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ASSASSIN -- COMBAT ARTS -- FREEPORT ONLY

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(NOTE: The list of level 1-19 combat arts is as yet incomplete in the wake of LU19.)

1: Quick Strike
A quick attack that deals medium damage and does slashing damage over time.

2: Ambush
A stealthed attack that deals great damage.  It can only be used while in stealth.

2: Gash
A penetrating attack that deals significant damage over time.  If untreated, it deals additional damage when the effect expires.

3: Double Blast
Two precise ranged attacks.  If one of these attacks misses, the successive ones will miss automatically.  This requires a ranged weapon.

5: Shrouded Attack
An attack made from the side that deals moderate damage and stealths the assassin.

7: Spikes
Severely decreases target's resistance to poison and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.

8: Fast Strike
A quick attack that deals medium damage and does slashing damage over time.

8: Torture
Decreases target's defense and trauma resistance.

9: Assail
A stealthed attack that deals great damage.  It can only be used while in stealth.

10: Shadow Blade **
A deadly attack that deals very high damage.  It can only be used behind or on the side of the target while in stealth.

11: Shadows
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.

12: Bleed **
A penetrating attack that deals significant damage over time.  If untreated, it deals additional damage when the effect expires.

13: Impale **
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.

13: Villainy **
Increase agility and combat attack damage of the assassin.

15: Pierce
A quick attack that deals medium damage and does slashing damage over time.

15: Shadow Shot
A ranged attack that deals very high damage from behind.  It requires a ranged weapon.

16: Open Shot
Two precise ranged attacks.  If one of these attacks misses, the successive ones will miss automatically.  This requires a ranged weapon.

17: Blade Flurry
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increase offensive combat skills, at the cost of decreased defense and parry skill.  This is the assassin's primary offensive stance.

18: Deft Defense
Increased defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin.  This is the assassin's primary defensive stance.

19: Shrouded Strike
An attack made from the side that deals moderate damage and stealths the assassin.

19: Surprise
A powerful stealthed attack that strikes nearby enemies in front of the assassin.

20: Trick of the Hunter (Splitpaw)
Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place.

20: Cut Throat **
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.

21: Assassin's Mark
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage

21: Poisoner's Blade **
A stealthed attack that deals great damage. It can only be used while in stealth.

22: Slip Away
An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time.

22: Vex
Decreases target's defense and trauma resistance.

23: Caltrops
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

24: Assassin's Blade **
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.

24: Ebon Blade **
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.

25: Escape
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.

25: Friendly Shadows
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.

26: Agonizing Wound
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires

26: Head Shot
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.

27: Bleeder's Talent
Increases agility and combat attack damage of the assassin.

27: Insidious Cut
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time

28: Shadow
Lowers target's hate towards the predator and places the predator into stealth.

28: Hidden Assault
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.

29: Cloaked Barb
A ranged attack that deals very high damage from behind. It requires a ranged weapon.

29: Cut
A quick attack that deals medium damage and does slashing damage over time.

30: Deadly Shot **
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon

30: Makeshift Weapon
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo

31: Blade Frenzy
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance

32: Slip
Reduces the target's hate towards the scout.

32: Lethal Resolve
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance

32: Numbing Strike **
An attack that roots the target on successful hit.

33: Exposed Attack **
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks.

33: Slaughter
A powerful stealthed attack that strikes nearby enemies in front of the assassin.

34: Slice Throat **
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.

34: Vulnerable Mark
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage

35: Honed Reflexes
Increases attack speed.

35: Murderous Blade
A stealthed attack that deals great damage. It can only be used while in stealth.

36: Torment
Decreases target's defense and trauma resistance.

37: Moor
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

38: Bloodthirster
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.

38: Condemning Blade
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.

39: Murderous Intent
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.

40: Assassin's Shot **
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.

40: Murderous Focus
Increases the combat attack damage and melee offensive skills of the assassin.

40: Seeping Wound
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires

41: Infected Wound **
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time

41: Merciless Villainy
Increases agility and combat attack damage of the assassin.

42: Surveil
Lowers target's hate towards the predator and places the predator into stealth.

42: Shadow Assault
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.

43: Lingering Blow **
A quick attack that deals medium damage and does slashing damage over time.

43: Spitting Viper
A ranged attack that deals very high damage from behind. It requires a ranged weapon.

44: Cripple
An attack that severely lowers target's defense on a successful hit.

44: Faltering Blast
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon

44: Improvised Weapon **
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo

45: Blade Storm
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance

46: Evasion
Reduces the target's hate towards the scout.

46: Creeping Impetus
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance

46: Paralyzing Strike
An attack that roots the target on successful hit.

47: Mask of Night
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks.

47: Massacre
A powerful stealthed attack that strikes nearby enemies in front of the assassin.

48: Exposing Mark
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage

48: Garrote
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.

49: Punch Blade **
A stealthed attack that deals great damage. It can only be used while in stealth.

50: Anathema
Decreases target's defense and trauma resistance.

50: Assassinate
Assassinate is the most lethal stealthed attack in the assassin's arsenal.

51: Deadfall
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.

52: Apply Poison
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons

52: Deathly Blade **
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.

52: Gorestrike **
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.

53: Murderous Design
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.

54: Brutal Focus
Increases the combat attack damage and melee offensive skills of the assassin.

54: Fel Shot
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.

54: Oozing Wound **
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires

55: Concealment
Allows the assassin to enter stealth after every combat art that lands within the next few seconds.

55: Insidious Wound
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time

55: Wicked Villainy
Increases agility and combat attack damage of the assassin.

56: Improved Surveil
Lowers target's hate towards the predator and places the predator into stealth.

56: Murderer's Assault
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.

57: Scraping Blow
A quick attack that deals medium damage and does slashing damage over time.

57: Spitting Asp
A ranged attack that deals very high damage from behind. It requires a ranged weapon.

58: Assailing Blast
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon

58: Contrived Weapon
A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo

58: Crippling Strike
An attack that severely lowers target's defense on a successful hit.

58: Finishing Blow
A powerful melee attack that deals triple damage if the target is below 20% health.

59: Whirling Blades
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance

60: Adroit Defense
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance

60: Freezing Strike
An attack that roots the target on successful hit.

60: Elude
Reduces the target's hate towards the scout.

61: Masked Attack 
An attack made from the side that deals moderate damage and stealths the assassin. 

61: Slaughtersault  
A powerful stealthed attack that strikes nearby enemies in front of the assassin. 

62: Jugular  
A stealthed attack that stifles the target on a successful hit. 

62: Malignant Mark  
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to five attacks. 

63: Puncture Blade 
A stealthed attack that deals great damage. 

64: Constrict 
Decreases target's defense and trauma resistance. 

64: Constriction  
Decreaes target's defense and trauma resistance. 

65: Enmesh  
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. 

65: Vanish  
For a limited duration, any opponent the assassin is responsible for killing will place the assassin in stealth. Hate generated by the assassin for all neaby enemies is reduced. 

66: Eviscerate   
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. 

66: Killing Blade  
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. 

68: Flowing Wound  
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. 

68: Neck Shot  
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. 

69: Deadly Wound  
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. 

69: Fiendish Villainy
Increases agility and combat attack damage of the assassin. 

70: Cloaked Assault 
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone it hits. The assassin must be stealthed to use this ability. 

70: Decapitate  
The most lethal stealthed attack in the assassin's arsenal. 

70: Surveillance  
Lowers target's hate towards the predator and places the predator into stealth. 

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** Master II Upgrade Choices

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