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MYSTIC -- SPELLS -- QEYNOS ONLY

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1: Chilling Wind
Deals instant cold damage and reduces the movement speed of the target.

1: Minor Aid
Instantly heals some of target ally's health.  This also temporarily increases target ally's maximum health for a short duration.

2: Haze
Impairment that decreases target's attack speed and offensive melee skills.

3: Fever
Deals disease damage over time to the enemy.  Additional damage is dealt if the enemy is a being of shadow.

3: Minor Ritual
Replenishes a large amount of target ally's health.  This also temporarily increases target ally's maximum health for a short duration.

4: Minor Auspice
An augmentation that increases the health and power of the mystic's ally.

5: Runic Mark
A group augmentation that increase physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.

6: Aid
Instantly heals some of target ally's health.  This also temporarily increases target ally's maximum health for a short duration.

6: Cure Noxious
Cures noxious impairments on the target ally.  This includes poison and disease effects.

6: Summon Food and Water
Summons food and drink for the chosen ally.

7: Enfeeble
An impairment that decreases the target's strength and stamina.

8: Revive
Resurrects a fallen ally.  This ally has resurrection sickness for a while.  This spell cannot be used in combat, but can be used on allies that are not part of your group.

9: Cold Wind
Deals instant cold damage and reduces the movement speed of the target.

9: Enduring Breath
An augmentation which grants an ally the ability to breathe under water.

10: Ritual
Replenishes a large amount of target ally's health.  This also temporarily increases target ally's maximum health for a short duration.

10: Wailing Haze **
Impairment that decreases target's attack speed and offensive melee skills.

11: Sickness **
Deals disease damage over time to the enemy.  Additional damage is dealt if the enemy is being of shadow.

11: Spirit Guide
Summons an item for every group member which can be used to revive a fallen priest.

12: Spectral Ward **
Applies a ward which prevents damage to the target ally.

13: Cure Trauma
Cures trauma impairments on the target ally.  This includes slashing, piercing, and crushing effects.

13: Phantasmal Spirits
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman.  Any hostile actions taken on them will break the mesmerize effect.

13: Spirit of the Wolf
Increases the movement speed of an ally while out of combat.

14: Breath of Spirits
Heals all allies.

14: Wards of Spirit **
Applies a ward to all group members.

15: Eidoic Ward
Applies an emergency ward to a targeted ally. The spell requires no power and has no casting time.

15: Totemic Aid
Instantly heals some of target ally's health.  This also temporarily increases target ally's maximum health for a short duration.

16: Auspice
An augmentation that increases the health and power of the mystic's ally.

16: Spiritual Seal
A group augmentation that increases the noxious resistance and health pool of the mystic's group.  The noxious resistance protects more against poison than disease.

17: Grey Wind
Deals instant cold damage and reduces the movement speed of the target.

18: Healing Ritual
Replenishes a large amount of target ally's health.  This also temporarily increases target ally's maximum health for a short duration.

18: Spirit of the Bull
A group augmentation that increases the strength and stamina of the mystic's group.

19: Runic Symbol
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.

19: Cure Elemental
Cures elemental impairments on the target ally.  This includes heat and cold effects.

19: Ghostly Ward **
Applies a ward which prevents damage to the target ally.

20: Bounty of the Virtuous (Splitpaw)
Instantly heals some of target ally's health. This spell has a chance to heal additional health.

20: Ursine Elder **
The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures

21: Delusion
An impairment that decreases the target's strength and stamina.

22: Path of they Grey
Resurrects a dead ally. This spell can be used in combat and has a longer range than normal.

22: Replenishment
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

23: Cold Flame **
An impairment that deals cold damage over time to the enemy.

23: Water Spirit
Augmentation which grants the mystic's group the ability to walk and breathe under water.

24: Keening Haze **
Impairment that decreases target's attack speed and offensive melee skills.

25: Miasma
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.

26: Ancestral Ward
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

26: Cry of the Ancients
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter

27: Quelling Spirits
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.

28: Arcane Lavation
Cures arcane impairments on the target ally. This includes magic, mental, and divine effects

28: Spiritist's Salve
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.

28: Wards of Shadow
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

29: Prophetic Guard
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration

29: Spiritual Replenishment
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

30: Omen **
An augmentation that increases the health and power of the mystic's ally.

30: Umbral Fortitude
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.

31: Touch of the Grey
Deals instant cold damage and reduces the movement speed of the target.

32: Anger of the Ancients
Deals instant disease damage to the enemy and surrounding encounter members.

32: Spirit of the Rhino
A group augmentation that increases the strength and stamina of the mystic's group.

32: Spiritual Healing **
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

33: Runic Shield **
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.

34: Ursine Oracle **
The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures

35: Fallacy
An impairment that decreases the target's strength and stamina.

