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which ones? as far as i know the ones he made himself are not in that zip, but some that other people made that he used are :)
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Serpent Sewer and the 4 Freeport newbie zones. Anything that he had any part of we aren't using at all. Meaning, if they were obtained from his site, we aren't using them. Even stuff of his that's derivative he recolored/sized.
Quib |
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no i dont think we should get rid of those as long as we dont have something better to use, cuz those arent his pictures.
anywho here is your rev2.1 with my icons tab included |
The maps that you guys make look better than most i've seen - they are clear and easily read. I would rather see you remake those maps anyway :)
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This isn't up for debate. Serpent Sewer was made by him, and the Freeport newbie zones were taken from his retooled images. Please remove those maps from your attachment.
Quib |
k i removed it cuz of serpent sewer...
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Quib,
Will my stormhold floor 1 work, or do you need me to do something with that file? |
It should work fine, it just slipped my mind. I'll get it in-game this evening.
Quib |
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anteast doesnt have a map. Its just icons that hover over the in-game map. Same with antwest, comeast, comwest , and any other in-game map in the future
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I scanned my freeport map and redid sprawl, graveyard, sunken city, and the ruins. They look WAY better
If the images are off, please post a screenshot with your map up while you are standing at farthest points NSEW (four screenshots total) |
^^^^^^^^^^^^^^^
Very Very Nice Looking Map!!!! |
Amazing...
Once you guys get this perfected...this will be probably one of *the* defining UI mods for EQ2.
Really good work, you guys..! |
The mod is on par with an in-game web browser mod, lol
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Got your Stormhold I map converted for in-game use Sunthas, it looks great. The new Freeport maps are awesome Tony, I'm double checking all the zonerects now; so far they seem even more accurate than before.
I am currently trying to find a happy middleground on where to place the selected map/icons page layer so that you get the most benefit from it (so you can use a custom map and icons and still have your little character widget showing in commonlands, etc.). Also, I wanted to ask you about author acknowledgements Tony; you put your name directly on the maps you've done, and a tooltip on your icons tab page. I had been trying to avoid plastering author names all over the in-game stuff and had been trying to keep them all in the readme file so the UI looks as clean as possible. Would you be willing to compromise on this? I have no problem with you branding your maps as they are very nice, but could I kill the tooltip and just make sure you're fully acknowledged in the readme. Also in regards to this, would you like me to add your name to your maps Sunthas (or anyone else who's contributed a map(s))? Anyway, it's not a critical matter and it's your call since it's your work. Quib |
hehe yea take off the author tooltip for the maps. I kinda like it on the Icons tab though:)
going to do TS here toon for that icons page...i think putting the TM_Icons page under Map.MapPage right below icons should make it so the default icons are clickable as well. about to try it myself EDIT: bah the stupid fog layer they add goes right on top of it. absorbinput=false should deactivate pathfindloc, which isnt in there yet anyway, but still... maybe in onclick for icons page: Parent.MapPage.Icons.Visible=False and in the TM_hide button Parent.Parent.MapPage.Icons.Visible=True then put all the default icons inside the TM_icons' overlay, so it looks like the originals never left. i need to go to sleep so one of you can try, or else i will tomorrow sometime |
There're certain properties you can give objects to allow clicks to fall through them. I "think" it's
AbsorbsInput="false" Enabled="false" GetsInput="false" Anyway, I'll see what I can come up with as well. We're one map and one page of location icons from our first official release. =D I'll post my updated junk soon. Quib |
see edit 2 posts up:)
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UI graphics (at least the maps) are reloaded each time you zone. I modified a map then zoned out and back in and the in-game image changed. I may mess around with this later to make sure all graphics are reloaded, and that it isn't just a property of the in-game maps. If the UI is in fact reloading all graphics every time you zone, then it's being dang inefficient. =P
Quib |
Just lost my arrow on my main maps - so I cant tell where I am on them. Anyone know a simple fix? I have the maps showing up in game properly but just lost the arrow. Thanks
~Sykl - Nektulos Guardian |
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bneta86, You're either missing or don't have icon_map3.dds in the right folder.
I integrated your (Tony) location icons for Antonica and The Commonlands into the Select Map tab. The buttons that select the zone have you as the author as their tooltip. I got the layers to stack just fine, all it took was adding AbsorbsInput="false" to the icon page, not the icons themselves. Tell me what you think. Also, here's Sunthas' Stormhold I map; you can take a look at it in the Select Map tab if you don't want to hike to Stormhold. Make sure to get map_rev_2_1.zip and tonyis3l33t's Freeport maps. Quib |
Serpent Sewers
I am doing Serpent Sewers mapping right now. :D
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how did you figure out the locs for the icons on the maps we don't have zone-rects for?
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Those icon placements are back from when we were using gry-online maps.
Quib |
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