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Category: Group windowDarqUI Group Window with Macro/Spell Icons and Cure Check
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Name: DarqUI Group Window with Macro/Spell Icons and Cur...   Popular!
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Date: 04-10-2010 11:06 AM
Size: 2.43 MB
Version: 1.42
Rate Addon: 5 out of 5 with 9 votes  
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DarqUI Group Window
 
Description
Group Window:


v2.1.0:

Please click the link below to visit the new DarqUI v2.1 page which includes a new update for this window. Thank you for using the DarqUI interface pieces.



Latest Update for DarqUI Group Window:
DarqUI v2.1 Updater




v1.42 Update for Non-English Clients. This update adds a class tag to the five spell sets to load cures automatically for non-English clients. If you have already downloaded v1.4 for an English client, you do not need this update. No other features were changed from version 1.4. The updated DarqUI raid window v1.42 is also included in this package. You do not need to download both packages separately.

Please note, you will need to re-run the button utility (included) to add the new class tag to your character sets. Thanks to Taxor for his assistance with this update.



v1.4 New Features:

Auto-load Spell Sets: Spell sets are now selected automatically by tagging them with your characters' names. No more scrolling through button sets every time you log in with an alt.

Auto-detect Curing Classes: Click-to-cure buttons are now automatically populated according to the capabilities of your class. You can optionally attach class-specific tells, commands, etc. to the buttons.

More Spell Sets: Two more spell sets have been added to accommodate more of your alt characters.

New Display Modes: The arrangement of display mode 2 has been improved, and a new stacked display mode (#5) has been added for more flexibility.

Other improvements: Preset spell choices have been updated to reflect the new Sentinel's Fate level tier. The DarqUI Button Utility has been reworked for the new and expanded features.

Please take a few minutes to read through the help file included with the download. It contains extensive instructions and advice for getting the most out of this interface piece.

For current users: The format of an individual spell set did not change from the last version, but the new XML data block requires five spell sets instead of three. The first three sets can be safely replaced with your current ones and the last two can be left blank or configured with the utility. (Re-label the sets with your characters' names to activate the auto-load feature.) Your current click-to-cure block will be obsolete, so if you have added any custom cure code you will need to use the updated configuration utility. Each curing class/archetype now has its own custom code area instead of all in one.



v1.3:

Command macros on the click-to-cure buttons. This was added to give curing classes a way to coordinate healer channel information, although creative players who don't have cures can use the command function to build new targeted commands into the raid and group windows. (The new DarqUI raid window is also included in this package. You do not need to download both separately.)

Audible Groupwide Detrimentals. New interface controls provide you with instant audible feedback when selected impairments land on members of your group. Choices can be customized on-the-fly so you can re-combine as needed for each encounter. Allows priests to respond more freely to other gameplay elements without constantly watching the group's detrimentals during difficult encounters. Switch monitoring on and off for each impairment type with a single click.

Simplified Default Settings. All default options can now be set with simple variables. Previously several of the choices required digging into the XML code.

Version 1.20: Two new display modes have been added: a compact horizontal mode and a cascading default style. Mouse-over controls for all four display modes have been added to the front panel (see image) which can be turned off if they are distracting. See the help file for details.

Other improvements:
* An assist command and icon have been added to the preset options for all subclasses.
* Help file has been expanded to include instructions for setting window default preferences.
* Paladin AA cures have been added as a preset option in the button utility.


Version 1.10: Both windows have been updated to include a command (macro) facility which extends the use of the quick-cast buttons to non-spellcast commands. Optionally execute a targeted command string of your choice along with, or instead of, the spell or combat art using the familiar %T mnemonic. Use the new command feature to assist, follow, do emotes, send targeted text to specific channels or players, create more complex group/raid/say/tells, cast a follow-up spell. A new tooltip format lists your macro commands along with spell name text.

Other improvements: Cure Check feature now prevents casting cures when the detrimental is uncurable.


