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I'm hoping to upload the 1st release tomorrow.
Looking a little better, all the graphics are subject to change with the 2nd, 3rd, 4rth (etc) releases. |
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That's because it's no .dds anymore, the frames in the icon_transp where used before we got the IconBanks and are now redundant. You can now configure it via the framecolor attribute of the IconBank object. Sorry, I only thought of that now. :)
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I just released the beta for this skin
http://www.eq2interface.com/download...cSkinBETA.html It's beta so I can make all the big changes right off the bat, and for people to know that it is all subject to change. EDIT:OHH and thanks for whoever made the new Skin category |
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I'll remind him of it, I already linked him some to be moved a while a ago. While I can edit and delete uploads, I cannot move them myself.
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Yeah seeing your skin reminded me of the suggestion. :)
That PM must have gotten washed so please send me links to anything you think should be in that skin category. :) |
There's also a post in the staff forum I think.
Here's some I remember right away: http://www.eq2interface.com/download...TigerSkin.html http://www.eq2interface.com/download...nixReborn.html http://www.eq2interface.com/download...defaultUI.html And probably these as well: http://www.eq2interface.com/download...llection1.html http://www.eq2interface.com/download...llection1.html There are of course all the ProfitUI Skinpacks that also work for DefaultUI but I prefer to keep them in my category as long as downloads cannot appear in two categories at once. [also sent as PM, only posting it here so someone can PM Dolby with what's missing] |
The only issue I have found so far is that the little crossed swords icon that indicates that you are in combat doesn't seem to ever "activate". I believe there are some missing graphics in the Undead version of the window_elements_specific.dds file that are in the base ProfitUI one. Please fix. Other than that, superb job!!
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