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Category: Target / Implied windowzarzu's transparent target
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Name: zarzu's transparent target   Popular!
Author:
Date: 07-19-2007 06:44 PM
Size: 15.78 Kb
Version: 0.3
Rate Addon: 5 out of 5 with 2 votes  
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Views: 0
Size: 142.37 Kb
Dimensions: 795 x 744
 
Description
this target window is supposed to be minimal while not being too small for actually seeing something or hiding anything that matters.

features:
- smaller bars
- % display for health (without the '%')
- bars do only show up if they are not at 100%
- if you chose 'frame' under window options instead of 'none' you will see the bars and health% while in combat, no matter whether they are at 100% or not.
- all spelleffects on target are hidden, they only show up on move over

the zarzuui.dds file is the same as the one in my player window mod, doesn't matter which one you use.

/updates
july 12th: fixed the y value on the percent value, was a bit too high, added a bigger picture

july 18th: added a level indicator in both con systems, fixed some issues with the width in one of them and issues with the position of the active effects.
to see whether something is heroic or epic you have to change to the non arrow system, you'll see either an h or an e in the triangle for either heroics or epics (you need to hover over to see whether it's x2 x3 x4), while using this con system you will see the arrows on the target/implied target window and not over the 3d model.
the added proxyactor.xml file is optional, add it if you hate the level indicator and the window boarders over the 3d model in the non-arrow-con-system, like i do, it will take it all away and only let you see the name.


post all the feedback, bugs and problems please in my ui thread
Archive List (Old Versions)
File Name
Version
Size
Author
Date
0.2
12.96 Kb
Zarzu
07-12-2007 07:10 PM
0.1
12.96 Kb
Zarzu
07-12-2007 05:33 PM
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 13909
Views: 35913
Favorites: 2
Uploaded By:
 
Last Modified: N/A

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Unread 08-02-2007, 09:30 AM  
Zarzu
A Brown Bear
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 4
Uploads: 7
did you try to bring it up with alt+t? you should see the white triangle all the time, not just when you have a target, the same for the implied target, just have to check to which keys you bound the visible/invisible trigger for those two windows and make em visible, after that you won't have to do it again.
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Unread 07-29-2007, 12:54 PM  
marcusgaius
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
doesn't show up

I use your player and party windows but when I installed the target window it never shows up. I have no target.
Pretty sure I'm doing something wrong here but I can't figure out what it is.

Any Idea what I'm missing so i can get this to show up?

Thanks.
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Unread 07-18-2007, 12:21 PM  
Zarzu
A Brown Bear
Interface Author - Click to view interfaces

Forum posts: 14
File comments: 4
Uploads: 7
i'll add the level in an update today or tomorrow.
i have kinda ugly problems with the con as i don't wanna show the default string, so i have no clue when i will have a solution for that which i like.
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Unread 07-18-2007, 08:08 AM  
ElhonnaKaerlisk
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 2
Uploads: 0
request/praise

I really like this ui, though I was wondering if it would be out of the question to make the level of the target/implied always visible, as well as the difficulty of the encounter, be it simple or frames.
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