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Category: Target / Implied windowWildsongs Target (and Implied) Windows With Matching Player Window LU52 Compatible |
/con_version 1
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/con_version 2
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This is Wildsongs Target (and Implied) Windows With Matching Player Window.
I take no credit for this one just changed it to work with the new target window changes.
Thx to wildsong for this perfect target window
Only thing changed is the LU compatibility listing .
It does work with the latest LU And with RoK ..
Works with TSO aswell.
I havent looked at this for a loong time but I still use it myself.
If there is anything missing in it please let me know.
Yours
Brorim
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File Statistics |
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Downloads: |
18467 |
Views: |
68847 |
Favorites: |
36 |
Uploaded By: |
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Last Modified: |
06-30-2009 04:41 AM by Brorim |
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07-27-2014, 01:00 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 41
File comments: 84
Uploads: 1
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Whoa .. this still works :)
No cures and stuff .. But still ..
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07-08-2009, 05:17 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 41
File comments: 84
Uploads: 1
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Good news
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02-10-2009, 06:05 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Talk icons not displaying
this is a perfect mod but after installing im finding that the vc chat icons arent displaying. any ideas? or am i doing something wrong, the vc icons return after removing all the mod from my custom ui folder.
nice mod, good for my bad eyesight but i cant use it at the mo.
cheers
yop.
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07-30-2008, 05:49 PM
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A Coastal Crab
Server: Nagafen
Forum posts: 1
File comments: 3
Uploads: 0
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Re: Re: No 'In Combat' Inidicator?
Quote:
Originally posted by Brorim
I do not play PvP so i'll have to have a look at this .. Been on a break since late february
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I seem to have been able to fix this just by dropping in the missing XML, and changing a few values (added XML in green, changed values in red, existing XML in white):
<Page ActionType="Player" Description="Current player action menu" DynamicData="/GameData.Actions.Player" eq2usescomwndcontrols="true" Location="400,120" Name="Player" PackLocation="left,top" PackLocationProp="0400/0001,0120/0001" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent=" 222,108" Size=" 222,108" UserMovable="true">
<Image BackgroundColor="#FFFFFF" DynamicData="/GameData.Self.IsHated" GetsInput="true" Location="206,24" Name="CombatIcon" PackLocation="right, top" ScrollExtent="16,16" Size="16,16" Style="InCombat" Tooltip=":09e864967307661b:You are being attacked" />
<ImageStyle Filter="true" Name="InCombat">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="272,99,291,118" />
</ImageStyle>
<Image BackgroundColor="#FFFFFF" DynamicData="/GameData.Self.InPVP" GetsInput="true" Location="206,45" Name="PvPIcon" PackLocation="right, top" ScrollExtent="16,16" Size="16,16" Style="GoodInPvP" Tooltip=":09e86496f3194ea2:You can be engaged in PvP combat" />
<ImageStyle Filter="true" Name="GoodInPvP">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="271,171,290,194" />
</ImageStyle>
<ImageStyle Filter="true" Name="NeutralInPvP">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="270,196,292,222" />
</ImageStyle>
<ImageStyle Filter="true" Name="EvilInPvP">
<ImageFrame Source="../default/images/window_elements_specific.dds" SourceRect="271,146,292,169" />
</ImageStyle>
<Page AbsorbsInput="false" Location="50,78" Name="Effects" PackLocation="cfc,bottom" PackLocationProp="-004/0001,-030/0001" ScrollExtent="107,28" Size="107,28">
Last edited by Amaux : 07-30-2008 at 06:43 PM.
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07-24-2008, 10:53 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 41
File comments: 84
Uploads: 1
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Re: No 'In Combat' Inidicator?
Quote:
Originally posted by Amaux
Am I the only one not seeing the little 'in combat'/agro indicator with this player window? I also don't see the 'PvP enabled' indicator, but that may be because I'm in the PvP minority of this mods' use.
Overall, great mod, and as a PvP player, I'm appreciating the larger sized windows. The missing combat/PvP indicators however would be appreciated.
