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Category: Experience BarBoth XP Bars with Zone, Class/Level, XP % and Death Debt%
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Name: Both XP Bars with Zone, Class/Level, XP % and Deat...   Popular!
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Date: 03-21-2005 07:31 PM
Size: 1.80 Kb
Version: 1.2
Rate Addon: 4 out of 5 with 6 votes  
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Views: 16839
Size: 13.19 Kb
Dimensions: 396 x 125
 
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Views: 8366
Size: 44.44 Kb
Dimensions: 450 x 450
Now Resizable
 
Description
Experience Bar with both Adventure, and Tradeskill XP, Adventure Class and Level, Artisian Class and Level, Your Current Zone, % into Level, and % of Death Debt. This is an expansion on some of the other Experience Bar's available here. I also noticed when making my changes to this mod, that the Adventure Class was not completely showing on longer names such as Enchanter and Shadownight, I have fixed this by making the text area larger.

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Updated 3/21/2005 - Brought the code up to date with the 3/21/2005 Changes.
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Updated 3/9/2005 - Updated to eliminate an issue when you are mentoring another player. If you are mentoring you Adventurer Level appears differently and caused the Level Value to move up and to the left slightly. This has been fixed.
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Update [2/1/2005] Updated for those that do not wish to see the additional Vitality Info. This version includes XP precentage for Tradeskill (SoE Fixed it on the 2/1/2005 patch) and Tradeskill Death Debt display.

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Update [1/25/2005] Found and fixed a bug that appeared after making the Window Resizable, the Combat Experience Disabled Message was not moving with the XP Bars but was being truncated when you resized the window. It now moves with the bar.
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Update [1/23/2005] Made the Zone Name Bold, and the Window is now resizable.
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Update [12/12/2004] Found and Fixed an issue with the Adventure XP% and Debt XP% trying to wrap to the next line when they get too high. I tested the UI Mod on a Character that was 0% into Level with 0% debt, as well as a Character that was 124% into Level with 206% Death Debt to ensure that the lines do not try and wrap to the next line.
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Update [12/10/2004]Found and fixed an issue with the Debt XP% trying to wrap to the next line if the Death Debt got too high.
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Update [12/2/2004]Fixed this Mod to correctly indicate the Sub-Class for Both Adventure and Artisan Classes. Was still showing Warrior, or Cleric, etc. after Level 20. This is not fixed to reflect the correct Sub-class.
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User Rating:
4 out of 5 with 6 votes
Downloads: 9240
Views: 51531
Favorites: 3
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Unread 03-13-2005, 12:40 AM  
Limbonik
A Coastal Crab
 
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Server: Antonia Bayle
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Is there a way to remove the Class info? I am just short of room for where I want to place it.

Other than that, this is very slick.
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Unread 02-08-2005, 06:36 PM  
Humudce
A Griffon
 
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Server: Blackburrow
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Tradeskill and Death Debt % were both fixed on the 2/1/2005 Patch, and have been added back into the UI.

Thank You all for your comments.
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Unread 01-27-2005, 07:49 PM  
Humudce
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Re: Tradeskill XP Not Displayed?

Quote:
Originally posted by Humudce
I will add the Tradeskill XP% just as soon as SoE fixes the Dynamic Data call out for the Tradeskill XP, it is currently broken.

See this post for more info...
http://www.eq2interface.com/forums/showthread.php?t=535
Quib has figured out how to make the Tradeskill display, here is a link to that post.

http://www.eq2interface.com/forums/s...ead.php?t=1179

I smell updates in the near future....
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Unread 01-06-2005, 05:22 PM  
Humudce
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New Issues

Quote:
Originally posted by elderleaf
After the patch on 01/06/05 the debt no longer works properly, it is always a neg number equal to the whole number percentage of your xp.
I know this is an issue now. I saw the problem on Test Server, and since it's a change on the Server Side and not the Client Side, I am not sure how I am going to be able to fix this issue. SoE Changed the code on the server to more accurately display the actual Death Debt you have. To do this they have made the Death Debt follow your Adventure XP as a Negative Number equal to your XP so that when you have 3% Death debt it shows as 3% and not your Current XP% plus the 3% as it did before.

