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Category: Patches & Addonsharvest2.opt |
Interface Information |
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Name: |
harvest2.opt  |
Author: |
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Date: |
07-22-2007 11:42 AM |
Size: |
2.71 Kb |
Version: |
2 |
Rate Addon: |
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see rock from a mile away
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c how all else is bare but nodes are not?
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Extract and place this file into your EverQuest II root directory, log into the game, hit alt-o for options, click LOAD and select harvest2 then click accept.
This a settings file that can not be acquired by modifying your options within the game, and is solely intended to make harvesting much easier to do.
These settings can be used with any UI.
Please come back and rate this file, and leave your comment!

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File Statistics |
User Rating: |
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Downloads: |
3053 |
Views: |
17178 |
Favorites: |
4 |
Uploaded By: |
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Last Modified: |
07-23-2007 07:32 AM by krisla |
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08-05-2007, 01:50 AM
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A Griffawn
Server: Antonia Bayle
Forum posts: 73
File comments: 40
Uploads: 2
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Re: How do I get back to 'normal' after I'm done harvesting?
:::I like this a lot, but what do I do when I'm done harvesting?
You can hit ALT-O and go into options, under display, performance.. select whatever performance profile best suits your normal game play
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07-30-2007, 05:08 PM
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A Darkpaw Brute
Server: Antonia Bayle
Forum posts: 44
File comments: 23
Uploads: 0
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How do I get back to 'normal' after I'm done harvesting?
I like this a lot, but what do I do when I'm done harvesting?
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07-28-2007, 02:40 AM
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A Sea Turtle
Server: Splitpaw
Forum posts: 32
File comments: 29
Uploads: 2
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I modified little the profile, so it'd use the the smaller font (sans serif?), also little tooltip tweaking, game would show faster the tooltip with transparency (tooltip background). I also made the rendering distance larger - isn't that affecting how far you get to see the nodes/shinies as well?
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I have slid that redering distance from bottom to top, and the nodes didn't change, just obejects (buildings, mountains, trees) aka permanent world objects..
So all i wanted to do was have a setup which pretty much was designed JUST for harvesting.. it's a lag reducer for those still using commodore vic-20's too! LOL
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But hey, i hope you are having fun with it, I'm sure people around here would welcome new submissions of .opt files.
Yes, you might be right there, that the rendering distance doesn't affect how far u can see shinies in game world 
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07-24-2007, 08:16 AM
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A Griffawn
Server: Antonia Bayle
Forum posts: 73
File comments: 40
Uploads: 2
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I modified little the profile, so it'd use the the smaller font (sans serif?), also little tooltip tweaking, game would show faster the tooltip with transparency (tooltip background). I also made the rendering distance larger - isn't that affecting how far you get to see the nodes/shinies as well?
===========
I have slid that redering distance from bottom to top, and the nodes didn't change, just obejects (buildings, mountains, trees) aka permanent world objects..
So all i wanted to do was have a setup which pretty much was designed JUST for harvesting.. it's a lag reducer for those still using commodore vic-20's too! LOL
===========
But hey, i hope you are having fun with it, I'm sure people around here would welcome new submissions of .opt files.
Last edited by krisla : 07-24-2007 at 08:18 AM.
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07-24-2007, 01:36 AM
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A Sea Turtle
Server: Splitpaw
Forum posts: 32
File comments: 29
Uploads: 2
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I modified little the profile, so it'd use the the smaller font (sans serif?), also little tooltip tweaking, game would show faster the tooltip with transparency (tooltip background). I also made the rendering distance larger - isn't that affecting how far you get to see the nodes/shinies as well? 
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07-23-2007, 07:47 AM
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A Sea Turtle
Server: Splitpaw
Forum posts: 32
File comments: 29
Uploads: 2
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Works great - txs 
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