EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
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-   -   Mods by MaddBomber (https://www.eq2interface.com/forums/showthread.php?t=5523)

maddbomber83 03-12-2006 09:27 AM

I'm going to be AFK for 2+ weeks so won't get to some of these fixes. I have a few ideas on the bag mod and will get that set up first when I get back.

As for the longer undress button. . .

Are you talking about on the start button mod or on the player window mod?

Taxet 03-12-2006 04:08 PM

On the Start Button Mod where you have the settings for the Master Volume and the Video Settings.I modded one of the Video Settings to use as my Undress Button But I was thinking maybe another way was to Put a push style button the size of the Master Volume slider just above it to use as a Undress Button. Just an Idea my friend.

maddbomber83 03-12-2006 06:33 PM

That would be really easy for you to throw in there. If you look at my player window I have an undress button in there. Can copy that over to the start button mod and make it stretchy, maybe add a default image (the player one only shows on hover in).

I won't be adding this to my Start Button however, it will have to be a custom job. My player window already has an undress button, so I won't be duplicating any features.

Madferret 03-24-2006 09:14 PM

Great work maddbomber
 
Hey great job on the tracking window

Some things I hope you will add to your next update:

-Be able to double-click to start tracking (Instead of highlighting name, clicking on 'Start Tracking' icon.

-Be able to start tracking AND still have the tracking window open (not sure if this can be done)

:nana: :nana: :nana:

Punch 03-25-2006 08:15 PM

Click to Cast Group Window question
 
1 Attachment(s)
First of all, this mod is incredible- I LOVE it!!

I have a question- will this modification only work with your group window? I really prefer the group window mod that I used to use from Profit UI (file attached). Can your mod be altered to work with another group window or is it pretty well tied to the group window included in your download?

Veskandar 05-02-2006 12:48 PM

Bag mod
 
First off I wanna tell you it is awsome, love it :D

But one thing bugs me, I setup the bags and than set them to frame only,
but when I log out and back in the bank bags have all gone black exept for
one row on the left side, if you where to add a fix button in the frame only
setting I would love ya forever ;)

Panzak 05-05-2006 12:36 AM

Group Click to Cast X2
 
Love the Group Click to Cast X2. It's especially helpful if you only play a healer part-time like me.

Problem: Can't get the mod to trigger "Cure: Lethal Abolishment" as the group cure. When I click the button to trigger the group spell, EQ2 gives the error message:

Could not find spell book entry for :Lethal Abolishment

Note that issuing the command:

/useability Cure: Lethal Abolishment

does work in EQ2.

Suggestion: It would be nice if the single target spells would NOT fire off if the debuff icon isn't present.

Suggestion: Would love to have the Group window expanded to include the Player Window to allow self-cures via the same click approach. Data from the Default Player Window is sufficient.

Suggestion: I love small UI pieces as much as the next guy (who loves small UI pieces) . . . but those debuff icons are tiny! OK, maybe I'm too old, or my screen res is too high . . . but making the icons 2x current size would be welcome, at least in this corner.

Great mod, and thanks!

Lodrelhai 07-01-2006 12:07 AM

Player/Group click-to-cast/cure
 
Having a problem on these with my Dirge. Any spell with an apostrophe (') in the title will not work. No error message, and if I manually type in game, for example, /useability Harl's Kindling Strain it does work. I've double-checked that I listed the spell names correctly, spelled useability correctly, put quotation marks at the beginning and end of the spell line, everything's in order. Spell names that are not possessive, like Lucky Boon, work fine in the ui.

I love this UI on my shadowknight, especially for the free space it gives me in my hotbars. Any idea why it's not working/how to fix it?

cybermousey 07-13-2006 05:52 PM

MaddBomber_Group Click to Cast
 
worked great untill I added the kingdom of Sky expantion. Worked great even after Sony LU 24. Just not workign after KoS. Is there something I should know.

What's not working is the player window buttons. i.e. night vision, panic...

Also the click to cast buttons have never worked for me (on the group menu) even before all the updates, and I have followed the instructions. what did i miss?

Many thanks even though it's not fully working I still use it and recomend it

olord 07-20-2006 02:01 PM

MaddBomber's Player Window (w/ wo/ pets)
 
MaddBomber's Player Window (w/ wo/ pets)

I am having a couple problems. I use both your group and player window mods, but the click to cure does not work for the player window. I do not even get a error message when I try to use it. Also, there seems to be a gfx problem, if I have 2 Poison on me the 2 shows up, but also another 2, which is a little bigger overlaps it again making it difficult to read.

Your help would be appreciated. I tried just having the player window mod loaded had the same problem.

Great work btw!

maddbomber83 07-20-2006 02:19 PM

Heya, I don't play anymore. Military, making preps to deploy so online games don't work with me anymore, for a while.

I'm running off memory as I don't have the game or my code to go off of.

Each spell, on top of a name, has a number with it. If you replace the name with the number you can cast that spell. The way my code is set up, the ' may change the command (make it stop) wich is why your spells don't work. If you use a number instead it should not have this problem.

