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T.KING�S UNDEAD GOTHIC THEME FOR EVERQUEST II � version 1.0
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Updates � News: December 23, 2005
- Please check back for updates.
- Sorry for the long wait on this one, the next theme should be released in a much shorter time-frame.
- We're waiting to get feedback on the size of some windows, but we are planning on an optional downsize patch.
Leave feedback here, or in the official thread below:
http://www.eq2interface.com/forums/s...ead.php?t=5248
Description
An Undead Gothic inspired interface theme, based on the original fantasy art of T.King. This is the first T.King interface art theme released for Everquest II.
Introduction
This UI is a complete reskin of the EverQuest II UI. As such, most other UI mods should work with a minimum of trouble.
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Special Features:
o Player Window:
Skull Flashes when attacking
Displays Avoidance, Mitigation, and current / max HP's and Power
Displays Experience, Tradeskill Experience, current adventure / tradeskill level, and current debt
Displays concentration
o Group Window:
Skull "fills" when casting, harvesting, or using abilities / combat arts.
displays harmful effects on groupmembers (overlayed on top of the skull)
displays current / max hp's of groupmembers
clicking the groupmembers name/health bar acts as the /assist command
spell / combat art / ability name displayed under the window, along with "error" messages (IE, the door you are trying to click is "Too Far Away".)
o Target Window - 3 versions to choose from:
"Melee" Version (Default) - skulls flash when attacking
"caster" version (optional, see below) - skulls "fill" when casting or using abilities
"Standard" Version (optional, see below) - skulls sit there looking pretty, with no distracting flashing, etc.
all versions include "implied target" (Health of Target's Target for those transitioning from EQ1)
o Quest Journal:
Lists writs for both Freeport and Qeynos citizens
lists heritage quests up through Desert of Flames expansion
Lists lore & legends information
harvesting information up to tier 6
Prismatic weapons quest tree information
hunting guide
housing prices
guild rewards
live update 18 compliant, you can still see quest rewards
o Hotkey Bar:
3/4 size icons are hardcoded - the "slider" to resize the hotkey bar is not supported by default, see below for instructions to enable it.
available with or without scrollbar arrows. In the version without them, you can hit <SHIFT> + # to change hotkey pages rapidly.
o Knowledge book:
very detailed artwork. The skull at the bottom spine of the book acts as the close button.
the upper and lower corners on the left side will take you to the first page, and on the right side, will take you to the last page.
approximately half way down each page on the very edge, the red arrow's will take you to the next or previous page.
o loadscreens:
the artwork viewed while zoning has been replaced with selected T. King prints. This does not apply to the Desert of Flames expansion, as it would more than triple the size of the UI. (Each DoF zone has it's own loadscreen folder... and you wondered why that patch took so long to download!!)
Installation
Please see the install instructions folder inside the Undead-Gothic folder for assistance installing / configuring the UI.
Credits
All artwork used in this UI is the original creation, or slightly modified versions of T.King (tkingart.com). Additional code by Kuvasie and Wulfgyr, except as noted below.
� The Quest Journal contained within this UI was originally made by Valdacil, and further revamped by Silverfox.
� Zonx and Burgdorf inspired the re-write of the compass and clock windows, though all code was written by wulfgyr.
Contacts
Support provided at EQ2interface.com only.
T.King |
[email protected]
Wulfgyr |
[email protected]
S.Bucanon |
[email protected]