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Unread 10-14-2010, 12:33 PM  
Michirure
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 4
Uploads: 0
hello, I wanted to switch from Profit to Darq, downloaded the files to
the UI folder (...\Everquest II\UI\DarqUI), set the eq2.ini to
cl_ui_skinname DarqUI
cl_ui_subdir UI/

but my UI remains Profit. There is no subfolder in the DarqUI folder. To install a custom UI is easy enough and I have no clue what I could have done wrong. Any suggestions?
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Unread 10-13-2010, 08:28 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Post Re: no chanter love

just2stoned, choose Illusionist from the class dropdown menu and press the "Populate" button. You'll get five preset spell choices for your Illusionist. Although Mana Flow isn't in the first five choices, if you will right-click one of the spell names you'll get a pop-up menu that has several spell choices including Mana Flow. Click Mana Flow and it will replace the spell on that line.

Also just a note, you don't have to be content with the preset spell choices. If you don't see a spell that you want to use, just manually type it into the Spell Name cell and optionally choose an icon for it.


Quote:
Originally posted by just2stoned
I've been trying to figure out your group and raid windows. It doesn't work as it is at the moment but one thing I'm noticing is that mana flow is nowhere to be found. That is pretty much the ONLY spell I want/need on my click to cast bar. I tried right clicking and looking for it but it doesn't exist. Where or how can I add mana flow to your UI? I'm sure Illy's are wondering the same thing cause they don't have it either.
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Unread 10-13-2010, 06:12 PM  
just2stoned
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 2
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no chanter love

I've been trying to figure out your group and raid windows. It doesn't work as it is at the moment but one thing I'm noticing is that mana flow is nowhere to be found. That is pretty much the ONLY spell I want/need on my click to cast bar. I tried right clicking and looking for it but it doesn't exist. Where or how can I add mana flow to your UI? I'm sure Illy's are wondering the same thing cause they don't have it either.
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Unread 10-13-2010, 11:18 AM  
Darqwood
A Griffon
 
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Forum posts: 850
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Exur, for the moment the Group and Raid automatic targeting will not operate in Battlegrounds. This is either A) a bug that will be reverted by SOE, or B) working as intended, which means I'll have to change the targeting code to match whatever they have done. The issue has been reported, so we'll have to see what the developers do with it.

In the meantime, if your targeted commands are working correctly on the live servers, you have the correct files. For anyone who still has bugged targeting on live servers, go to the updater and forcibly re-download the Group and Raid windows which have a temporary patch until we hear more from development.


Quote:
Originally posted by Exur
Recent update broke 2.0.. Just upgraded to 2.1, which fixed alot of my issues. But 2.1 doesn't look like it works in Battlegrounds. It doesn't recognize the server.name formate. Anyone else seeing this? 2.0 worked in Battlegrounds, so just wondering if this was something others were seeing and/or being addressed.

Thanks!
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Unread 10-13-2010, 10:16 AM  
Exur
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 6
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Recent update broke 2.0.. Just upgraded to 2.1, which fixed alot of my issues. But 2.1 doesn't look like it works in Battlegrounds. It doesn't recognize the server.name formate. Anyone else seeing this? 2.0 worked in Battlegrounds, so just wondering if this was something others were seeing and/or being addressed.

Thanks!
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Unread 10-06-2010, 12:09 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Dechau, you can find images of the Raid window at this page:

http://www.eq2interface.com/download...CureCheck.html

The internals of the window have changed since that version, but the appearance is the same. As for the image resolution of the UI pieces shown on this page, some of them were reduced a bit to fit into the composite image but most are full size. I believe I reduced the screenshots of the Window Utility to 50%.



Quote:
Originally posted by Dechau
Just looking, is there a chance you will add a picture of your UI when raiding ?

Also, what Resolution are you using ?

Thanks
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Unread 10-06-2010, 10:00 AM  
Dechau
A Griffon
 
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Server: Splitpaw
Forum posts: 151
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Just looking, is there a chance you will add a picture of your UI when raiding ?

Also, what Resolution are you using ?

Thanks
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Unread 09-29-2010, 03:20 PM  
Darqwood
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Post Re: Bigger Option?

Hi Yonge, actually I'm a big fan of the default UI so most of my mods try to look and feel like default pieces. Having said that, a larger group window has been one of the most requested features. The next version of the updater has some code to let you choose from different versions of the same file, and the different size group windows would be a perfect example. Ideally, I wish SOE would give us a scaling factor for each window (a bit like the way toolbars work now), but until then writing multiple versions of the same file is fairly tedious.


Quote:
Originally posted by Yonge
First things first, Thankyou for making mods without people like yourself we would all be stuck with that horrible default UI!

Now for my question. Is there a version of your group window that is perhaps a big larger? I love the group window with the 5 spell macros on and these are really useful when playing a healer. However at times the icons are a little small to hit when you are "in the thick of it" I'd just like a perhaps bigger version 50-100% not sure how practical this would be. Most likely I think 50% increase would be plenty.

Again thanks for your mods and if this isn't possible I understand I do not know how complicated it would really be to do.

Regards
Yonge.
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Unread 09-27-2010, 04:50 PM  
jnewton
A Sea Turtle

Forum posts: 30
File comments: 10
Uploads: 0
Darq,

Well, everything has cleared up. There must be a cache somewhere that was holding the configuration. I've never encountered this 'feature' before. A bit unnerving to say the least.

While your UI doesn't meet my current needs, it is still pretty cool and I'll be keeping an eye on it. While I'm using DrumsUI, I've added a number of other folk's modules/plug-ins to customize the UI to my needs.

