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03-17-2009, 03:09 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Re: Re: Re: Re: Re: Figured out what happens when window gets stuck
Quote:
Originally posted by Mareid
Good news. I have a couple more suggestions.
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All look good, Thanks. I think most would agree with your suggestions. Let's hope GU51 comes out soon enough so I can finish up with my planned mod releases.
Cheers.
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04-06-2009, 03:10 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Re: Re: Re: Re: Re: Re: Figured out what happens when window gets stuck
Quote:
Originally posted by Mareid
3. Make it so the second panel stays open all the time (optional using window settings?)
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This is my favorite suggestion, I hope it's something you can implement in an upcomming version. I keep my TS window all the way over on the right-hand side so it's under my Quest Helper for tracking timed writs. Having to resize and position it is just a minor annoyance.
The only other thing that I wish was possible is flipping the windows {search on the right, crafting on the left} so I could have the search directly under my quest helper window and the crafting pops out toward the center of the screen. Just makes it a little easier visually to go from the next item on the list to the search and keeping an eye on events vs the floaty progress/durability text coming off my crafting table. But I love this mod and am thrilled with it as is. Thanks!
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04-23-2009, 08:38 AM
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A Darkpaw Brute
Server: Antonia Bayle
Forum posts: 44
File comments: 23
Uploads: 0
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Hey Drums, any progress...
...now that GU 51 is (finally) out, are you still planning on working this mod?
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04-25-2009, 02:36 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Hey Drums, any progress...
Quote:
Originally posted by Mareid
...now that GU 51 is (finally) out, are you still planning on working this mod?
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New version up combined with the last several requests made.
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04-25-2009, 09:00 PM
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A Darkpaw Brute
Server: Antonia Bayle
Forum posts: 44
File comments: 23
Uploads: 0
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Re: Re: Hey Drums, any progress...
Quote:
Originally posted by Drumstix42
New version up combined with the last several requests made.
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AWESOME. Can't wait to try it out (tomorrow). Thank you for a great mod made even better.
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06-01-2009, 12:29 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 13
Uploads: 0
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As expected another superb mod from Drumstix42. Thanks for all your work.
Couple minor things that need ironing out however:
1) The window doesn't retain its screen position from login to login
I locked the window on the right side of my screen and next time I logged
into the game it appeared locked in the middle of my screen
2) The option screen to substitute components only shows once per login
In my experience when you first select a recipe and hit create, you will get
a screen offering you to swap components (before the build process). This
however only shows on the first item you build for your login session.
Subsequent builds go directly from the recipe screen to the build screen. It
corrects itself after you log out. I presume there's some variable being set
somewhere but haven't looked into it.
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06-01-2009, 05:24 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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1) Window position is funky, but it's not this custom window doing anything. So, this one I don't think I can help out with.
2) This was a requested feature, as a few people asked for. Don't think people ever switch out their components as they're all pretty standard. You WILL see this screen however if you are missing components.
The reason it shows once the first time, is so you can uncheck "Use Supply Depot" if you want. It's actually not supposed to show at all, but the variable can't be set until it shows once.
It makes repeating recipes faster, but it something easily taken out from the mod, too.
Quote:
Originally posted by MrSmite
As expected another superb mod from Drumstix42. Thanks for all your work.
Couple minor things that need ironing out however:
1) The window doesn't retain its screen position from login to login
I locked the window on the right side of my screen and next time I logged
into the game it appeared locked in the middle of my screen
2) The option screen to substitute components only shows once per login
In my experience when you first select a recipe and hit create, you will get
a screen offering you to swap components (before the build process). This
however only shows on the first item you build for your login session.
Subsequent builds go directly from the recipe screen to the build screen. It
corrects itself after you log out. I presume there's some variable being set
somewhere but haven't looked into it.
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06-01-2009, 08:11 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 4
File comments: 13
Uploads: 0
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Quote:
Originally posted by Drumstix42
1) Window position is funky, but it's not this custom window doing anything. So, this one I don't think I can help out with.
2) This was a requested feature, as a few people asked for. Don't think people ever switch out their components as they're all pretty standard. You WILL see this screen however if you are missing components.
The reason it shows once the first time, is so you can uncheck "Use Supply Depot" if you want. It's actually not supposed to show at all, but the variable can't be set until it shows once.
It makes repeating recipes faster, but it something easily taken out from the mod, too.
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Ah, so for #1 it looks like the last GU broke someting? And for #2, now that I
think about it, that makes sense. I too don't usually swap out components
since anything (like pelts and such) that *could* be used usually can be
sold to a vendor (unlike regular "no value" mats.).
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07-27-2009, 02:27 AM
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A Coastal Crab
Server: Nagafen
Forum posts: 1
File comments: 3
Uploads: 0
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Great UI mod, so I'm very sad to have had to stop using it for now.
