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12-06-2017, 07:55 AM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: Mender bot
Quote:
Originally posted by zaradann
I have not tested with the default UI yet but I am unable to find the bot in the maintained window anymore. Someone told me once how to find it but it is complicated. I did a search for it and one of the hits sent me to the DarqUI forum but I cannot find it anywhere. The message was something about mender bot and maintained window. Any idea if it is a Darq setting or window or other option? I now hate opening the mender bot in raids because I cannot cancel it.
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The Maintained window only has 30 visible slots, even though you can have more than 30 maintained effects on you especially during a raid. Instead of searching for the icon, create a "Cancel Bot" macro with the following:
cancel_maintained Mechanized Platinum Repository of Reconstruction
Your friend was probably referring to spell filtering options (see options tab on the character window.) This can be used to hide icons such as self-buffs that you don't need to see, thereby freeing up more visible slots in the spell effects and maintained effects windows. As a raider you may still want to explore this option since the number of effects on you can get crazy.
Accredo: Thank you! Merry Christmas to you as well.
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12-06-2017, 07:14 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 1
Uploads: 0
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Exception
Hey Darqwood.. didn't know if you'd fixed this already, but I'm getting an exception when trying to list inventory on one character (this is after installing today's update). It's a System.IndexOutOfRangeException - can put the details here if you need them.
Thanks for keeping this UI up! I'm a recent convert from ProfitUI and still getting the feel for all the features.
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12-06-2017, 07:38 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: Exception
Quote:
Originally posted by senaini
Hey Darqwood.. didn't know if you'd fixed this already, but I'm getting an exception when trying to list inventory on one character (this is after installing today's update). It's a System.IndexOutOfRangeException - can put the details here if you need them.
Thanks for keeping this UI up! I'm a recent convert from ProfitUI and still getting the feel for all the features.
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I definitely want to see what's causing the error. Index out of range is not what today's update corrected. Can you do one of two things:
1) Send me a private message with the name and server of the character
or
2) Log in on the character and do a standard inventory (Character window, EQ2Inventory button, looks like a bank box right above your bags) and send the file to darqwood at hotmail dot com. The file will be in \logs\servername\EQ2INV31_charactername.txt. You can remove the character's name if you want, I don't need that. Thanks!
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12-08-2017, 03:54 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Enter to work for dialogue boxes
Hello Darqwood!
I recently switched to DarqUI after using Fetish since EoF. While I miss the colour scheme, i find yours much better and more up-to-date. However Fetish had a feature i am missing (or maybe missing the option somewhere) that would allow me to hit enter to to, for example, confirm i want to transmute something, and then enter to accept the components after.
Is this feature somewhere to be turned on?
Thanks
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12-08-2017, 05:01 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: Enter to work for dialogue boxes
Quote:
Originally posted by Cassey
Hello Darqwood!
I recently switched to DarqUI after using Fetish since EoF. While I miss the colour scheme, i find yours much better and more up-to-date. However Fetish had a feature i am missing (or maybe missing the option somewhere) that would allow me to hit enter to to, for example, confirm i want to transmute something, and then enter to accept the components after.
Is this feature somewhere to be turned on?
Thanks
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DarqUI only adds extra keyboard-awareness to the Tradeskills window. I recommend Sigrdrifa's Enter To Accept which should do what you are looking for. All of the mods in the package coexist nicely with DarqUI, so there was no need for me to duplicate this functionality. Just unzip and drop the files into your DarqUI_v3 folder.
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12-08-2017, 05:53 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Enter to work for dialogue boxes
Quote:
Originally posted by Darqwood
DarqUI only adds extra keyboard-awareness to the Tradeskills window. I recommend Sigrdrifa's Enter To Accept which should do what you are looking for. All of the mods in the package coexist nicely with DarqUI, so there was no need for me to duplicate this functionality. Just unzip and drop the files into your DarqUI_v3 folder.
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Thanks so much! Have a wonderful holidays!
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12-09-2017, 04:41 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Quote:
Originally posted by Cassey
Hello Darqwood!
I recently switched to DarqUI after using Fetish since EoF. While I miss the colour scheme...
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A new "Nightfall" theme is on the updater (bottom of file list). This is an adaptation of the original Fetish Nightfall skin by Zonx.
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12-11-2017, 06:17 AM
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A Coastal Crab
Server: Nagafen
Forum posts: 1
File comments: 1
Uploads: 0
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auto macro
Can you add an auto macro similar to the harvesting helper that we can put our own ability in it and turn it on and it will repeatedly cast it when turned on. Thanks in advance.
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12-11-2017, 08:27 AM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: auto macro
Quote:
Originally posted by Wreckin
Can you add an auto macro similar to the harvesting helper that we can put our own ability in it and turn it on and it will repeatedly cast it when turned on. Thanks in advance.
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A generic command repeater would not be legal or most likely somebody would have attempted it by now. The harvesting helper is EULA-compliant because you have to be at the keyboard moving from node to node.
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12-18-2017, 04:28 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 8
Uploads: 0
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Krono submenu missing from Char Window
I bought a Krono with the intention of selling on the broker. In the standard EQ2 UI this appears at the bottom of the char window. I couldn't find a way to access the Krono and move to the broker without switching temporarily to the standard UI.
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12-18-2017, 05:28 PM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Re: Krono submenu missing from Char Window
Quote:
Originally posted by kdberg
I bought a Krono with the intention of selling on the broker. In the standard EQ2 UI this appears at the bottom of the char window. I couldn't find a way to access the Krono and move to the broker without switching temporarily to the standard UI.
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It's on the Currency tab in DarqUI.
Edit: a small change is on the updater that should make it easier to find the Krono panel.
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Last edited by Darqwood : 12-18-2017 at 07:27 PM.
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12-18-2017, 07:35 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 3
File comments: 8
Uploads: 0
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Re: Re: Krono submenu missing from Char Window
Quote:
Originally posted by Darqwood
It's on the Currency tab in DarqUI.
Edit: a small change is on the updater that should make it easier to find the Krono panel.
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Thank you for the response, and a great program.
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12-19-2017, 07:30 PM
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A Young Mystail Rat
Server: Butcherblock
Forum posts: 5
File comments: 17
Uploads: 0
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Quick invites for groups / raids no longer on guild roster?
Hello all!
Love all the work! Thank you for maintaining a great UI for all! I did notice the other day that my quick invite icons from the guild roster are no longer there. A handful of others in my guild also have noticed this with theirs? I have tried deleting the guild file and reinstalling it with no change. Is there a different file I should try, or something was this a change I just missed?
Thank you as always!
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12-20-2017, 12:14 AM
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A Griffon
Forum posts: 850
File comments: 920
Uploads: 9
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Quote:
Originally posted by Hiza
Hello all!
Love all the work! Thank you for maintaining a great UI for all! I did notice the other day that my quick invite icons from the guild roster are no longer there. A handful of others in my guild also have noticed this with theirs? I have tried deleting the guild file and reinstalling it with no change. Is there a different file I should try, or something was this a change I just missed?
Thank you as always!
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Thanks for your feedback Hiza. The group and raid invite icons were disabled for two reasons -- 1) I had gotten several complaints that players were accidentally inviting guild members, and 2) the developers added invites to the right-click menu, so the buttons are somewhat redundant.
You can easily restore the buttons. Open the guild window in Notepad and search for the first occurence of the term Invite.Visible=false. Change it to say Invite.Visible= true. There is a second occurrence on the same line that should remain false.
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12-23-2017, 05:50 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
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Is there currently a way to shade or show a reuse timer for spells used from the icon bar, if not would it be possible to add this feature?
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