Quick-cast Buttons with Spell Icons: These targeted spell buttons can be configured with the actual spell icons instead of numbers. A simple utility (with a complete help file) is included with the download for setting up your buttons. Switch between three sets of four buttons in the raid window, and three sets of five in the group window. Choose one of two locations for the quick-cast icons: over top of the player health bars where they appear only for the player you are mousing over, or on the right side where they appear continuously. If you can cut-and-paste text in Notepad, you can set up your spell icons.

Click-to-Cure with Cure Check: These cures work as expected, but they have a feature that I haven't seen on other interfaces which I call Cure Check. If this option is turned on, the click-to-cure button will do a check to see if there is at least one detrimental effect of that type on the player at the moment you click. If not, the button doesn't respond, your spellcast is not interrupted, and the tell/groupsay/raidsay does not go into chat. This will help in some cases where the same player would have been over-cured by multiple priests. Also with this feature, a priest could cast a long heal and then pre-spam a cure button without missing the heal if the cure turned out to not be needed.

I hope you enjoy using this mod. I have included the group window with the raid window because they were designed together, and they operate the same way. But you can use one without the other if you prefer. If you like these windows, be sure to check out my Clock/Countdown Timer, and my Threat window which uses the Cure Check feature for remedy potions.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.42
2.43 MB
Darqwood
04-03-2010 11:08 AM
1.3
2.41 MB
Darqwood
11-15-2009 02:57 PM
1.20
2.41 MB
Darqwood
10-27-2009 10:50 PM
1.10
2.37 MB
Darqwood
10-12-2009 04:56 PM
1.0
2.27 MB
Darqwood
09-21-2009 07:29 PM
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5 out of 5 with 9 votes
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Last Modified: 10-01-2010 12:16 PM by Darqwood    

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Unread 09-28-2009, 05:52 PM  
Lightsnow
A Coastal Crab

Server: Antonia Bayle
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Works great

Works great, thx for the hard work
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Unread 09-29-2009, 08:58 AM  
Mithriler
A Young Mystail Rat

Server: Antonia Bayle
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whooooot

Still not tested, but thanks a lot for your work!!!, that's what i was looking for to not suck like i do at raids and groups!!!!!
Really thx... downloading and testing!!!!! NOW!!! =)
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Unread 10-01-2009, 01:20 PM  
Strebeck
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Darqwood,

I love this, it works great. I haven't messed with it too much, but in reading I can't see if we can call macros from the buttons.

Specifically, can we set one of the buttons to /assist that player?
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Unread 10-02-2009, 08:43 AM  
Darqwood
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Quote:
Originally posted by Strebeck
Darqwood,

I love this, it works great. I haven't messed with it too much, but in reading I can't see if we can call macros from the buttons.

Specifically, can we set one of the buttons to /assist that player?
Strebeck, that's actually a great suggestion and right now the answer appears to be yes, soon. I tried some things out this morning and it looks like I can add a macro field to the spell buttons that can fire off another targeted command along with, or instead of, a spell.

This will allow you set up an /assist button, and I can think of some other things like adding an emote to a spellcast ("/em places a dark heart in <target>'s hand"). I sometimes put /say text into the log as markers or for ACT to pick up, which you could do while including a target, or you could add a tell to a specific channel or player ("/tell <raidleader> Time Compression has been placed on <target>"). This extends the usefulness of the quick-cast buttons into non-spellcast commands, with almost no added strain on resources.

Let me do some testing with the group and raid windows, and if everything continues to go well I'll need to make some changes to the setup utility and the help file before posting an update. Stay tuned!

Last edited by Darqwood : 10-02-2009 at 08:47 AM.
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Unread 10-15-2009, 02:42 PM  
Brooklyn
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Great idea! Any way you can make it so it can be used in Profit UI?
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Unread 10-17-2009, 11:13 AM  
Darqwood
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Quote:
Originally posted by Brooklyn
Great idea! Any way you can make it so it can be used in Profit UI?

