EverQuest 2 Scripting Engine -----------------------------------------------------------
CHANGELOG

- version 0.01 ------------------------------------
* initial script used internally and providing very limited functionality
* hardcoded guild id and player id but pulled data from eq2players

- version 0.02 ------------------------------------
* tested script and being used for obsidian aegis (guild) on our website
* guild id still hardcoded, and a very rudimentary way of getting guild rank
* player id is now provided by a variable passed to the script

- version 0.03 ------------------------------------
* still being used privately for obsidian aegis
* guild id still hardcoded but guild rank is now dynamic, and pulled from the roster page

- version 0.04 -----------------------------------
* released copy on eq2interface.com with no database caching
* all features still true from previous version
* added a check for the theme so that it uses a default if it cannot find the one specified

- version 0.05 -----------------------------------
* internally tested database cached version
* can restrict the script to only be usable by a specific guild id
* data was sometimes not retrieved from eq2players which caused a problem with database updating
	so I added a feature that forces the get_page function to continue until it gets the data (will loop until it does)
	This may cause a problem later if the page is down, but a small bug compared to what would happen without it.
	(users can just hit stop on their browser) Will add a break feature in the future that will use the database
	data instead (if available) in the event the SOE pages are down...
* added the ability to specify a surname

- version 0.06 ---------------------------------
* minor bug fixes that prevented the guild data from sometimes getting udpated
* added the ability to change the update frequency in the config file
* added a check to make sure that there is always data available (even if the player is unguilded)
* guild data is now updated at the same frequency as the player data. This reduces how much unnecessary
	page loads have to take place to display the signature. Less is better (and faster)
* new readme file, and download released on eq2interface.com
* reduced the width of the standard supplied image themes to 400 from 410 (so they work on soe forums)

- version 0.07 ---------------------------------
* moved all functions to a separate global.php file
* made config.php a standalone config file, so that future versions will not need to overwrite it
* moved config and global files into a subdirectory called /includes
* moved image creation functions to the theme files. This makes themes COMPLETELY customizable in
	terms of what is displayed for each mode, text placements, text color, and more...
* corrected some mistakes in a function that was causing the cold resistance to not be written to
	the database
* activated the guild security feature. You can now require a specific guild id in your script (so that only guild members can use it)