The Utility idea is pretty darn cool and has a tremendous amount of potential. I suspect that it could be developed as a general purpose UI management tool.

Keep up the good work.
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Unread 09-27-2010, 12:43 PM  
eqmavic
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 4
File comments: 3
Uploads: 0
I figured this out, obviously I can't read. Thanks Darq for your work!

Last edited by eqmavic : 09-27-2010 at 01:33 PM.
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Unread 09-26-2010, 12:47 PM  
Yonge
A Coastal Crab
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 1
Bigger Option?

First things first, Thankyou for making mods without people like yourself we would all be stuck with that horrible default UI!

Now for my question. Is there a version of your group window that is perhaps a big larger? I love the group window with the 5 spell macros on and these are really useful when playing a healer. However at times the icons are a little small to hit when you are "in the thick of it" I'd just like a perhaps bigger version 50-100% not sure how practical this would be. Most likely I think 50% increase would be plenty.

Again thanks for your mods and if this isn't possible I understand I do not know how complicated it would really be to do.

Regards
Yonge.
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Unread 09-26-2010, 11:39 AM  
jnewton
A Sea Turtle

Forum posts: 30
File comments: 10
Uploads: 0
Thank you Darq. This is what I figured. There must be some sort of cache that is holding the profile and/or files. I'll log into the game in a bit and see what happens. If there is a cache, it should have expired by now. Definitely some strange behavior. Given the shear size and the complexity of the game, I'm surprised that there are not more 'strange incidents'. I'll post my results later today or tomorrow after I get in game.

Again, thank you for the response.


Quote:
Originally posted by Darqwood
jnewton, the DarqUI application only operates on files inside the UI directory that you choose, and the Make Default button sets the skinname line in the eq2.ini file for folks who don't want to bother with Notepad. There's really no "magic" going on that would cause my interface files to be chosen in preference over another. I think if you will log in and out a couple of times without changing any more of the lines in eq2.ini, you'll find that the listed interface will load up just fine for you.
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Unread 09-26-2010, 12:36 AM  
Darqwood
A Griffon
 
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Forum posts: 850
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Uploads: 9
jehcan, thanks for your comments. One of the features of the experience bar is choosing stat pages based on which XP bar you're displaying. It would take a good bit of re-writing to display multiple bars. But I do like your idea about making your own stat pages. In fact, the original idea for the DarqUI group and raid windows was to drag-and-drop icons out of a spellbook, but the amount of programming involved was more than I had time for. I'll take another look at the idea for the XP bar. It's certainly worth considering.


Regarding the help file, I'm trying to get all of the necessary help text into the application itself. Just about every control you can mouse over has context-sensitive help text right inside the application window. I went to a lot of trouble to write complete help files for earlier versions of the UI pieces, but it turns out most folks weren't interested in reading them. I can help with anything that's giving you trouble if you want to post your question in this thread.


Quote:
Originally posted by jehcan
I kind of like the new exp bar. I was just wandering if it is possible to have another exp bar showing, I like having my regular exp and AA exp being shown at the same time. Also is it possible to have a window that shows coins or even a window that you can custom make show what you want.

On another note, are you going to maybe make a help file on how to configure some things?

Last edited by Darqwood : 09-26-2010 at 12:41 AM.
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Unread 09-26-2010, 12:17 AM  
Darqwood
A Griffon
 
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Interface Author - Click to view interfaces

Forum posts: 850
File comments: 920
Uploads: 9
jnewton, the DarqUI application only operates on files inside the UI directory that you choose, and the Make Default button sets the skinname line in the eq2.ini file for folks who don't want to bother with Notepad. There's really no "magic" going on that would cause my interface files to be chosen in preference over another. I think if you will log in and out a couple of times without changing any more of the lines in eq2.ini, you'll find that the listed interface will load up just fine for you.


Quote:
Originally posted by jnewton
Thanks Darq, here you go.

cl_ui_skinname DrumsUI

cl_ui_subdir UI/

# Below you find some additional options that cannot be set via the ingame menu.
# Just add or remove a "#" in front of the setting which you want to activate/deactivate

# Enable Anti-Aliasing support (enable here, then set via your graphics card driver)
r_aa_blit 1

# Allow the possibility to have chat channels in more than one tab/window
chat_allowduplicatechannels 1

#To force EQ2 to listen to your custom cl_screenwidth and cl_screenheight parameters
#cl_validate_resolution false

#EQ2 automatically reduces texture quality if your system's memory is used up, resulting in washed out icons and character graphics, for example. With this command you can disable that behavior. Would be better to just get more memory though, it's cheap these days.
#disable_auto_low_mem_mode 1
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Unread 09-25-2010, 10:30 PM  
jnewton
A Sea Turtle

Forum posts: 30
File comments: 10
Uploads: 0
Thanks Darq, here you go.

cl_ui_skinname DrumsUI

cl_ui_subdir UI/

# Below you find some additional options that cannot be set via the ingame menu.
# Just add or remove a "#" in front of the setting which you want to activate/deactivate

# Enable Anti-Aliasing support (enable here, then set via your graphics card driver)
r_aa_blit 1

# Allow the possibility to have chat channels in more than one tab/window
chat_allowduplicatechannels 1

#To force EQ2 to listen to your custom cl_screenwidth and cl_screenheight parameters
#cl_validate_resolution false

#EQ2 automatically reduces texture quality if your system's memory is used up, resulting in washed out icons and character graphics, for example. With this command you can disable that behavior. Would be better to just get more memory though, it's cheap these days.
#disable_auto_low_mem_mode 1
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