Anyone think this will be of use?
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/toggleautoattack - turns melee attack on or off |
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I'm all out of ideas TBH. Guess razieh is too l33t for us.
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You can't work with chat window text.
Same as aditu I have no clue why we are talking about dynamic data filters now (we want more dynamic data, not less :p). If razieh is not just counting down the delay and is not using combat bubbles as a trigger, there must be another trigger. It must be either dynamic data or an UI element. I can't think of any UI element that changes when you auto attack but someone that is actually playing this game might know more about that. Otherwise that leaves dynamic data. Just put a couple of event scripts on every DD in the persona window (using some regex search&replace that's quickly done) and see what happens. ;) |
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None of the stats change property values on OnActivate, OnDeactivate, OnDisable, OnEffectFinished, OnEnable, OnHide, OnShow, and OnTextTagSelected for gm9's ProfitUI persona window.
So that leaves those dynamic data out. Now I'm beginning to doubt that raz actually made one without a third party exe. |
Well there's more dynamic data than just the stats (I assume you already tested Self.AutoAttack), and some may only fire OnShow if you set Visible=false before. Endless possibilities. :p
PS: OnTextTagSelected - nice, never knew that existed. What does that do? |
Whenever you select a text. It's like a highlight I guess, or how you select a "cell"
Auto attack screws up because it fires twice or something goes on with it. I set the OnShow for it to Press the location effector and it ends with a 6025 error after the second "toggle" of the auto attack the auto attack DD is still the most logical, but I always get that error and I never found a way around it. |
You can filter the second event via a conditional, but the question is whether it fires again when you swing again, otherwise it's useless anyway.
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I doubt it. How would I do that?
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After thinking about it, it makes no sense that raz did not use combat bubbles, because when he enabled auto attack initially it fired when he got in range. And at first the first combat bubbles did not show. So how did he get it to fire ONLY when he was in range and not when just the auto attack was on. It was dead perfect.
Man I'm so confused ?:(? |
To everyone contributing to this interface mod:
Thus far, the improvements made upon the original idea of this mod are phenomenal. Up until this brainstorming thread, this was thought impossible. There are other unexplored territories in the interface and we are beginning to touch on them. Everyone has some great ideas and is contributing nicely. Dragowulf: You have done an excellent job thus far on this mod and from the looks of it, you aren't giving up. Keep it up and I know with everyone's help, you can perfect this mod. Unfortunately, this threads conversation has far surpassed my ability to comprehend what you guys are even talking about, but I'll continue to throw in ideas if they arise. |
drago, I actually went and rewatched the video again, this time in slow motion. For the most time the ranged bar starts before the bubble shows up (the last attack is frame synchronous to the bubble though). On the other hand around 0:37 the melee bar is completely out of sync with both the animation and the combat bubble. So he must be updating via either dynamic data or an outside application. Since I don't think the animation would be out of sync with dynamic data (because if I understand Rothgar correctly the server triggers the auto-attack, not the client, so the dynamic data would always be in sync) he's probably using a log parser.
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What video? Saw the user name mentioned a few times, didn't see anything about him/her. Did I miss something?
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<Page DynamicData="..." Name="TriggerPage" OnShow="TriggerButton.OnPress="OnPress='' Parent.Trigger.Press=true" TriggerButton.Press=true"> |
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But we know from Aditu that you can't differentiate primary and secondary weapons from the logs so unless razieh taps into the datastream from the server I'm still leaning towards the assumption that he uses dynamic data. |
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Has anyone looked at the properties of the primary, secondary and ranged slots in the inventory? They have fields like progress, actiondata etc. I wonder if any of those update on an autoattack. |
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Interesting....
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Well we know so far, that if he is being honest with us that:
His mod doesn't use combat bubbles. It doesn't use Loops. It works based on when an attack lands. We also know that no one knows how to read the chat window. Chat window is the only method I can think of, unless there is something with the actual weapon slots in the inventory. So since there is no OnNewLine event, are there any events with TextStyles that could be used? RStyle maybe? |
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