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Category: Group window[DrumsUI] Tiny Group (c2c)
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Name: [DrumsUI] Tiny Group (c2c)   Popular!
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Date: 11-20-2009 05:10 PM
Size: 13.78 Kb
Version: 2009.11.20
Rate Addon: 5 out of 5 with 7 votes  
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Size: 32.04 Kb
Dimensions: 176 x 136
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Size: 4.08 Kb
Dimensions: 170 x 130
UIBuilder: effect icons and checkbox shown
 
Description
Game Update #53 Compatible


* This version does NOT have Pet Health bars. See my normal group window for this option: here


Description:
This is know know as the Tiny Group window (previously my only group window). This mod is an alteration to the Arcane Group window. Except, it's not so arcane anymore

The window is very compact. F2-F6 text is included, as well as speaking icons for voice. The detrimental effects are small, not covering any vitals. Effect icons have "click-to-cure" for quick curing of party members. Click-to-cure buttons are equipped with /useabilityonplayer and don't require you to first target the group member. A checkbox is included when you hover over the window. Clicking it will cancel any currently casting spell when attempting to cure.


Cure Button Spells:
  • Trauma: Cure
  • Arcane: Cure, Cure Arcane
  • Noxious: Cure, Cure Noxious
  • Elemental: Cure, Cure Elemental
  • Curse: Cure Curse


Installation Notes:
- How To: Install A Custom UI
- eq2ui_mainhud_groupmembers.xml goes in your CustomUI folder.
- Bars.dds goes in your CustomUI/DrumsUI/images/ folder.


Update Log:
2009.11.20
- Window now recognized as the Tiny Group window
- Updated Cure spells used
- Now includes checkbox to be able to /cancel_spellcast automatically when curing



2009.09.23
- Fixed Cure Arcane
- Pet version "coming soon(TM)"

2009.04.16
- fix for Click-to-cure buttons (updated to match XML changes in the group window). No other changes done to c2c.
2008.08.02
2009.04.03
- Updated to work with GU#51. No other changes made. Pet health bar variant coming soon(tm)...
- Oops, forgot DynamicData for the new icons... all better
2008.08.01
- Updated to include "Speaking" icon (GU47)
2008.07.06
- Updated for new "Cure" ability
2008.04.17
- Updated for GU#44
- Now includes "Click-to-Cure" abilities!
- Saved a little space by aligning the bars a little more left, as seen in the UIBuilder screenshot
- Bars.dss now resides within the /DrumsUI/images/ folder -- just a FYI

2005.11.21
- Window now resizable! Have it display however you want
- Has border/backgroud included (if you wish to display them)

2005.03.22
- Initial release
File Statistics
User Rating:
5 out of 5 with 7 votes
Downloads: 7881
Views: 101351
Favorites: 50
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Last Modified: 02-25-2010 07:21 PM by Drumstix42    

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Unread 03-03-2012, 09:33 PM  
Drumstix42
A Griffon
 
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Server: Antonia Bayle
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Quote:
Originally posted by Nasa
Does this have the 1 2 3 4 5 button on it also?


I'm looking for a compact group window w/ cure and the 1 2 3 4 5 buttons similar to the defualt Drums group window or profit Ui. Just smaller in version.

Also can this mod be stretched out horizontal instead of vertical?

Thanks
No it does not. This group window isn't really support for that as managing multiple versions of a window with extensive code takes more extra time than I have!
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Unread 03-03-2012, 04:47 AM  
Nasa
A Crazed Gnoll
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Does this have the 1 2 3 4 5 button on it also?


I'm looking for a compact group window w/ cure and the 1 2 3 4 5 buttons similar to the defualt Drums group window or profit Ui. Just smaller in version.

Also can this mod be stretched out horizontal instead of vertical?

Thanks

Last edited by Nasa : 03-03-2012 at 04:48 AM.
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Unread 08-25-2009, 05:42 AM  
Drumstix42
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Re: Fix

Quote:
Originally posted by Coldcat
You need to fix your group window please ..I can see the peoples name can not see there health or power or cures ...thank you
Try installing the UI mod again. There's nothing wrong with this one.
If it's still not working, it may be incompatible with some other mod you are using.
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Unread 08-24-2009, 06:25 PM  
Coldcat
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Fix

You need to fix your group window please ..I can see the peoples name can not see there health or power or cures ...thank you

Last edited by Coldcat : 08-24-2009 at 06:27 PM.
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Unread 07-08-2009, 12:37 PM  
e1minsterz
A Young Mystail Rat

Server: Antonia Bayle
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Classes

Drums i pretty much have all your mods with a skeleton profitui shell, but with regards to this group window mod I like how profit has a small text of each group member's class visible, even without mouseover. Is there any way you could add the class names somewhere? Thanks for exceptionally efficient mods!
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Unread 04-16-2009, 09:41 AM  
Drumstix42
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Re: Re: Re: Click to cure not working

Quote:
Originally posted by WillDieSoon
Any luck?

I semi fixed it by replacing the onpress text to simply use Cure, but it still unselects the target (I 2 box so I am always targeting my fighter).