My problem occurs when I use the commission system to craft for someone -- roughly half of the time when I begin crafting this way, my reaction buttons simply don't appear. Needless to say this tends to result in an embarrassing failed or cancelled craft.
So after a few instances of having to cancel crafts on customers, log out and delete the mod before being able to craft for them again, I've had to permanently stop using it. Hopefully it's something you can find and fix, because I've enjoyed using the mod otherwise.
~Sehk
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07-27-2009, 03:57 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by Amaux
Great UI mod, so I'm very sad to have had to stop using it for now.
My problem occurs when I use the commission system to craft for someone -- roughly half of the time when I begin crafting this way, my reaction buttons simply don't appear. Needless to say this tends to result in an embarrassing failed or cancelled craft.
So after a few instances of having to cancel crafts on customers, log out and delete the mod before being able to craft for them again, I've had to permanently stop using it. Hopefully it's something you can find and fix, because I've enjoyed using the mod otherwise.
~Sehk
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Hmm. I was under the impression that commission crafting used a totally separate window. If that is not the case, I will have to look into it.
I don't do enough crafting myself to have ever really messed around with commission crafting (except being on the receiving end).
... long story short, I'll look into it.
For now, if you want, you might wanna try hiding the recipe list with commission crafting (it might be an SOE-related bug, and not my fault )
Last edited by Drumstix42 : 07-27-2009 at 03:58 AM.
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09-04-2009, 12:22 AM
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A Young Mystail Rat
Server: Blackburrow
Forum posts: 3
File comments: 2
Uploads: 0
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Quote:
Originally posted by Drumstix42
Hmm. I was under the impression that commission crafting used a totally separate window. If that is not the case, I will have to look into it.
I don't do enough crafting myself to have ever really messed around with commission crafting (except being on the receiving end).
... long story short, I'll look into it.
For now, if you want, you might wanna try hiding the recipe list with commission crafting (it might be an SOE-related bug, and not my fault )
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Hey Drum, I was using this UI component too and had the same problem pop up. At first, it only happened to me in South Freeport, making me think that maybe the zone would somehow be an issue. But it just recently started happening to me when taking commissions in other zones too, so I guess it was really just the way my luck was running before. Anyway, I'm going to have to disable it for now, but I hope you find the problem soon. It really is a helpful UI piece.
EDIT: I forgot to mention that I took your advice to try hiding the recipe list. When a recipe is currently running, it just closes the portion that would have the buttons, leaving the recipe list up. When doing so before starting a recipe, the buttons showed up for a spit second and then it flashed back to the recipe list.
Last edited by Brekkik : 09-04-2009 at 12:28 AM.
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04-03-2010, 06:11 PM
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A Coastal Crab
Server: Oasis
Forum posts: 0
File comments: 22
Uploads: 0
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Colors
I am finding it difficult to tell which recipe I have selected. This is in fact, the very reason why I came here to look for a UI Mod. I was wondering if there is some way to change either the background or highlight color in the trade-skill window. So far, every mod I have found here has the same color scheme as the default UI. I haven't been able to find any in game options to change this either.
Something like this would be nice:
Last edited by Maizing : 04-03-2010 at 06:41 PM.
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04-03-2010, 07:47 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Colors
Quote:
Originally posted by Maizing
I am finding it difficult to tell which recipe I have selected. This is in fact, the very reason why I came here to look for a UI Mod. I was wondering if there is some way to change either the background or highlight color in the trade-skill window. So far, every mod I have found here has the same color scheme as the default UI. I haven't been able to find any in game options to change this either.
Something like this would be nice:
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I like the suggestion, and it's something that's easily done. I'll make the highlight row a more catchy color next update.
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04-04-2010, 04:35 PM
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A Coastal Crab
Server: Oasis
Forum posts: 0
File comments: 22
Uploads: 0
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Re: Re: Colors
Quote:
Originally posted by Drumstix42
I like the suggestion, and it's something that's easily done. I'll make the highlight row a more catchy color next update.
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Cool, thanks. I just used the first color that didn't look absolutely horrible when I photo-shopped the screen shot. Anything would be better than the default of having the highlight be just one shade lighter than the background.
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04-14-2010, 11:03 AM
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A Darkpaw Brute
Server: Antonia Bayle
Forum posts: 44
File comments: 23
Uploads: 0
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Hi Drum, love this mod have one tiny suggestion
When you hit the clear button, how about putting focus in the search window. Can't think of any reason someone would hit clear if they didn't want to find something different from what they have selected, or find the whole universe of stuff so putting focus on the search window makes sense to me. Wish Sony would get off their butts and get the time for a rush order fixed so it could be added too, but I know that is out of your control.
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