EQ2Interface

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-   -   Unofficial maps in game (https://www.eq2interface.com/forums/showthread.php?t=777)

jonathn2875 01-21-2005 07:36 PM

so is there a localized area to download everything? or do i have to go through each page and download from the posts? also where do the dds files get put?

Killarny 01-21-2005 07:43 PM

In the interest of mapping quality, I'd rather have the bossroom added than walk 'off the map' - of course, I am not the one doing the work.

I'm a stickler for details, as I'm sure you can see from my quest posts, and having an incomplete map would bother me :P

sunthas 01-21-2005 08:00 PM

Quote:

Originally Posted by jonathn2875
so is there a localized area to download everything? or do i have to go through each page and download from the posts? also where do the dds files get put?

Give another day or two and there should be one file with everything in it. Right now you'd have to download several different posts to get it all.

Killarny 01-21-2005 08:34 PM

The Forest Ruins
 
Zone Point: Condemned Catacomb Entrance (1,043.76, -19.07, -797.15)

Could this location be added to the Forest Ruins icons?

sunthas 01-21-2005 09:39 PM

Does that zone in work now in Forest Ruins?

Eloa 01-21-2005 10:28 PM

1 Attachment(s)
This is an edit of the most recently posted map.xml from quib post #477. This will add all the functionality needed to implement the quests part of the window. It will show the page which is external that way I can update it as I please and not have to download the newest version and put out a whole new one.

Quib 01-21-2005 10:51 PM

Your button's been commited to my xml (erm, made a permanent thing). Do you mind changing your xml file name from QM_EM_eq2ui_mainhud_map_quests.xml to EM_eq2ui_mainhud_map_quests.xml?

Getting things sorted out, and two prefixes on your quests window xml is silly.

I've made some major bugfixes to basic functions of the map window including fixing the escape key blocking, and making stuff fade properly when the window options are changed.

Killarny, I added that loc.

Quib

Eloa 01-21-2005 11:26 PM

just change the one reference in the display button and I'll swap the filename

Quib 01-21-2005 11:30 PM

Done. Also... could I have a peek at your quests file? I want to see how these integrate. I'm adding a bunch of foolproof checks to the minimize button and your quests button and a couple things would be easier if I could see your window. If you don't want it public in this thread yet, throw me a PM and I'll give you my e-mail address. Or, if you don't want me to see it yet, no worries. I'm trying to figure out if Parent.EM_Quests.Visible=true/false will be necessary or if we can just leave it visible all the time.

Quib

Eloa 01-21-2005 11:30 PM

I MADE A SCROLLABLE TEXT BOX!!!!
:nana:
:nana:
:nana:
:nana:
:nana:
:nana:
:nana:
:nana:

Eloa 01-21-2005 11:34 PM

I've already checked it out, your minimize works fine, it just throws my button off by one press. You could ad into it when it makes it bigger again
EM_QuestBUtton.onpress=EM_QuestButton.onpress1
thatll fix everything up just fine. but the state of the quests displaying has no effect on anything else

Quib 01-21-2005 11:37 PM

"I MADE A SCROLLABLE TEXT BOX!!!!"
Woo! /dance

"the state of the quests displaying has no effect on anything else"
Then can EM_Quests's Visible property be set to true always and not have buttons change it? It keeps the different buttons more properly in sync.

Can't wait to see it in action!

Quib

Eloa 01-21-2005 11:42 PM

I made it non visible because the page is so close to the original map window's boundaries that it shows up in the window when it is not supposed to, if I move it out it'll just bloat the window up bigger than it needs to be

Quib 01-21-2005 11:56 PM

Can you give me the location/size of the quest window? It'll help me wrap up my redone minimize button. I already made a fake stand-in for your quests window for testing, I just need to plug-in the dimensions.

Quib

Quib 01-22-2005 12:08 AM

Got it! And thank you. I'll have the newest version of the map window ready soon to make sure everything's still ok.

Quib

diztorded 01-22-2005 12:28 AM

Wailing Caves List of places and things
 
*** Level 1 ***

To The Commonlands
Your location is -0.06, -1.45, -4.50

You say,"Hail, A strongbox deceiver"
Your location is -53.67, -13.63, -122.24

You say,"Hail, Garreg Stonecrusher"
Your location is -2.80, -15.10, -111.73

You say,"Hail, A spectral shriller"
Your location is 13.60, -14.47, -130.74

You say,"Hail, A primordial seep"
Your location is 17.00, -14.13, -92.55

You say,"Hail, A lurid ripper"
Your location is 33.68, -16.87, -39.86

Soulspike
Your location is 53.18, -12.96, -14.94

You say,"Hail, A lurid creeper"
Your location is 36.25, -14.18, -78.25

You say,"Hail, Cog Burn"
Your location is -25.71, -3.03, -13.24

Skeletons
Your location is -56.19, -51.74, -163.47

*** Level 2 ***

Forge
Your location is -104.91, -32.33, -140.72

You say,"Hail, Ariana Neovra"
Your location is -67.98, -26.34, -11.78

You say,"Hail, A hoard hound"
Your location is -42.23, -33.11, -89.90

You A lurid shadowlurker
Your location is -196.57, -44.23, -99.48

An essence of Shin'Ree
Your location is -183.94, -59.69, -17.53

A Ree spiritkeeper
Your location is -160.36, -55.55, -29.16

Raid Chief Kregah
Your location is -107.06, -50.25, -60.81

Kyllik the Fated
Your location is -121.97, -50.75, -58.17

Advisor Kre'lak
Your location is -62.85, -38.81, -53.16

** Boss Room **

Lord Ree
Your location is -281.19, -50.00, -75.02

Quib 01-22-2005 12:36 AM

Ah! Diztorded, do you still have the full loc values? I need the middle number too for location icons (rather, to draw a proper find trail to them, if you didn't save the original logs, I can cope without).

