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Category: Target / Implied windowHimay's Target Window |
Interface Information |
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Name: |
Himay's Target Window |
Author: |
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Date: |
03-27-2010 04:52 PM |
Size: |
32.22 Kb |
Version: |
55.0 |
Rate Addon: |
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Target and Implied Target Windows
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V55.0 FINALLY added the AA indicator star... I know.. I'm a slacker.
V32.0 Minor change. Renamed graphics file so it doesn't interfere with other mods.
V 29.0 LU29 Compliant!
This is my version of the Target and Implied Target windows. The simple (graphical not arrowed) version is the same as default. This only works on the arrowed version of Targeting. (/con_version 0)
I have to thank Myyned for keeping the Sars dream alive and giving me a great base to start from.
If anything is broke post it here, for general comments post it HERE.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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32.0 |
32.39 Kb |
himay |
03-03-2007 05:13 PM |
File Statistics |
User Rating: |
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Downloads: |
13663 |
Views: |
66229 |
Favorites: |
14 |
Uploaded By: |
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Last Modified: |
N/A |
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03-16-2010, 02:48 PM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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I will try to update this when I get a chance. Currently life is pretty busy. My main is only 85 at this point. I have only been able to log in less than 10 times since pre-launch. I've been looking at the pieces that need to be updated since GU55, but just don't know when I'll have time. This one has been delinquent even longer... I'm going to have to rebuild this one from scratch it seems for some reason. I did what should have added the star on my system but it isn't working.
Sorry folks - I know how annoying it is when you get used to using something and it is outdated!
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09-20-2009, 06:37 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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Quote:
Originally posted by himay
I have been thinking about redoing this even before the new AA indicator. I somewhat dread it since target windows are a pain and I'll have to start from scratch, but I'm thinking it will have to happen soon... looks like I'm going to have to start working on these pieces again.
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Please do Himay! I don't feel complete if all of my Himay group/exp/target bars dont match
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08-17-2009, 11:44 AM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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Quote:
Originally posted by Bekkr
Really love this mod and have been using it for quite a while now. Any plans to update this with the new AA indicator? It would also be great to be able to resize it from the bottom to show more of the implied/target's effects (I think it currently does 3 rows only?).
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I have been thinking about redoing this even before the new AA indicator. I somewhat dread it since target windows are a pain and I'll have to start from scratch, but I'm thinking it will have to happen soon... looks like I'm going to have to start working on these pieces again.
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08-13-2009, 05:29 PM
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A Brown Bear
Server: Unkown
Forum posts: 13
File comments: 19
Uploads: 0
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Really love this mod and have been using it for quite a while now. Any plans to update this with the new AA indicator? It would also be great to be able to resize it from the bottom to show more of the implied/target's effects (I think it currently does 3 rows only?).
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08-18-2007, 02:36 PM
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A Coastal Crab
Server: Runnyeye
Forum posts: 0
File comments: 1
Uploads: 0
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Unfortunately this isn't working for me. No error, but the target window just shows almost as normal, but in a black box that won't go away. Am I being stupid? Anyone have any ideas? Tried turning on /con_version 0 in-game, but it hasn't helped, just looks like the normal target window.
EDIT: WOHOOO! Got it working! Had to completely reset my UI then use /con_version 0, I must have had something strange set that was interferring with it. Got all these lovely UI components working now Thanks!
Last edited by newbe5 : 08-19-2007 at 11:42 AM.
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05-14-2007, 09:17 AM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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Quote:
anyway u could add in the command to change the target u have to the implied target by clicking on players name or something?
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That should be easy to do. Keep an eye out for it.
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05-14-2007, 08:57 AM
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A Young Mystail Rat
Server: Befallen
Forum posts: 6
File comments: 5
Uploads: 0
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anyway u could add in the command to change the target u have to the implied target by clicking on players name or something?
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03-28-2007, 03:34 PM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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Re: Great Work
Quote:
Originally posted by DjThaPimp
I love this mod, works with profit too . Is there anyway to turn off the box around the target name. A minor point if not.
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Not yet. I have looked into it, but it would almost be a complete rebuild at this time. We'll see if I have the time.
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03-25-2007, 09:39 PM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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great mod.
Last edited by taffster : 03-25-2007 at 09:48 PM.
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03-09-2007, 02:54 AM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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Quote:
Originally posted by Xzandr
OK thanks, that worked. Now i see all the mobs with arrows up or down on them...LOL.
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ya I never really liked the other con version. So I only built it for the one I like. I may fix it so it works on both someday.
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03-08-2007, 03:27 AM
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A Forest Scavenger
Server: Innothule
Forum posts: 18
File comments: 5
Uploads: 0
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OK thanks, that worked. Now i see all the mobs with arrows up or down on them...LOL.
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03-05-2007, 08:41 PM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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Quote:
Originally posted by Xzandr
on the new update,,all i get is the original (default) target bar and a black background box. Is there something else i need to do?
Thanks
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Please try /conversion_0
I'll look at the file to make sure I didn't upload something incorrect.
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03-05-2007, 01:05 PM
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A Forest Scavenger
Server: Innothule
Forum posts: 18
File comments: 5
Uploads: 0
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on the new update,,all i get is the original (default) target bar and a black background box. Is there something else i need to do?
Thanks
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02-24-2007, 10:31 AM
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A Sea Turtle
Server: Runnyeye
Forum posts: 31
File comments: 17
Uploads: 9
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Quote:
Originally posted by himay
next time your in game type "/con_version 0" That should do the trick. It is the way the game originally showed how tough what you're fighting is. I like it better than the new way and the mod only works on that mode.
Good Luck
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Thanks ill try that i love your Mods they are the greatest of all time
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02-24-2007, 05:32 AM
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A Sea Turtle
Forum posts: 31
File comments: 114
Uploads: 29
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Quote:
Originally posted by Tooplex
Using what?? Sorry im not a whiz at this ive only been playing for 4 days hope you understand :S
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next time your in game type "/con_version 0" That should do the trick. It is the way the game originally showed how tough what you're fighting is. I like it better than the new way and the mod only works on that mode.
Good Luck
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