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Category: Complete SetsRazc! |
Interface Information |
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Name: |
Razc!  |
Author: |
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Date: |
08-23-2015 02:02 PM |
Size: |
81.03 Kb |
Version: |
6.79d |
Rate Addon: |
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While I test these files, I am not perfect; so, please report bugs and give feedback. I will fix issues when I have free time.
This UI was designed to be minimalistic but still maintain advanced functionality. Everything you need is included. To install, simply extract the contents of this zip file into your EverQuest II folder. Due to the way EQ2 designs UIs, I recommend disabling smooth fonts and using simple frames.
Changed files:
Zoning
Bags
Auto attack
Casting
Detrimental effects
Effects
Experience
Group members
Heroic opportunity
Hotkeys
Implied target
Chat window
Maintained
Pet
Player
Raid
Socials
Target
Tracking
Beastlord
Channeler
eq2ui_ShadowStyles
/images/icons/icon_transp1.dds
Added files:
r_options
r_pos
r_settings
r_styles
/images/bars.dds
6.79d:
Fixed click to cure in group window (How has no-one reported this?)
Fixed an issue with click to cure when logging directly from a mage to priest
Group window set to always on bottom
Disconnect added to zoning window
Overall improvements to zoning window
6.79c:
Fixed bugs with target, implied target, and maintained window.
6.79b:
Maintained window frame10 fix
6.79:
Fixed a bug with targeting roleplaying group members while in detailed frames (seriously?)
Maintained window will right align now
6.7:
Target and implied target styling improved
Raid window group hide will now hide the proper group
***MainChat will now hide input if its titlebar is hidden***
6.62:
"Fixed" target and implied target window with anon players
6.6:
New settings added to eq2.ini file
Pet health bar will now function properly in the player window
Maintained window received minor improvements
Tracking window has its proper background again
Chat window will scale to different widths again
Hotkey padding was reduced
Target and implied target windows reworked:
*Anon and roleplaying players in your group will now display level and class when targeted
*Epic targets will be denoted with 5 up arrows instead of 3 (Simple frames only. SONY PLZ!!!)
*Padding was reduced
*Maximum name length improved
*Tagging symbols added
*Fixed target window sometimes jumping around when switching con modes
6.5:
Maintained window no longer alwaysontop
Maintained window target ERROR "fixed"
Cleaned up options window (was calling settings that no longer existed)
Bag window backdrop adjusted to properly fit
Chat window input shadow properly sized
More windows added to window control
Target and implied target effects adjusted (fixed an issue where it was hard to examin the first row)
Target and implied target info forced into same style as name
***Red aggro text glow made thicker (I did this change because I have vision problems and it is hard to see. If you dislike it, delete the eq2ui_ShadowStyles file.)***
6.4:
Fixed target and implied target to properly adjust for simple frames
Adjusted chat input padding
Added Beastlord and Channeler windows to fix dead space bug in the top left of the screen (GG SONY GG!)
6.32:
Labels added to backdrop of windows for easier positioning (hide them by reducing window frame opacity)
6.3:
Maintained window fix
6.2:
Heroic opportunity window now accepts right clicks
Tracking window remembers filter settings
Tracking window easier to resize
Tracking window create path button moved
Experience text changed
Added window control (found in options)
6.1:
Item counts return to bags
Maintained icon text increased from 40% to 80%
Created workaround for maintained target label bug when out of range
6.0:
Fixed crashing
Major rework of all files
New settings window
New experience window
New raid window
New auto attack bar
New casting bar
New heroic opportunity window
New tracking window
Credits:
Chat window (modified) by Drumstix42
Examples used to catch back up on UI code Drumstix42 and Darqwood
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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6.79c |
80.74 Kb |
razieh |
08-20-2015 02:28 AM |
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6.79b |
80.45 Kb |
razieh |
08-17-2015 06:04 PM |
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6.79 |
80.44 Kb |
razieh |
08-17-2015 03:47 PM |
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6.7 |
78.73 Kb |
razieh |
08-16-2015 05:55 PM |
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6.62 |
78.51 Kb |
razieh |
08-15-2015 01:19 AM |
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6.6 |
78.67 Kb |
razieh |
08-14-2015 06:47 PM |
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6.5 |
76.66 Kb |
razieh |
08-12-2015 03:47 AM |
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6.4 |
74.00 Kb |
razieh |
08-10-2015 07:03 PM |
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6.32 |
72.36 Kb |
razieh |
08-09-2015 07:03 PM |
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6.3 |
72.20 Kb |
razieh |
08-09-2015 03:38 PM |
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6.2 |
70.00 Kb |
razieh |
08-08-2015 04:35 PM |
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6.1+ |
67.72 Kb |
razieh |
08-08-2015 01:08 AM |
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6.0+ |
66.89 Kb |
razieh |
08-07-2015 03:46 PM |
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6+ |
66.68 Kb |
razieh |
08-07-2015 03:13 PM |
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5.10+ |
35.38 Kb |
razieh |
07-26-2015 02:48 PM |
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5.1+ |
36.05 Kb |
razieh |
07-26-2015 02:42 PM |
File Statistics |
User Rating: |
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Downloads: |
30595 |
Views: |
74503 |
Favorites: |
4 |
Uploaded By: |
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Last Modified: |
08-23-2015 02:12 PM by razieh |
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05-02-2016, 11:51 AM
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A Mist Grinnin
Server: Antonia Bayle
Forum posts: 76
File comments: 45
Uploads: 2
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player & target size
I am cursed with a resolution of 2560 x 1440
Would be sweet if the player and target health/power where about 3 times the scale they are now.
