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Category: Raid windowClick to Heal 3x - Fury Version
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Name: Click to Heal 3x - Fury Version   Popular!
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Date: 05-30-2007 05:15 PM
Size: 3.53 Kb
Version: 1.0
Rate Addon: 5 out of 5 with 2 votes  
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Raid Window
 
Description
This is a modification of a raid window submitted by EQAditu. Big thanks to him/her for the original.

This has modifications that are Fury Specific - most of the FAQ has been taken from EQAditu's description and instructions.
------------------------------------------------

The main feature of this Raid Window mod is 3 buttons next to each raid member.
Pressing one of the buttons will do the following sequence:
Clears queued abilities -- So that the spell attached to the button is the next cast
Cancels any current casting -- /useabilityonplayer cannot button-queue to the correct target
Casts the button ability on raid member -- No target switching occurs; /target_previous history stays intact
Clears queued abilities -- /useabilityonplayer cannot queue, so if the spell is not ready immediately, it does not falsely cast

Unless you are a Fury, you will have to edit( Notepad or similar) the XML file before the first time you use it.
Line 7 onward will appear as:

Code:
Code:
<Data Name="HealSpell1" SpellName="Greater Bloodflow" />
<Data Name="HealSpell2" SpellName="Wild Salve" /> 
<Data Name="HealSpell3" SpellName="Nature's Elixir" />
Currently, the spell icons are associated, left to right, with the spells above. Changing the spell names or the order will NOT change the icons.

If you want to change the order left to right of the icons (after changing the order of the spells above, OR if you want to know the code to change to replace - it starts on line 26:

Code:
<ImageStyle Name="Heal1Icon">
		<ImageFrame Name="image" Source="/images/icons/icon_ss6.dds" SourceRect="210,42,251,83"/>
	</ImageStyle>
	<RectangleStyle Center="Heal2Icon" Name="Heal2Style" CenterShrinkH="true" CenterShrinkV="true" />
	<ImageStyle Name="Heal2Icon">
		<ImageFrame Name="image" Source="/images/icons/icon_ss19.dds" SourceRect="0,42,42,84"/>
	</ImageStyle>
	<RectangleStyle Center="Heal3Icon" Name="Heal3Style" CenterShrinkH="true" CenterShrinkV="true" />
	<ImageStyle Name="Heal3Icon">
		<ImageFrame Name="image" Source="/images/icons/icon_ss14.dds" SourceRect="0,0,38,41"/>
	</ImageStyle>
So, for example, Greater Bloodflow - the icon code is:

Source="/images/icons/icon_ss6.dds" SourceRect="210,42,251,83". I used the EQ2UIBuilder and photoshop to identify the proper dds file and location of the appropriate icons. It is not recommended to change any other part of the file unless you know what you are doing.

From top to bottom will change the spells attached to the buttons left to right, when you change the SpellName variable.


This raid window can be resized to different column/row arrangements. 4x1(1060px/120px) and 1x4(264px/475px) would be most common.

Limitations/comments:
The click-to-heal buttons do not shade if the ability they are connected to is not ready to cast. If pressed before ready,
nothing will happen. If EQ2 is extremely unresponsive the buttons may not respond to quick clicks; press for slightly longer
to ensure casting.
File Statistics
User Rating:
5 out of 5 with 2 votes
Downloads: 8608
Views: 34213
Favorites: 2
Uploaded By:
 
Last Modified: 05-30-2007 06:40 PM by KrafoogooEF    

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Unread 09-20-2008, 12:46 PM  
Yacking
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 5
Uploads: 0
/tell

Yes please add the /tell command and i would be forever thankful. Also i am not good with code, can you explain in more detail on how to change the icon? i would love to get a jesters cap icon in there
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Unread 09-01-2007, 07:37 PM  
Controller
A Sea Turtle

Server: Antonia Bayle
Forum posts: 31
File comments: 39
Uploads: 0
I really like this mod of the raidwindow, but is ther any chance of sending a tell to the person i am casting the spell to ?
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Unread 07-08-2007, 05:26 AM  
elemirstorm
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
hello, at first i want to say thanks for this UI, it is really great to use.

but I have a question, how can I change the spell window from right to the left of the raid window ?

if that possible

thanks for the answer
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Unread 06-21-2007, 09:57 PM  
EQAditu
A Griffon
 
EQAditu's Avatar
Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 256
File comments: 156
Uploads: 10
Quote:
I have a warden and a defiler, how can i use this mod without changing files?
That's actually a very good point that I never considered. I ended up making a new version of my original that should address this problem of multiple characters by programatically changing spell sets per class.
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Unread 05-31-2007, 12:32 PM  
KrafoogooEF
A Brown Bear
Interface Author - Click to view interfaces

Server: Everfrost
Forum posts: 14
File comments: 10
Uploads: 1
Quote:
I have a warden and a defiler, how can i use this mod without changing files?

Can i add multiple filenames like
<Data Name="HealSpell1" SpellName="Greater Bloodflow" />
<Data Name="HealSpell1" SpellName="Malignant Shroud" />
<Data Name="HealSpell2" SpellName="Nature's Elixir" />
<Data Name="HealSpell2" SpellName="Sacrificial Deliverance" />
<Data Name="HealSpell3" SpellName="Wild Salve" />
<Data Name="HealSpell3" SpellName="Putrid Balm" />

This contains both the warden and the defilers spells.
Does it work? I have to try this anyway.
I am not a UI guru, I know just enough to take someone's code and change it. Adding functionality is not my forte.

I don't believe your change will work. You will need to have both raid window files available.

If you use EQ2Map (and its updater), you could make a copy of your ProfitUI directory then name the 2 directories ProfitFury and ProfitWarden. Make your changes to the raid window that are warden specific in the ProfitWarden directory.

Then when starting EQ2 - use the EQ2Map Updater.

Click Options - change UI directory and make sure the correct class directory is selected.

This forces you to restart EQ2 if you need to raid on the different class...but it's the only workaround that I can think of and the one that I will use to switch UIs.

Hope this helps.

Last edited by KrafoogooEF : 05-31-2007 at 12:33 PM.
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Unread 05-31-2007, 07:18 AM  
SirMaggot
A Brown Bear

Server: Splitpaw
Forum posts: 11
File comments: 5
Uploads: 0
I have a warden and a defiler, how can i use this mod without changing files?

Can i add multiple filenames like
<Data Name="HealSpell1" SpellName="Greater Bloodflow" />
<Data Name="HealSpell1" SpellName="Malignant Shroud" />
<Data Name="HealSpell2" SpellName="Nature's Elixir" />
<Data Name="HealSpell2" SpellName="Sacrificial Deliverance" />
<Data Name="HealSpell3" SpellName="Wild Salve" />
<Data Name="HealSpell3" SpellName="Putrid Balm" />

This contains both the warden and the defilers spells.
Does it work? I have to try this anyway.
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Unread 05-30-2007, 07:52 PM  
Kitura
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
Smile Great Piece

This is an awesome add-on to my UI. It works almost perfectly and looks great. The only thing I noticed was that it won't let me cast the same heal on someone twice in a row; I have to click in an empty space and then reclick the heal and it sometimes still doesn't work, nut for the most part works great
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