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Category: Exclusive T.KingT.King's Undead Gothic Theme for Everquest II
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Name: T.King's Undead Gothic Theme for Everquest II   Popular!
Author:
Date: 12-23-2005 09:04 PM
Size: 4.43 MB
Version: 1.0
Rate Addon: 5 out of 5 with 19 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
GU32 Fix
713 b
02-28-2007 12:13 PM
Patch
EOF Update
14.77 Kb
01-25-2007 04:26 PM
Patch
1.18.1a
2.37 Kb
12-26-2005 06:50 PM
Patch
Pictures
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Views: 72211
Size: 163.20 Kb
Dimensions: 1440 x 848
Undead Gothic In-Game Screenshot
 
Description
*****************************************************
T.KING�S UNDEAD GOTHIC THEME FOR EVERQUEST II � version 1.0
*****************************************************

Updates � News: December 23, 2005
  • Please check back for updates.
  • Sorry for the long wait on this one, the next theme should be released in a much shorter time-frame.
  • We're waiting to get feedback on the size of some windows, but we are planning on an optional downsize patch.

Leave feedback here, or in the official thread below:
http://www.eq2interface.com/forums/s...ead.php?t=5248

Description

An Undead Gothic inspired interface theme, based on the original fantasy art of T.King. This is the first T.King interface art theme released for Everquest II.


Introduction

This UI is a complete reskin of the EverQuest II UI. As such, most other UI mods should work with a minimum of trouble.


Special Features:

o Player Window:
 Skull Flashes when attacking
 Displays Avoidance, Mitigation, and current / max HP's and Power
 Displays Experience, Tradeskill Experience, current adventure / tradeskill level, and current debt
 Displays concentration
o Group Window:
 Skull "fills" when casting, harvesting, or using abilities / combat arts.
 displays harmful effects on groupmembers (overlayed on top of the skull)
 displays current / max hp's of groupmembers
 clicking the groupmembers name/health bar acts as the /assist command
 spell / combat art / ability name displayed under the window, along with "error" messages (IE, the door you are trying to click is "Too Far Away".)
o Target Window - 3 versions to choose from:
 "Melee" Version (Default) - skulls flash when attacking
 "caster" version (optional, see below) - skulls "fill" when casting or using abilities
 "Standard" Version (optional, see below) - skulls sit there looking pretty, with no distracting flashing, etc.
 all versions include "implied target" (Health of Target's Target for those transitioning from EQ1)
o Quest Journal:
 Lists writs for both Freeport and Qeynos citizens
 lists heritage quests up through Desert of Flames expansion
 Lists lore & legends information
 harvesting information up to tier 6
 Prismatic weapons quest tree information
 hunting guide
 housing prices
 guild rewards
 live update 18 compliant, you can still see quest rewards
o Hotkey Bar:
 3/4 size icons are hardcoded - the "slider" to resize the hotkey bar is not supported by default, see below for instructions to enable it.
 available with or without scrollbar arrows. In the version without them, you can hit <SHIFT> + # to change hotkey pages rapidly.
o Knowledge book:
 very detailed artwork. The skull at the bottom spine of the book acts as the close button.
 the upper and lower corners on the left side will take you to the first page, and on the right side, will take you to the last page.
 approximately half way down each page on the very edge, the red arrow's will take you to the next or previous page.
o loadscreens:
 the artwork viewed while zoning has been replaced with selected T. King prints. This does not apply to the Desert of Flames expansion, as it would more than triple the size of the UI. (Each DoF zone has it's own loadscreen folder... and you wondered why that patch took so long to download!!)


Installation

Please see the install instructions folder inside the Undead-Gothic folder for assistance installing / configuring the UI.



Credits

All artwork used in this UI is the original creation, or slightly modified versions of T.King (tkingart.com). Additional code by Kuvasie and Wulfgyr, except as noted below.

� The Quest Journal contained within this UI was originally made by Valdacil, and further revamped by Silverfox.
� Zonx and Burgdorf inspired the re-write of the compass and clock windows, though all code was written by wulfgyr.

Contacts

Support provided at EQ2interface.com only.

T.King | [email protected]
Wulfgyr | [email protected]
S.Bucanon | [email protected]
File Statistics
User Rating:
5 out of 5 with 19 votes
Downloads: 4687
Views: 95681
Favorites: 24
Uploaded By:
 
Last Modified: 12-25-2005 08:04 PM by T.King    

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Unread 12-23-2005, 11:29 PM  
Aeeolag
A Dervish Cutthroat
 
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Interface Author - Click to view interfaces

Server: Kithicor
Forum posts: 39
File comments: 27
Uploads: 2
the overall look is nice- if could scale alot of the windows like bags etc to 3/4 scale as well would help also the just press enter functionality - although it does make it harder to become patch compliant if SOE changes anything
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Unread 12-23-2005, 11:54 PM  
xsilverfox
A Brown Bear
 
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Interface Author - Click to view interfaces

Server: Mistmoore
Forum posts: 8
File comments: 10
Uploads: 2
lol .. Playing a Necro, I was looking at your mod and thinking to myself that I could really like this one and what it would love to mod my Journal to match your style ... then reading throught the listed features, I relized you had alrdy used it ...