If I had more patience I would go through the XML, but I have a suspect there is more to it then that.

Thanks and keep the good work as I think I have most of your UIs.
New version uploaded. This fixes the cure buttons. I forgot they changed the structure of the window. Code now reflects the change.
Should be working as it did pre-GU#51.

Potion cures, etc, will come in the future.
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Unread 04-14-2009, 03:36 PM  
WillDieSoon
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Re: Re: Click to cure not working

Quote:
Originally posted by Drumstix42
Will check this out tonight.
Any luck?

I semi fixed it by replacing the onpress text to simply use Cure, but it still unselects the target (I 2 box so I am always targeting my fighter).

If I had more patience I would go through the XML, but I have a suspect there is more to it then that.

Thanks and keep the good work as I think I have most of your UIs.
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Unread 04-08-2009, 06:26 PM  
Drumstix42
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Re: Click to cure not working

Quote:
Originally posted by WillDieSoon
I have downloaded the new version and copied the new files over, but the click to cure is not working. When I click to cure it selects or deselects the player and no cure.

Thanks for your time.
Will check this out tonight.
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Unread 04-07-2009, 11:56 PM  
WillDieSoon
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Click to cure not working

I have downloaded the new version and copied the new files over, but the click to cure is not working. When I click to cure it selects or deselects the player and no cure.

Thanks for your time.
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Unread 04-01-2009, 09:22 PM  
Drumstix42
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Server: Antonia Bayle
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Re: Names not appearing in group window with GU51

Quote:
Originally posted by WillDieSoon
Did I do something wrong or has there been a change in GU51 that is causing the names to not appear in the group window?

It appears to be adding the members as you get an additional toggle for LFG, but no names and can not click on anyone.

Thanks for your time.
You didn't do anything wrong. Unfortunately this window won't work correctly until updated. I'll try to get it out as soon as tomorrow afternoon!
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Unread 04-01-2009, 07:35 PM  
WillDieSoon
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Names not appearing in group window with GU51

Did I do something wrong or has there been a change in GU51 that is causing the names to not appear in the group window?

It appears to be adding the members as you get an additional toggle for LFG, but no names and can not click on anyone.

Thanks for your time.
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Unread 10-28-2008, 04:29 PM  
Drumstix42
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Re: Re: Re: difficulty managing separate mods

Quote:
Originally posted by Neyai
That'd be it, thankya! All fine n dandy now! Very small in 1280x1024 tho.
Aye. Others have agreed. I'll probably make a default group UI with click to cure functions.
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Unread 10-28-2008, 04:14 PM  
Neyai
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Re: Re: difficulty managing separate mods

Quote:
Originally posted by Drumstix42
So "eq2maps" is your custom UI folder and your putting mods into that folder? That is fine.

As the instructions above are saying, the XML goes in that folder (which you got right if you can click the cures) and in your case the image file would go in your:
eq2map/DrumsUI/images/

Create the folder if it doesn't exist. Usually you can just unzip to the directory and the folders get created for you.
That'd be it, thankya! All fine n dandy now! Very small in 1280x1024 tho.
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Unread 10-28-2008, 02:55 PM  
Drumstix42
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Re: difficulty managing separate mods

Quote:
Originally posted by Neyai
I must be doing this wrong. It isn't my strongest point.

I only use a couple of stand alone UI mods. A raid window for priests and this group window (and tryin to use your target window too

I also use eq 2 maps

I've had trouble getting them all to work together. Seems like if I get the UIs to work, the maps won't, and vice versa.

So the folder eq2maps updated makes, called eq2maps oddly, is where I'm putting everything in.

This has worked fine for the raid window, but with this group window, all I get is the groupie's name and a very thin black bar with nothing on/in it. If I click, I can do the cures, but I can't see anything.

I've put the bars.dds file in every single folder within the eq2maps folder.

Any chance you can give me a clue what I'm doin wrong?

So "eq2maps" is your custom UI folder and your putting mods into that folder? That is fine.

As the instructions above are saying, the XML goes in that folder (which you got right if you can click the cures) and in your case the image file would go in your:
eq2map/DrumsUI/images/

Create the folder if it doesn't exist. Usually you can just unzip to the directory and the folders get created for you.
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Unread 10-28-2008, 02:42 PM  
Neyai
A Coastal Crab

Server: Antonia Bayle
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difficulty managing separate mods

I must be doing this wrong. It isn't my strongest point.

I only use a couple of stand alone UI mods. A raid window for priests and this group window (and tryin to use your target window too

I also use eq 2 maps

I've had trouble getting them all to work together. Seems like if I get the UIs to work, the maps won't, and vice versa.

So the folder eq2maps updated makes, called eq2maps oddly, is where I'm putting everything in.

This has worked fine for the raid window, but with this group window, all I get is the groupie's name and a very thin black bar with nothing on/in it. If I click, I can do the cures, but I can't see anything.

I've put the bars.dds file in every single folder within the eq2maps folder.

Any chance you can give me a clue what I'm doin wrong?
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