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Unread 08-24-2013, 04:25 PM  
Yerboguy
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Quote:
Originally posted by Yerboguy
Any idea why Illusionists' Prismatic Chaos doesn't show up? It is definitely in the default maintained window but not in yours? Others that don't show are any sort of DoTs it seems (Nightmare, Chromatic Shower etc) Is this normal?
Bah just figured it out. I wasn't putting the numbers behind the spell names.
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Unread 08-24-2013, 02:19 PM  
Yerboguy
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Any idea why Illusionists' Prismatic Chaos doesn't show up? It is definitely in the default maintained window but not in yours? Others that don't show are any sort of DoTs it seems (Nightmare, Chromatic Shower etc) Is this normal?
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Unread 07-17-2013, 06:17 AM  
Katttara
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I followed instructions exactly as written here on this page to install this feature of drums. I used the show command in game, as told here. Nothing happens. I also have eq2maps installed. How do I get this to work?

Thanks in advance.
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Unread 06-07-2013, 12:35 AM  
Drumstix42
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Quote:
Originally posted by zaathaan
Seems not to work in french language. Each time the CA/spell name has an accent, it is not recognized in the spell timer window. For example Rouleau de sang IX is recognized, Pandémie VIII is not !
Indeed, non-English simply won't work with mods like this. Exact text matching isn't support for non-English characters in the UI. We've tried to get that changed for years, but no luck.
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Unread 06-06-2013, 11:01 AM  
zaathaan
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Seems not to work in french language. Each time the CA/spell name has an accent, it is not recognized in the spell timer window. For example Rouleau de sang IX is recognized, Pandémie VIII is not !
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Unread 05-06-2013, 05:22 PM  
Drumstix42
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Updated.
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Unread 05-04-2013, 03:46 AM  
battosa
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Quote:
Originally posted by Drumstix42
Will get this in on the next update round (should be in a day or so)
thanks ^^
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Unread 05-04-2013, 12:20 AM  
Drumstix42
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Quote:
Originally posted by battosa
when will we see an updated version of the stand alone version of the spell timer ? ^^

need the stack counter ^^
Will get this in on the next update round (should be in a day or so)
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Unread 05-03-2013, 11:45 AM  
battosa
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when will we see an updated version of the stand alone version of the spell timer ? ^^

need the stack counter ^^
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Unread 12-16-2012, 06:28 PM  
feldon30
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Quote:
Originally posted by Drumstix42
Did you already have a eq2ui_custom.xml? Gotta make sure it's setup correctly, or use the one from the zip.

All the files & subfolder in the zip must exist in your custom UI folder.
I added the line <include>DrumsUI_custom_includes.xml</include> to my eq2ui_custom.xml and extracted the files into my \UI\EQ2Map\ folder.
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Unread 12-16-2012, 06:00 PM  
Drumstix42
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Quote:
Originally posted by feldon30
Wish I could get this to work. I just get the EQ2Map POI window and no matter what I type in Name or Description, when I hit OK, nothing gets added to the Spell Timer Settings window.

I just installed this for the first time by the way, and didn't install anything afterwards.
Did you already have a eq2ui_custom.xml? Gotta make sure it's setup correctly, or use the one from the zip.

All the files & subfolder in the zip must exist in your custom UI folder.
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Unread 12-16-2012, 01:06 PM  
feldon30
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Wish I could get this to work. I just get the EQ2Map POI window and no matter what I type in Name or Description, when I hit OK, nothing gets added to the Spell Timer Settings window.

I just installed this for the first time by the way, and didn't install anything afterwards.

Last edited by feldon30 : 12-16-2012 at 01:18 PM.
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Unread 11-29-2012, 05:06 PM  
Drumstix42
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Quote:
Originally posted by battosa
you just have to copy the name has it appear when you create a macro directly from the spell , even if you see some square where accent ( é, ê è , etc ) should be, it will work

the important thing to know is that when a spell have a number , you need to had one ( even two sometimes ) space after the name ( for example : "Ancestral Shroud VII " )

now a question :

do you plan to add the build charge counter in your mod ?
Stacks will be added. They're on my Updater currently.
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Unread 11-29-2012, 09:01 AM  
battosa
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you just have to copy the name has it appear when you create a macro directly from the spell , even if you see some square where accent ( é, ê è , etc ) should be, it will work

the important thing to know is that when a spell have a number , you need to had one ( even two sometimes ) space after the name ( for example : "Ancestral Shroud VII " )

now a question :

do you plan to add the build charge counter in your mod ?

Last edited by battosa : 11-29-2012 at 09:02 AM.
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Unread 04-06-2012, 03:52 AM  
sasisuse
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Quote:
Originally posted by Drumstix42
Unfortunately there is no way to use Spell ID's in this mod, and I don't believe there is any way to support non-US characters in the code, due to limitations in the game UI engine.
Thank you for teaching.
I was suffering so much helpful in the US server, even though it is displayed, would I doing wrong. Thank you.
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