Other than that, i pulled in drums broker window and love everything else about this slim ui
thanks
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10-21-2015, 10:04 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
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channeler conduit window
Cannot get my channeler conduit window to come up. /togglechannelerwindow is not working. I can manually edit the window and i can tell it is there when i right click and try to modify the window but i cannot see it (even in F10 mode).
Welcome back Raz. Glad to see this ui is being updated again.
Fixed it by putting the default/eq2ui_mainhud_channeler in the racz folder and overwriting it
Also stacking buffs on NPC's aren't showing.. or at least the counter is not showing. It's a new favorite mechanic of AOM
Last edited by Enoa : 11-07-2015 at 05:39 PM.
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09-09-2015, 03:39 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 6
File comments: 5
Uploads: 0
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Group window
How do I get myself included in the group window?
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08-27-2015, 03:34 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
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Re: Chat Window
Quote:
Originally posted by Blandino
Sometimes the box you type your message on main chat disappears and I'm unable to type a message. Is there anything I can do about this?
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Right click the window, select Frames: Frame and Title Bar. If you do not have the title bar visible, it will hide the input box for that chat window.
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08-27-2015, 10:14 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Chat Window
Sometimes the box you type your message on main chat disappears and I'm unable to type a message. Is there anything I can do about this? 
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08-27-2015, 08:43 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 8
Uploads: 0
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I like your UI and look forward to seeing what else you come up with.
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08-26-2015, 01:10 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 2
Uploads: 0
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Great UI!
I love how much screen visibility I have with this UI. Great work, thanks so much! 
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08-24-2015, 09:19 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
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Quote:
Originally posted by mkaito
Perhaps I didn't log around in the right order, but I never noticed that.
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Well.... now you never will; and, that is a good thing.
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08-24-2015, 06:25 AM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
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Quote:
Originally posted by razieh
Perhaps it got messed up in a version between somewhere, however the two bugs had to do with it targeting the incorrect UI file and a character's archetype not updating properly. If you logged over from mage to priest it would try to use cure magic. If you logged from a priest to mage it would try to cast cure.
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Perhaps I didn't log around in the right order, but I never noticed that.
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08-23-2015, 09:53 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
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Quote:
Originally posted by mkaito
As far as I can tell, yes. It also worked in the version before. Not sure what was supposed to be broken. I used it extensively on my templar.
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Perhaps it got messed up in a version between somewhere, however the two bugs had to do with it targeting the incorrect UI file and a character's archetype not updating properly. If you logged over from mage to priest it would try to use cure magic. If you logged from a priest to mage it would try to cast cure.
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08-23-2015, 07:31 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
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Quote:
Originally posted by razieh
It was flat broken. Does it work for you in the newest version?
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As far as I can tell, yes. It also worked in the version before. Not sure what was supposed to be broken. I used it extensively on my templar.
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08-23-2015, 06:47 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
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Quote:
Originally posted by mkaito
Uhh, was working fine for me. What was broken?
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It was flat broken. Does it work for you in the newest version?
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08-23-2015, 03:57 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
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Quote:
Fixed click to cure in group window (How has no-one reported this?)
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Uhh, was working fine for me. What was broken?
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08-17-2015, 03:48 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 26
Uploads: 1
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There was a bug with targeting a roleplaying group member in detailed frames...... It is fixed. Also, Maintained window will right align.
Edit: For the 3 of you that downloaded the update. Version B is out to fix maintained spell slot 10.
Last edited by razieh : 08-17-2015 at 06:05 PM.
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08-16-2015, 09:11 PM
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A Coastal Crab
Server: Unkown
Forum posts: 0
File comments: 17
Uploads: 0
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Awesome! Thanks, Raz!
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All times are GMT -5. The time now is 07:31 PM.
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