Downloading it tonight to give it a test drive ...

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Unread 12-24-2005, 02:31 AM  
Faedia
A Brown Bear

Server: Antonia Bayle
Forum posts: 11
File comments: 2
Uploads: 0
OH MY GOD this UI looks freaking cool on my monitor. I have it letterboxed and man it is sweet.
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Unread 12-24-2005, 06:56 AM  
aciddragon340
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
this is great for any dark toon, and it all works great, the best I have seen so far
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Unread 12-24-2005, 03:43 PM  
Rubia
A Coastal Crab
 
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Server: Antonia Bayle
Forum posts: 0
File comments: 3
Uploads: 0
Very Nice Ui, Nice work!
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Unread 12-29-2005, 04:40 AM  
Aerendor
A Young Mystail Rat
 
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Server: Antonia Bayle
Forum posts: 3
File comments: 5
Uploads: 0
Awesome work as Ever !!!
Glad you came to EQ2 IU work, this is a great Christmas gift !


(from an Old EQ1 Brell Serilis buddy).

Merry Xmas and Happy New Year!!

And Thanks again !
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Unread 12-29-2005, 03:37 PM  
Merdeka
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 1
Uploads: 0
Is there a way to change the color of the skull fill from blue to red? UI looks great.
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Unread 12-30-2005, 03:24 PM  
mcruk
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 1
Uploads: 0
Must say, this UI looks absolutely fantastic. Downloading as I type this. Suits my Necro down to the ground

Awesome job m8!
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Unread 12-30-2005, 05:46 PM  
Lee J
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
anyway to resize the target window
and bag windows?
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Unread 12-31-2005, 09:06 AM  
Zillah
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
The UI looks really great, however, would be be possible to add "use" hotkeys to all inventory slots? I do hae sleeves that summon, and it's nice not having to hotbar half of my usable items (fireworks, manastone, etc.) In fact, I currently have no room left on my hotbars so it would be REALLY handy.

Edit: I just installed it with Zonk's inventory (to get the "use" buttons and all the other handy things) and I have black spaces where the use buttons should be, and none of the icons to zoom, shrink, dock, etc are showing up. Any ideas? - Nevermind, fixed that problem.

Last edited by Zillah : 12-31-2005 at 12:58 PM.
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Unread 01-25-2006, 12:09 PM  
dynkdynk
A Young Mystail Rat
 
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Server: Najena
Forum posts: 2
File comments: 1
Uploads: 0
This is a really nice mod, however I'd like to change the target window - it's freakin' huge. I like how it has all the targets in one, but those skulls gotta go. Or be made smaller. I like this mod, it's pretty... but wow, that target window is large.
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Unread 02-11-2006, 02:18 AM  
Bronwyn Lyr
A Coastal Crab

Server: Guk
Forum posts: 1
File comments: 1
Uploads: 0
Ranger ui

King,

I wsa a big fan of your ui's in EQ1 and looking forward to playing with your ui's in the future. However I haven't seen many for EQ2 is there a posibility of your making one for a ranger. Thanks
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Unread 02-19-2006, 05:12 PM  
maxisdb
A Coastal Crab

Server: Kithicor
Forum posts: 1
File comments: 1
Uploads: 0
Re: Ranger ui

Quote:
Originally posted by Bronwyn Lyr
King,

I wsa a big fan of your ui's in EQ1 and looking forward to playing with your ui's in the future. However I haven't seen many for EQ2 is there a posibility of your making one for a ranger. Thanks
Not sure if you know this, but T.King is doing all the interfaces for Vanguard:Saga of Heroes. Not sure how much time he'd have to work on other interfaces.

www.vanguardsaga.com
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Unread 02-21-2006, 06:56 PM  
Mith
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
Re: Re: Ranger ui

Quote:
Originally posted by maxisdb
Not sure if you know this, but T.King is doing all the interfaces for Vanguard:Saga of Heroes. Not sure how much time he'd have to work on other interfaces.

www.vanguardsaga.com
Actually, T.King do not work for Sigil. If i remember well, he did 3 versions of Vanguard UI before leave. Last version of the ui (4th) is not designed by T.King.
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Unread 03-01-2006, 03:49 PM  
rcosner
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 3
Uploads: 0
Re: Ranger ui

Quote:
Originally posted by Bronwyn Lyr
King,

I wsa a big fan of your ui's in EQ1 and looking forward to playing with your ui's in the future. However I haven't seen many for EQ2 is there a posibility of your making one for a ranger. Thanks
Yeah, where are some skins like the EQ1 ones that made me drool? This one is kind of bland for a T.King job. Wheres all the cool Filigree brotha?

Last edited by rcosner : 03-02-2006 at 04:23 PM.
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