Quib

Quib 01-22-2005 01:00 AM

1 Attachment(s)
Here's my newest xml file. I think I've fixed any issues where the keyboard input got trapped in the Path Finder textbox. I added code for Eloa's Quest Window and included a dummy version of the file necessary for it to hide the Expand Quests button.

Eloa, the included EM_eq2ui_mainhud_map_quests.xml is an empty placeholder for your quest window, be careful not to overwrite your quest window with this dummy file. I split your Expand Quests button into two buttons, "Expand Quests" and "Collapse Quests."

Everyone besides Eloa, make sure you extract EM_eq2ui_mainhud_map_quests.xml into your UI folder or EQ2 will not load.

Quib

tonyis3l33t 01-22-2005 02:35 AM

Heres v2.5 with graveyard icons/pathfindlocations done

EDIT: See next post

tonyis3l33t 01-22-2005 03:23 AM

and here we are! graveyard and the caves lvl 1 and 2 icons/pathfindlocations included in 2.5


see next post by me

taco-man 01-22-2005 04:17 AM

Couldn't resist, welcome to post 500 of this thread! :nana:

diztorded 01-22-2005 04:27 AM

Wailing Caves vs. The Caves
 
When in the Wailing Cave and I have the map up and the curser over the map, it shows The Caves 1 & 2, when I move my curser off of it, I still see The Caves but it is superimposed over The Wailing Caves Map.

Fillem 01-22-2005 06:32 AM

You guys are doing a super job!

can't wait for a zip with all maps until now :)

tonyis3l33t 01-22-2005 09:51 AM

1 Attachment(s)
fixing that now diztorded

here, seems i left the caves view on :) thats all

Quib 01-22-2005 11:06 AM

OK! I'm gonna get the select map tab fleshed out today; expect the first official release tomorrow afternoon!

Quib

Killarny 01-22-2005 01:24 PM

Congratulations everyone. I know this has been said by many other people before, but thank you for all the incredible work done here!

This is one of the MUST HAVE mods for EQ2.

sunthas 01-22-2005 01:25 PM

1 Attachment(s)
stormhold2.

sunthas 01-22-2005 01:42 PM

stormhold3
 
1 Attachment(s)
stormhold3

diztorded 01-22-2005 03:44 PM

Wailing Caves
 
Tony, you spelled my name wrong. :confused:

DizTorDed

tonyis3l33t 01-22-2005 04:15 PM

1 Attachment(s)
sorry DizTorDed, was in a hurry:) here ya go

tonyis3l33t 01-22-2005 04:22 PM

sunthas your missing some spots:)

nm i see they are next level areas

Eloa 01-22-2005 07:49 PM

quib, in downloading your latest 2.5 I'm unable to bring up the Mainhud in uibuilder. The only subpages listed in Mainhud are Map and Proxyactor, seems like you have a page that doesnt stop or doesnt start or something...damn hand editing.

SomeFool 01-22-2005 07:50 PM

Thank you.. just, y'know, thanks. To everyone. For being awesome.

tonyis3l33t 01-22-2005 07:53 PM

1 Attachment(s)
here use this one eloa, most updated one to my knowledge, 2.5 with graveyard and the caves 1 & 2

Eloa 01-22-2005 07:57 PM

That one doesnt have any of the quest functionality I posted last night

Eloa 01-22-2005 08:01 PM

Nevermind its probably a result of me not renaming my quests file. I'm dumb. Though I did figure out scrollable pages earlier :)

Eloa 01-22-2005 08:50 PM

Well, I got it all working. I have a problem that I'd like your guys' inputs on.
I want to make a list of the quests for <this zone> when it shows the map. Done, When you click on a quest, It lists the quest details in another box (page). Then each step of the quest made into a button that way you can click it and it has a pathfindlocation assigned to it (each step). In order to do this every quest will have to have it's own page that shows and hides when needed. Thats like a million pages. I can go with a plain text box that just lists the details, one major disadvantage to this is that I can't put <enter>'s into the text box so everything will run together...Opinions? Suggestions?

Quib 01-23-2005 02:49 AM

1 Attachment(s)
Eloa, are you asking whether we think you should use pages or just scroll boxes? I'd say take the complex route with buttons and pages; the end result will be amazing for guiding people through quests.

Ok, I accidently figured out how to kill fog in any zone, but there's a bug: upon logging in you have to zone once before any map will show. I'm attaching the xml for learning purposes and in case anyone can fix the bug.

The parts that hide the fog are OnShow="MapPage.Size=438,510" and the MapPage's Size property initially being set to 1314,510.

Quib

tonyis3l33t 01-23-2005 05:08 AM

haha thats great quib!

Killarny 01-23-2005 05:09 AM

So could you use that to get unfogged screenshots of, say, Antonica?


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