35: Umbral Trap
Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.

35: Grim Lethargy
An impairment that decreases the attack speed of the enemy and surrounding encounter members.

36: Fields of the Grey
Resurrects nearby fallen allies near the targeted dead ally. This spell can be used in combat and has a longer range than normal.

37: Icy Flames
An impairment that deals cold damage over time to the enemy.

38: Howling Haze
Impairment that decreases target's attack speed and offensive melee skills.

39: Mourning Soul
Impairment that decreases target's combat attack damage.

39: Pox **
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.

40: Ancestral Aegis **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

40: Howl of the Ancients
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter

41: Accordant Spirits
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.

41: Eidolic Savior
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time

42: Fading Spirit
Cures noxious and arcane impairments on the mystic's group.

42: Transcendant Blessing
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.

42: Umbral Ritual **
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

43: Prophetic Shield
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration

43: Rejuvenating Chant **
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

44: Eidolic Mettle
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.

44: Prophecy
An augmentation that increases the health and power of the mystic's ally.

45: Ire of the Grey
Deals instant cold damage and reduces the movement speed of the target.

45: Shadowy Attendant
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.

46: Enlightened Healing
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

46: Fury of the Ancients
Deals instant disease damage to the enemy and surrounding encounter members.

46: Spirit of the Elephant
A group augmentation that increases the strength and stamina of the mystic's group.

47: Avatar
An augmentation which increases strength, stamina, agility, and attack speed of the chosen ally

47: Runic Talisman
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.

48: Ursine Prophet **
The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures

48: Wards of the Eidolon
Applies a powerful emergency ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time.

49: Chimerik
An impairment that decreases the target's strength and stamina.

49: Dreadful Lethargy
An impairment that decreases the attack speed of the enemy and surrounding encounter members.

50: Oberon
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired

50: Recall of the Grey
Resurrects a fallen ally and grants them a replenishing ward for a short time. This spell can be used in combat.

51: Arctic Flames
An impairment that deals cold damage over time to the enemy.

52: Torpor
Places a regenerating ward over target ally and replenishes their health over time. While this spell is in effect, that ally has reduced movement and attack speed. This spell also has a recurring power cost

52: Weeping Haze **
Impairment that decreases target's attack speed and offensive melee skills.

53: Fevered Pox **
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.

53: Grieving Soul
Impairment that decreases target's combat attack damage.

54: Sacred Aegis **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

54: Scream of the Ancients
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter

55: Harmonious Spirits
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.

55: Slothful Spirit
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 4 times.

55: Umbral Savior
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time

56: Gasping Spirit
Cures noxious and arcane impairments on the mystic's group.

56: Transcendent Blessing
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.

56: Umbral Sacrament
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

57: Prophetic Aegis
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration

57: Rejuvenating Rite
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

58: Ancient Balm
Cures all impairments types on target ally.

58: Foretelling
An augmentation that increases the health and power of the mystic's ally.

58: Umbral Mettle
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease.

59: Umbral Attendant
Summons a protective spirit which cannot attack but casts beneficial spells on the mystic's allies.

59: Wrath of the Grey
Deals instant cold damage and reduces the movement speed of the target.

60: Learned Healing
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

60: Spirit of the Mammoth
A group augmentation that increases the strength and stamina of the mystic's group.

60: Wrath of the Ancients
Deals instant disease damage to the enemy and surrounding encounter members.

61: Ancient Avatar  
An augmentation that increases strength, stamina, and agility. 

61: Runic Aegis  
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. 

62: Ursine Augur  
The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. 

63: Lethargy  
An impairment that decreases the attack speed of the enemy and surrounding encounter members. 

65: Bolster  
Greatly boosts the maximum health, attribute scores, and size of an ally for a limited duration. 

65: Glacial Flames  
An impairment that deals cold damage over time to the enemy. 

66: Shrieking Haze  
Impairment that decreases target's attack speed and offensive melee skills. 

67: Lamenting Soul  
Impairment that decreases target's combat attack damage. 

67: Plague
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. 

68: Ethereal Aegis  
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. 

68: Wail of the Ancients 
An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. 

69: Ghastly Savior 
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted. 

69: Sonorous Spirits  
Mesmerizes all enemies near the mystic and reduces their hate towards the mystic. Any hostile actions taken on them will break the mesmerize effect. 

70: Ebbing Spirit  
Cures noxious and arcane impairments on the mystic's group. 

70: Oberon Barrier 
Grants a powerful ward to a chosen ally. This ward will slowly regenerate absorption for the duration of the spell. The mystic is stunned as long as the spell is maintained, but the spell can be toggled off early if desired. 

70: Transcendence  
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. 

70: Umbral Liturgy  
A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. 

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** Master II Upgrade Choices

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