Well I was sitting at home looking for something creative to do and I thought what the heck let's do a Player window piece. Obviously, I again used Himay's graphic pieces. (Got to love them, thanks Himay. Although doesn't it give the interface more of a scifi look than fantasy?)
Let's see what did I include?
Well of course all the standard things, like the Health and Power bars.
For the amount I gave you a choice of either the current amount or current percent of Health and Power. By clicking on the number it'll change back and forth. (If you want to see both at the same time... well I didn't do that.
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It comes with the concentration bubbles and the click to cure. At least I'm fairly sure it works. I can't really test is cause I don't play a character that can use it. So let me know.
And just cause I wanted it, the name shows both your character's first and last names.
It also has the combat and PVP icons. I tested the combat one and it works fine but I don't do pvp. So again that's something I couldn't test.
And finally you can't resize this piece. I couldn't get many of the elements to move right, so to heck with it.
Like with many of these pieces the UIBuilder changes things. It adds slashes where they shouldn't be and removes carriage returns that are needed. That's why many people are having trouble with the combat and pvp icons not showing. At this point I look at every piece I do, both before and after it goes though the UIBuilder. (Boy do they need a new version.)
1.1
The reason for the update is I found the Player/Target/ImpliedTarget windows just took up to much of my screen. So this is what I came up with to make it smaller. Everything still works the same, although I did get rid of the last name. Oh, and I figured out how to get it to resize horizontally.
1.2
For those who have downloaded my full interface there are only a few changes, and for those who haven't well there are just a few more.
First, per request I have added the last name back into the player window. But there is a difference, now I have it only show the last name if you have one, other wise it centers just your first name. To do this I had to add another xml file that has to be put in your custom ui folder along with the eq2ui_mainhud_player.xml file. That file is the eq2ui_hud_zoning.xml.
While I still have the ability to click on the health and power number to change it to a percent, I've added where you can point at the health and power bars and it will display the max health and max power number.
Finally I have added a spot for Cursed effects and a click to cure. With the addition of a new spot I decided to change the graphic from a bunch of boxes to just one long one to save on space. I also added the ghost images for the effects so it isn't just one big empty box. I guess it was SoRi who came up with the idea first for the ghost images, so thanks.
1.3
Well really just a small change. I've desided to change the progress bar graphic a bit. So I'm updating all my ui pieces to the new look. Also with the latest update I was able to get the Last name choice to work with out the zoning file. And the CtC should support the Mage Arcane Cure.
1.31
A rather minor update. At Veskandar's request I added potions to the C2C. I don't know if this works because I stole...huh, copied...huh, was inspired by Himay's Player window.
As you all should know I've been "inspired" by Himay's work for some time now and it is what most of what I've done is based on. So thanks again Himay.
1.4
The potions on C2C has become a rather large bone of contention, so I think I have come up with a solution. Introducing the Effects Potions assignment custom screen. The big problem is that there are 90 different potions for curing detrimental effects and all the C2Cs that I have seen only assign 5 per effect. This is why C2C potions don't work for everyone. So I created this new window. I have tested it about as much as I'm willing to. I didn't buy all 90 potions to test them, so if you find one that doesn't work PM me.
To install the new window you have to edit your eq2ui_custom.xml and add the line:
<include>eq2ui_custom_effectspotions.xml</include>
in your custom ui directory. To open the window you can create a macro button with the command:
/show_window Custom.EffectsPotions
This window is constructed to work with my Player window. There are several commands that are in my Player window that if they are not there this window will not work. So you can't just grab the Effects Potions window and have it work with any old Player window with C2C. Speaking of the Player window, the effects icons show a tool tip that displays the currently assigned cure effect. By default the Priest Cure is the only thing assigned to the effects buttons. Also the C2C button only becomes active when you have a detrimental effect on you so you can't accidentally burn a potion.
Until there is a way to save custom settings, the windows reset when you log in. I know there are other spells and things that can cure detrimental effects and I would be willing to add them to the list just send me the name of the spell or item.
I also added an AFK toggle to the Player window. Just click on the space under the concentration indicators.
ps. I am using the VanGurK skin so if your not then the Effects Potions window will look a bit different for you.
1.5
I'm not sure this change deserves a .1 upgrade as all I did was add the words Mentor Level and the level when you mouse over your character name. It only shows up if your Mentored. I did it that way because I didn't want my screen cluttered with information that already shows up on the experience window. But they added it to the base player window, so I added it to just cover all the bases.
1.51
This update is a bug fix for the AFK toggle. Thanks Tooplex for pointing it out.
1.52
I added the Conjuror cure elemental to the Effects Potions window and fixed the label text.