Brooklyn, you should be able to switch this group window with the one in your ProfitUI folder and have it work without any trouble. On the other hand, if you are wanting your configured ProfitUI spells to be picked up automatically by this window, or vice versa, then that would require some very substantial code changes. I could reconfigure the layout to match Profit's, but then the icons would get even smaller than they are, possibly too small to be recognizable. Let me think about adding a "ProfitUI compatibility mode"
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Unread 10-18-2009, 06:05 AM  
Brooklyn
A Sea Turtle

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A compatibility mode would be grand! Thanks for anything you can do, you efforts are much appreciated.
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Unread 10-18-2009, 10:49 AM  
zaab
A Young Mystail Rat

Server: Antonia Bayle
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potions

I seem to be completely missing something. Is this for healers only? Does not seem to work for potions.
Thanks.
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Unread 10-18-2009, 01:30 PM  
Darqwood
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Post Re: potions

Quote:
Originally posted by zaab
I seem to be completely missing something. Is this for healers only? Does not seem to work for potions.
Thanks.
That's right, since potions can't be used to cure others they aren't the best match for the targeted cure buttons in the group window. You may want to try my threat window which has a set of buttons specifically designed for self-cures with potions.
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Unread 10-18-2009, 02:12 PM  
Windomere
A Coastal Crab
 
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Thumbs Up rearranging a bit

First of all, I love this, works fine with Profit. I have one question and looks like I'm the only one who wants it this way, but...is it possible to put the C2Cs below each name instead of out beside the name? Just to make it skinnier and not reach out into the world so much. If not, I'll use it anyway, but thought I would ask.

Thanks for your work and inspiration, Windomere
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Unread 10-18-2009, 04:29 PM  
Darqwood
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Post Re: rearranging a bit

Quote:
Originally posted by Windomere
First of all, I love this, works fine with Profit. I have one question and looks like I'm the only one who wants it this way, but...is it possible to put the C2Cs below each name instead of out beside the name? Just to make it skinnier and not reach out into the world so much. If not, I'll use it anyway, but thought I would ask.

Thanks for your work and inspiration, Windomere

Thank you for your comments Windomere, and you're not the only one who has asked for this. In fact adding a default-style mode with cures underneath the health bars has been one of my pet projects lately.

With this layout I'd like to see the groupmember blocks cascade when you stretch the window similar to the default behavior. But there is some odd internal programming on the group window that modders can't get to, that makes it hard to do while also keeping GroupMember0 (self) in the first slot. Since GroupMember0 is not in the default window, it's a bit of a hack to put it there and make it behave predictably. If I can get this matter resolved, the more compact mode will definitely be included in a future version.
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Unread 10-18-2009, 07:14 PM  
zaab
A Young Mystail Rat

Server: Antonia Bayle
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Re: Re: potions

Quote:
Originally posted by Darqwood
That's right, since potions can't be used to cure others they aren't the best match for the targeted cure buttons in the group window. You may want to try my threat window which has a set of buttons specifically designed for self-cures with potions.
I understand, but I am talking as a coercer/illusionist. It is just that I will now have to have 2 windows to cure group members of arcane and myself with pots.
But will give it a try.
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Unread 10-19-2009, 10:00 AM  
Dradien
A Coastal Crab

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I use this for my guardian, and it works great. Keep up the great work.

Little question. Is there a way to keep the level display on? IT defaults to off. Thanks!
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Unread 10-19-2009, 01:11 PM  
Darqwood
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Quote:
Originally posted by Dradien
I use this for my guardian, and it works great. Keep up the great work.

Little question. Is there a way to keep the level display on? IT defaults to off. Thanks!

Dradien, yes. Open the group window in Notepad and search for this line:
<Data Name="LevelDisp" Value="false" />
Change false to true and the XP Level will display by default.

__
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Unread 10-24-2009, 01:12 AM  
Dechau
A Griffon
 
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Is there any chance you could make this as a Horizontal window also ?

It looks very nice indeed, but I am just a huuuge fan of horizontal grp windows.

Thanks in advance
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