To find out the number, drag a spell to your chat bar. It should show the name in brackets. Highlight that and hit <ctrl> and " c " together to copy the text. Open up notepad in windows and do a <ctrl> " p " to paste to the text pad. It should give you some code with a number and the name. That number is the number you should try in place of the name.

Let me know if this works for you. Try the command in game with the number instead to make sure it is working in game at least.

Lodrelhai 07-20-2006 04:32 PM

Thanks for getting back to me! Hope deployment goes well!

EDIT: Had to futz around with the directions a bit to get it to work. Basically no brackets around the spell name, and for the life of me I can't get it to highlight the full name of the spell unless I put some spaces or chat ahead of it in the chat bar and copy it all. Once that's done, though, it works fine.

Since MadBomber's deployed (and may he return home safe and sound!), if anyone is interested I'm willing to make a post of the ability numbers for all classes and spells I currently play. It won't be a BIG list - most of my characters are in their teens or twenties - but it might help some people out there having problems similar to mine.

anfrey 10-09-2006 12:36 PM

i've been meaning to download your bag mod... so i've got a question... what is that "alignment fix" button for? also, with the "control instructions" ... is this to set a default for other characters? or does this NEED to be done to save my settings?

Lodrelhai 10-17-2006 12:50 AM

The alignment fix button is to correct errors. It's rare, but every once in a while when I change a setting in-game for a bag, the graphics for that bad do something wonky. Alignment fix corrects that.

The control instructions set the default size and column number for all bags and boxes on ALL your characters. By default, the bag mod will open bags with 4 columns, each 38 pixels wide. You can change those in-game, but when you switch characters or log out, the in-game changes are not saved. Using the control instructions makes a universal change to that default.

Unfortunately, I know of no way to save bags with different sizes or numbers of columns - ie, you can't have the bags for Char A load 2 columns wide while Char B loads them 3 wide, nor can Char A have some bags that are 1 column and some bags that are 2 by default.

anfrey 10-17-2006 01:15 AM

Quote:

Originally Posted by Lodrelhai
The alignment fix button is to correct errors. It's rare, but every once in a while when I change a setting in-game for a bag, the graphics for that bad do something wonky. Alignment fix corrects that.

The control instructions set the default size and column number for all bags and boxes on ALL your characters. By default, the bag mod will open bags with 4 columns, each 38 pixels wide. You can change those in-game, but when you switch characters or log out, the in-game changes are not saved. Using the control instructions makes a universal change to that default.

Unfortunately, I know of no way to save bags with different sizes or numbers of columns - ie, you can't have the bags for Char A load 2 columns wide while Char B loads them 3 wide, nor can Char A have some bags that are 1 column and some bags that are 2 by default.

ah i see... so the changes are across the board for all characters... it's like defining a new setup for all bags rather than truly customizing bagsize for each character. thanks for the reply and the info :)

wiire 11-14-2006 11:32 PM

Hi Im wondering if someone could update this http://www.eq2interface.com/download...fo.php?id=4171

to work after EoF? Thank you.

modesta 11-15-2006 12:56 PM

Not working for LU29....*twitch* I have become so reliant on these bags....I am lost without them.

Thank you for what you have come up with...it's a crafter's dream.

I'm with wiire...I really love these bags and want to fix them so badly but I have no clue when it comes to programming.

Lodrelhai 11-15-2006 01:02 PM

Same here. Weird what will break - the inventory mod I have worked fine without having the two new slots, but the bag mod is broken. :(

anfrey 11-15-2006 01:15 PM

Quote:

Originally Posted by Lodrelhai
Same here. Weird what will break - the inventory mod I have worked fine without having the two new slots, but the bag mod is broken. :(

this is due to bags using the new iconbank system.

Dnoelle 09-08-2007 12:00 AM

If anyone updated for themselves ...
 
Hi folks, I absolutely love MaddBomber's 100% custom bag mod. I know he isn't playing anymore, but if ne1 updated this mod for themselves, can you post? I love this mod, but don't know how to fix it! I wouldn't even know where to start.

Thanks in advance!

zabom 09-13-2007 01:42 PM

slight adjustment needed
 
Madbombers group window (click to cast), I love this mod. It has the most usable functionality of all the similar mods. There is, however room for 1 improvement that I see. When my resolution settings are at 1024x768 the life and health bars are huge and take up too much screen room. When resolution settings are at 1280x1024 the icons are too small and make fast clicking difficult. I would like to see this mod adjusted to have smaller bars and larger clickable icons. And of course I would like to see the matching player/pet bar adjusted the same.

maddbomber83 04-22-2008 02:41 PM

Tracking Update
 
44.042208 - Updated to allow the frame to fade with your frame settings.[/indent]

Lodrelhai 04-22-2008 07:04 PM

Quote:

Originally Posted by maddbomber83 (Post 72192)
44.042208 - Updated to allow the frame to fade with your frame settings.[/indent]

So glad to see you again! I take it you're home safe and sound from deployment?

maddbomber83 04-22-2008 08:46 PM

Hehe yes, from 2 of them actually. Thank you for noticing! You just became my favorite person of this moment.:nana:


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