="Master" OnHide="Text=(Master_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.250</Text> <Sliderbar Location="3,15" Master_Volume="0.050" Name="MasterSlider" OnChange="Parent.Master.text=(master_volume) Master_Volume=(Value/20) Master_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="5"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> you can also choose to use v1 since it has been fixed for gu27 now, which does not use the sound sliders (sound would come from the in game settings instead of presets) but also loses the video presets if you happen to make use of them alot hope that helps, time permitting in the future I will upload a couple startbutton.xml files as patches or addons whatever, with some of the values preset like to 25% and 50% and 75% and 100%, but for now you can try the method above and hopefully get your sounds setup better for your playstyle |
Sound Fix
Thanks ever so much for taking the time to type out the code changes for me. I really appreciate it. :)
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Any idea on ETA for EoF update? Love this thing but if I put it in now I can't access my AA's.
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Temp fix
You can still access the AA's by going to the detail tab on persona and clicking the AA icon (think its the last one). That will open the window till this gets fixed.
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Simple to fix the achievement problem, just add
<include>eq2ui_mainhud_achievements.xml</include> to eq2ui_mainhud.xml in the addons directory eg:C:\Program Files\Sony\EverQuest II\UI\EQ2MAP Happy travels :) |
I have use your Mod with profit...but now with ne new update is it broken...
the charscreen is broken (only my char...no buttons etc.) and after login..the game crashes.. the day before yesterday it was fine without problems... any tips? |
Love the Fetish version of your mod Krull. Wondering if there's a possiblity of updating it to reflect the same features as your stand-alone version (ie. w/ harvest setting & start button in place of the infocenter button)?
I tried messing around with it to see if I could just alter the stand-alone to work well with Fetish, but it screws a few things up and I just end up getting frustrated over it. |
Mhhh...with a other update of Profit your mod works fine again....but after a little time....with your mod does eq2 nothing....it loads the default ui... :(
any hints? i need your mod...i love it |
Any plans to update the Startbutton with a second earring slot?
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Yes, I too would like to know if this command center is going to be updated for the EoF expansion. I have yet to try another, I like this one..
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Everytime when i adjust the sliders in the starbutton xml file the game loads the default UI.. :(
but ive change onlx the values for the soundsliders..because when i log in the sound is on minumun....and i wozuld have sound by login... :( |
LittleMagica, I loaded up Profit UI and installed the startbutton mod into it. I made some appropriate changes to the mainhud.xml file and as far as I can tell had no problems with the ui crashing or loading to default. I sent you a PM on how to make the changes and also I uploaded the xml file to the patches/addons section .
Martrae, at current time I have no plan to add another earring slot to the mod (other than fishbone earring I do not know of any w/clickable effects that would make use of the 2nd slot). Ertoocs (and any other fetish users), the Fetish Command Center (v2) has been updated with harvestbar + harvest reference list and tested compatible with Fetish Nightfall 8.2 (and game update 30). Edit: Removed attached file since it has been approved in patches/addon section. |
1 Attachment(s)
Littlemagica,
Attached here is the edited version of the startbutton file with the sound changes you needed made. |
For the fetish command center, would it be possible to include the start button? the buttons with all the options which has "EQII" on it?
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