Aki~
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I do not play PvP so i'll have to have a look at this .. Been on a break since late february
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06-27-2008, 09:20 AM
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A Coastal Crab
Server: Nagafen
Forum posts: 1
File comments: 3
Uploads: 0
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No 'In Combat' Inidicator?
Am I the only one not seeing the little 'in combat'/agro indicator with this player window? I also don't see the 'PvP enabled' indicator, but that may be because I'm in the PvP minority of this mods' use.
Overall, great mod, and as a PvP player, I'm appreciating the larger sized windows. The missing combat/PvP indicators however would be appreciated.
Aki~
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09-01-2007, 06:44 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Awesome, but too big!
I really like these, best ones i have found yet, I only have one tiny problem, playing in 1280x1024 these are huge. Would it be possible to see these in 3/4 or 1/2 the size they our now, that would be awesome. If theres a way to resize them and I'm just missing it that would work too
Last edited by gnomelover : 09-01-2007 at 06:44 PM.
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08-02-2007, 09:09 AM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 6
File comments: 9
Uploads: 0
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Missing Buffs
This is my fav mod until somehow it became unsizable with no buffs or anything showing. Im not too code savvy, so keep it simple.
Ya'll do awesome stuff ! ! !
Thanx.
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07-28-2007, 01:33 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 41
File comments: 84
Uploads: 1
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Creature Info
You get creature info if you hover the mouse over the horisontal right facing arrow ..
Yours
Brorim
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07-25-2007, 09:08 PM
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A Darkpaw Brute
Server: Antonia Bayle
Forum posts: 44
File comments: 23
Uploads: 0
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Very interesting mod, I have a questions
what's the little horizontal arrow above the target and implied target? Is that meant to be the up/down arrows that you'd see over the mob's head? If not, can you explain its purpose, please.
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07-05-2007, 07:50 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
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Is there any way to resize this mod, I love the look but find it too big.
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06-30-2007, 11:36 AM
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A Brown Bear
Server: Najena
Forum posts: 10
File comments: 2
Uploads: 0
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Can you create a pet window with the same style as con_version 2 without any pet buttons. I like all my windows to match.
Or can you give me some insight on creating it myself...
Thanks, SV
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06-16-2007, 10:18 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 5
Uploads: 0
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the way the target window & impieled target window looks at /con_version 2 (without border + arrows / lvl etc..) i want as look1 (/con_version 1)
let me explain again:
in /con_version 1 u see no arrows (^^ / ^^^) for that u see that EQ2 encounter border
in /con_version 2 u see everything.. its just perfect (arrows/lvl) but no LVL above the mobs head! and thats an eq2 setting i cant realy understand...
and i simply want the look(/con_version 2 of ur mod) of the target window and impieled plus the LVL above the mobs head. so it would fix me if it would be poss to switch ur version 2 to version 1.
btw maxpower has a similar prob
""BTW, any chance to activate the up/down arrows in the graphical version? Currently the graphical version does not seem to provide any clues about how many arrows a heroic mob has. Or did I miss something?""
that he would get if the look2 would be 1 same thing i want nearly because /con_version 2 gets rid of detailsa bove mobs head...
if i have to just edit something so i will try myself.
thx dude =)
Last edited by gloeckle : 06-16-2007 at 10:22 AM.
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06-15-2007, 06:16 AM
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Zerk Ad'Libitum
Server: Runnyeye
Forum posts: 41
File comments: 84
Uploads: 1
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"it also would fix my problem when i could change the look2(/con_version 2) to look1 (/con_version 1) that would be great "
What do you mean exactly ??
Yours
Brorim
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06-12-2007, 10:16 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 5
Uploads: 0
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hi guys
this mod is realy good i realy do like the "/con_version 2" realy nice.
but the stupid thing on it is that i lose the lvlview of the mob above his head then and thats a realy important thing in pvp for me
I figured out that it is because SOE setted this when we set "NPC Evaluation - Detailed" and it sux =(
could u alter it that the lvl is still shown? that would be awesum =)
it also would fix my problem when i could change the look2(/con_version 2) to look1 (/con_version 1) that would be great
or gimme a tip how i can do it?! =)
thx a lot and nice work keep going
Last edited by gloeckle : 06-12-2007 at 12:41 PM.
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