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01-31-2009, 06:19 PM
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A Young Mystail Rat
Server: Everfrost
Forum posts: 4
File comments: 7
Uploads: 0
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Originally posted by samejima
That would be sony's fault but I can add a padding for error Ill do extensive testing and see if its needed.
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Right. Wasn't that much, but worth taking a look at it.
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It was coded that way due to preference not a bug, I could change it to not show but it doesn't make logical sense to me.
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Well, both makes sense to me. /shrug
But either is fine, imo, so can keep it like it originally was.
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Unless this is asked for I won't be adding this
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Yup, just a suggestion. Nothing I was really asking for... A progress bar should be more than enough.
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Thanks for the feedback sir!
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No problem! I'm glad I could help.
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01-31-2009, 07:02 PM
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A Coastal Crab
Server: Permafrost
Forum posts: 1
File comments: 2
Uploads: 0
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ok i just downloaded the lastest versious here what i notice i was on the training wall .. some times when i am going though my focus line ca's the bar would stop out right and not refresh. cant quite tell what causing this.. i also noticed it when i would open up with cut arties line instead of an auto attack other then that seems to be working nicely...
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01-31-2009, 07:12 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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Quote:
Originally posted by zordon
ok i just downloaded the lastest versious here what i notice i was on the training wall .. some times when i am going though my focus line ca's the bar would stop out right and not refresh. cant quite tell what causing this.. i also noticed it when i would open up with cut arties line instead of an auto attack other then that seems to be working nicely...
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Could you be a bit more specific? I don't see how this could happen. Did you melee auto attack in there then switch back to your ranged I need to know specifics if there really are bugs like this.
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01-31-2009, 07:20 PM
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A Griffon
Server: Najena
Forum posts: 160
File comments: 4
Uploads: 0
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okay, I did not notice that there were 3 pages to this thread... reading through all of them I see this is only working on test. I tried it on a live server... so, silly me...
Last edited by sorinth : 01-31-2009 at 07:24 PM.
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01-31-2009, 07:56 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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As far as it not updating ONLY thing I can think of is that MAYBE due to the small room for error it would bug out I made a clause for that case and will test it later tonight if it works ill post it. For those of you having that bug please be more detailed so I can fix it if it is in fact even a bug.
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02-01-2009, 12:05 PM
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A Coastal Crab
Server: Permafrost
Forum posts: 1
File comments: 2
Uploads: 0
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well ill try to be more specific this time my ca order was
focus aim >bloody reminder(macroed to /auto 2)>aa>blame arrow>snearing shot(aa bar would just about be up here)>roped shot and the aa bar would stop refreshing after roped shot would hit ... it seems pretty consistant as far as it stopping
Last edited by zordon : 02-01-2009 at 12:19 PM.
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02-02-2009, 06:17 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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The dynamic data should be changing in the next test patch. Ill change it then it should fix all the remaining problems.
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02-05-2009, 01:13 PM
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A Brown Bear
Server: Oasis
Forum posts: 14
File comments: 10
Uploads: 5
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I am getting a black window on live right now.
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02-05-2009, 01:52 PM
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A Coastal Crab
Server: Venekor
Forum posts: 0
File comments: 10
Uploads: 0
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Still not GU 51, I wish, I want this to work :-(
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02-05-2009, 06:37 PM
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A Griffon
Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
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..................... It didn't go live today as today was not GU51. :/
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02-05-2009, 10:51 PM
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A Brown Bear
Server: Oasis
Forum posts: 14
File comments: 10
Uploads: 5
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I'd have thought it would have being as this has absolutely zero to do with fighters and everything else was hot fixed.
Quote:
Originally posted by samejima
..................... It didn't go live today as today was not GU51. :/
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02-12-2009, 10:43 AM
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A Berserk Golem
Server: Unrest
Forum posts: 58
File comments: 1
Uploads: 0
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Timer
Thanks for the release Raz.
I do agree that It may need a timer added somewhere to the progress bar.
The reasoning is to assist in split second decsions regarding if to shoot off another combat art or to wait until the bar is refreshed.
With variable haste during most raids, judging how much time is left based upon bar lengh isn't going to be reliable.
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02-25-2009, 04:26 AM
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A Young Mystail Rat
Server: Innovation
Forum posts: 7
File comments: 3
Uploads: 0
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Doesn't work for me on Test, only a black window pops up.
I'm using ProfitUI, copied the File to my ProfitUI Directory and modified the eq2ui_custom.xml
Maybe it doesn't work on profit? Or am I doing something wrong
Last edited by Astoriel : 02-25-2009 at 04:35 AM.
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02-25-2009, 05:54 PM
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A Coastal Crab
Server: Butcherblock
Forum posts: 0
File comments: 4
Uploads: 0
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You have to copy the icons from C:\Program Files\Sony\EverQuest II\UI\Default\images\icons to you corresponding "Profit" folder, cause the Profit UI doesn't have the traditional eq2 casting bars. Replace this file to get rid of the profit orb cast meter eq2ui_mainhud_casting.xml and you will end up with 2 gold casting bars. I have been using it on test and for some reason I have to meele attack something to get it working, after that ranged attacks will make it work just fine.
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02-26-2009, 01:36 AM
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A Young Mystail Rat
Server: Innovation
Forum posts: 7
File comments: 3
Uploads: 0
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Thanks for your help
Now I got the golden casting bar.
But as you said, I also have to melee attack before it starts working, ranged doesn't start it.
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