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SHADOW KNIGHT -- COMBAT ARTS (Levels 20-60) -- FREEPORT ONLY

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20: Goading Gesture
Increases your hate level with the target, with a chance at double the amount of hate increase

20: Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20: Harm Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

21: Graven Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

21: Sickening Decay
A melee attack that strikes all nearby enemies surrounding the shadow knight, and slowly deals disease damage to them over time

22: Decree of Decay **
Increases the hate of all enemies in an encounter towards the shadow knight and decreases their disease resistance.

22: Grim Coil **
Inflicts disease damage over time to the target.

23: Unholy Order
Curses the weapons of the shadow knight's group, granting them a chance to drain health in combat with each hit

24: Grim Harbinger **
Curses the shadow knight's weapon, granting a chance to drain health in combat with each hit

24: Tainted Caress **
Places a negative energy shield around the shadow knight, damaging and increasing hate with anyone that strikes the shadow knight. A tainted essence is sometimes summoned to the shadow knight on each melee attack

25: Fetid Grasp
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadow knight on a successful hit.

25: Rescue
Greatly increases the target's hate towards the fighter.

26: Infernal Pact
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

26: Tainted Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadow knight must have a tainted essence to use this spell.

27: Condemning Spirit
Inflicts instant disease damage to the target.

27: Decrepit Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadow knight. This attack requires a shield

28: Consume Vitae
Drains life from the target, and returns a portion as health replenishment to the shadow knight

28: Cruel Intent
Does disease damage over time to nearby enemies surrounding the shadow knight.

29: Painbringer
An extra attack that deals additional damage over time.

29: Sorrow
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

30: Draw Strength
Draws strength from the target and grants it to the shadow knight.

30: Stance: Lucan's Pact
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadow knight's primary defensive stance

31: Grant of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

31: Disease Cloud **
Increases the target's hate towards the shadow knight, with additional hate over time

32: Evasive Maneuvers **
Grants the shadow knight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadow knight's avoidance check after their own avoidance check. This also increases the shadow knight's parry skill

32: Stance: Grim Sword
Increases the shadow knight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadow knight's primary offensive stance

33: Contract of Shadows **
Increases the strength and stamina of the crusader's group.

33: Spiked Boot
A kick attack that deals piercing damage and knocks the target down.

34: Malefic Touch **
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

34: Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35: Doom Judgement
Inflicts Crushing damage to enemies near the Crusader. As a secondary effect, it slightly reduces damage capability on all that it hits

35: Solemn Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

35: Swarming Spirits
A melee attack that strikes all nearby enemies surrounding the shadow knight, and slowly deals disease damage to them over time

36: Shriek of Terror
Increases the hate of all enemies in an encounter towards the shadow knight and decreases their disease resistance.

36: Vile Coil
Inflicts disease damage over time to the target.

37: Insatiable Hunger
Curses the weapons of the shadow knight's group, granting them a chance to drain health in combat with each hit

38: Cursed Caress
Places a negative energy shield around the shadow knight, damaging and increasing hate with anyone that strikes the shadow knight. A tainted essence is sometimes summoned to the shadow knight on each melee attack

38: Unhallowed Aura
Curses the shadow knight's weapon, granting a chance to drain health in combat with each hit

39: Baleful Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadow knight on a successful hit.

40: Cursed Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadow knight must have a tainted essence to use this spell.

40: Dreadful Wrath
Inflicts massive disease damage to the target and slows their movement.

40: Unholy Blessing **
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

41: Destructive Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadow knight. This attack requires a shield

41: Sickening Anger
Inflicts instant disease damage to the target.

42: Devour Vitae **
Drains life from the target, and returns a portion as health replenishment to the shadow knight

42: Unending Pain **
Does disease damage over time to nearby enemies surrounding the shadow knight.

43: Agonizing Cry
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

43: Pariah's Mark
An extra attack that deals additional damage over time.

44: Shadowy Elusion
Teleports the shadow knight and all nearby group members to the nearest designated safe spot in the current adventuring area.

44: Siphon Strength **
Draws strength from the target and grants it to the shadow knight.

44: Stance: Malevolent Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadow knight's primary defensive stance

45: Gift of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

45: Insidious Whisper
Increases the target's hate towards the shadow knight, with additional hate over time

46: Calculated Evasion
Grants the shadow knight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadow knight's avoidance check after their own avoidance check. This also increases the shadow knight's parry skill

46: Stance: Plague Sword
Increases the shadow knight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadow knight's primary offensive stance

47: Soulrend
A kick attack that deals piercing damage and knocks the target down.

47: Unholy Strength
Increases the strength and stamina of the crusader's group.

48: Ruinous Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

49: Deadly Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

49: Death Cloud
A melee attack that strikes all nearby enemies surrounding the shadow knight, and slowly deals disease damage to them over time

50: Blasphemy **
Increases the hate of all enemies in an encounter towards the shadow knight and decreases their disease resistance.

50: Despoiling Mist
Decreases Armor Class on the target and surrounding encounter members within the area of effect

50: Wicked Coil **
Inflicts disease damage over time to the target.

51: Unending Hunger
Curses the weapons of the shadow knight's group, granting them a chance to drain health in combat with each hit

52: Depraved Aura **
Curses the shadow knight's weapon, granting a chance to drain health in combat with each hit

52: Infernal Caress **
Places a negative energy shield around the shadow knight, damaging and increasing hate with anyone that strikes the shadow knight. A tainted essence is sometimes summoned to the shadow knight on each melee attack

52: Mana Seive
Drawing on the power of the enemy, the shadow knight slowly replenishes power over time

53: Dire Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadow knight on a successful hit.

54: Baleful Wrath
Inflicts massive disease damage to the target and slows their movement.

54: Heinous Blessing
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

54: Infernal Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadow knight must have a tainted essence to use this spell.

55: Catastrophic Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadow knight. This attack requires a shield

55: Loathsome Anger
Inflicts instant disease damage to the target.

55: Tap Veins
Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadow knight

56: Absorb Vitae
Drains life from the target, and returns a portion as health replenishment to the shadow knight

56: Unending Agony
Does disease damage over time to nearby enemies surrounding the shadow knight.

57: Agony
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

57: Pariah's Brand
An extra attack that deals additional damage over time.

58: Death March
While death march is active, every time a group member slays an enemy, the shadow knight's group gains increased combat attack damage and immunity to control spells for a short duration

58: Siphon Might
Draws strength from the target and grants it to the shadow knight.

58: Stance: Infernal Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadow knight's primary defensive stance

59: Pledge of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

59: Insidious Promise
Increases the target's hate towards the shadow knight, with additional hate over time

60: Devious Evasion
Grants the shadow knight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadow knight's avoidance check after their own avoidance check. This also increases the shadow knight's parry skill

60: Stance: Pox Sword
Increases the shadow knight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadow knight's primary offensive stance.

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** Master II Upgrade Choices

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