Possible solutions to this issue are welcome, and I am aware of the situation. One possible solution I have right now is to remove the Death Debt XP from the UI Mod. What would everyone like to see? Are you all OK with the -% or should I remove the death debt completely.... I am here for all of those players using my interface, what would you all like to see? Please feedback here or on the Message Boards.
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Unread 12-19-2004, 11:55 AM  
Humudce
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Tradeskill XP Not Displayed?

Quote:
Originally posted by Jiggy
This is great! Is there anyway to show the Tradeskill Decimal at the same time? I think that would finish it off.
I will add the Tradeskill XP% just as soon as SoE fixes the Dynamic Data call out for the Tradeskill XP, it is currently broken.

See this post for more info...
http://www.eq2interface.com/forums/showthread.php?t=535
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Unread 12-16-2004, 01:08 AM  
Humudce
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Installing the UI Pieces

Do not do these steps while EverQuest II is running.

1. Make a folder named MYMODS in your EQ2/UI Folder
2. Unzip archive to MYMODS Folder..
3. Two files should be unziped into this folder
4. Go back to your EQ2 folder
5. Open an empty Notepad and cut and paste code below into it

Code:
cl_ui_skinname MYMODS
cl_ui_subdir UI/
6. Save As EQ2.INI in your main EQ2 Folder
7. Load EQ2 and Login.. The UI Mod should appear

NOTE: You can name MYMODS folder to any name you want just replace any reference to MYMODS to your folder name. I.E. In the Instructions and Code Above. You can also add any other Mods you download to this folder, and EQ will read them also.

WARNING: At this time the /load UI command is not working as designed, please do not use this command to load this Modification.

Hope that this helps.
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Unread 12-12-2004, 01:47 AM  
Humudce
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I have made an update that is being uploaded on the Evening of 12/11/2004. I was working on fixing and updating my other UI's and made an adjustment to the way I display the Adventure XP. I have tested it with a Character that is 0% into Level and also one that was 124% into Level and 203% Death Debt. All seems to work now. Thanks for finding that bug and one you have downloaded the new version, it should all be fixed. Please keep me informed if you all see any more bugs in this mod. I want it to be right and useful.
Thanks,
Humudce
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Unread 12-11-2004, 06:46 PM  
FantomX
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You're right, there's too much information on the bar to make it smaller. Really good nonetheless!

There is one bug though.. Sometimes the % will carry over to the next line and appear as small dashes. No biggie just thought I'd let you know.
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Unread 12-11-2004, 02:09 PM  
Humudce
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Too Big? How so? I also have a Version that shows just the Adventure XP Bar, and if you Right Click you can switch to the Tradeskill Bar, have you tried that one? Or is it too big in too much information on the Bar?
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Unread 12-10-2004, 04:12 PM  
FantomX
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Server: Antonia Bayle
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Nicely done ... Just wondering why it is so huge? Am having to use another mod now because this one is simply too big.
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Unread 12-10-2004, 06:05 AM  
Humudce
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Ok I was wrong it was there, and I missed it. Thanks to the Author of the Tablets II Beta 3, I have made the modifications to my file, and will be uploading a New Interface Piece that will contain the Decimal Point.

After speaking with alot of people I think that I should keep this version for those that do not want the Decimal Point.

Please look for the New Download that contains the Decimal Point, as soon as it is approved and available here.
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Unread 12-09-2004, 02:40 PM  
Humudce
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I believe the Decimal Point feature needs to be added by SoE in a Patch if they are even going to implement it. The Dynamic Data call out's that shows your XP and Death % currently round it to a whole number and does not display it as a Number and Percentage.

Sorry....
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Unread 12-08-2004, 03:48 PM  
xrande
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Figured out the decimal point yet?
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Unread 12-03-2004, 10:22 AM  
Sir Taleisin The Seer
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personally I think the zone name looks better below and on the left of the bar :P
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Unread 12-01-2004, 10:19 AM  
Euda
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xp window

This thing is great!

IIf only the stinking tradeskill xps were able to show!

Last edited by Euda : 12-01-2004 at 10:27 AM.
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