Changelog 2.2.2-> 2.3:
+ LU22 compatible
* FIXED: Chat window text scrolls outside of window when without tabs and "frame and titlebar" is selected
* FIXED: EQ2MAP waypoint indicator icon does not show up on the map.
* FIXED: "Find" button in Store to Market window doesn't work (I think).
* FIXED: Quest Journal Helper and bottom stats bar have placement/sizing issues when changing the window resolution
* FIXED: Target window didn't show target effects when using con version 1.
- removed socials button from chat window
+ Chat window scrollbar once again auto-hides
+ Added buy quantity/buy stack options to the market window.
+ Added my class/level" button to the market window (based on Valdacil's Market Window). This will set your class, your current level as max level and a min level 10 levels below that. Minor issue: The minimum value is currently set as a floating point value and you'll have to delete it all before you can enter another value.
+ Added dropdown fields with preset searches (originally based on Valdacil's Market Window). You can edit _market_favorites1.xml to _market_favorites3.xml to add your own presets. See files 2 and 3 for the full syntax. If you come up with some additional presets that you think might be useful for others, please share them for inclusion in a future release.
+ Added dropdown for the last previous searches (based on Mother's Previous Searches Add-On for Valdacil's Market Window)
* slightly reduced vertical spacing in maintained window
+ Added optional right aligned maintained window. For performance reasons this isn't selectable in game. You need to extract eq2ui_mainhud_maintained right.zip in your ProfitUI directory to use it. You can revert back by extracting eq2ui_mainhud_maintained left.zip.
- removed unequip functionality from panic button because LU22 made this meaningless. The button remains with yell and sprint functionality (I'll probably completely remove it in the future).
* updated included Milquetowst Info Center to version 060413
- removed eq2ui_loginscene.xml from the archive. Best remove this file from your ProfitUI directory if you are upgrading from v2.2.x.
Changelog 2.2 -> 2.2.2 :
see Spiricore's post at the top
Changelog 2.1.1 -> 2.2 :
Misc
+ LU21 compatible
+ made fully compatible with 1024x768 resolutions and higher
+ new default ui_settings for 1024x768
* updated default ui_settings for 1280x1024
+ added default ui_settings for 1280x1024 with chat window tabs and bag locations already set up (choose 1280x1024-c&b for this one)
Zoning screen
+ added mini Intro-screen (after character creation) to complement mini-zoning screen (fixes the black screen during intro bug)
Hotbars
Changed behaviour for "frame & titlebar" settings:
none: no bank select arrows shown, no shortcut keys shown
frame only: no bank select arrows shown, visibility of shortcut keys controllable via frame opacity settings
frame and titlebar: bank select arrows shown when mousing over, visibility of shortcut keys controllable via frame opacity settings
Chat window
+ yet another new chatwindow, this time with:
* scroll bar at the right side, shown only when mousing over
* reduced distance between the tabs even more to save space
* changed behaviour for "frame & titlebar" as follows:
none: no frame, no chat input possible
frame only: frame, no chat input possible
frame and titlebar: chat input possible, must have tabs. if you want to use this without tabs, change frame and backdrop to the minimum or it will look ugly.
Start button bar
+ size of Startbutton reduced
+ new button for opening the new Zone Lockout Timers window
+ panic button can be disabled by setting "frame and title" to "none"
* fixed shadow buttons to be clickable again
Pet window
+ new button to send pet in to attack, guard itself and you (useful after calling the pet back)
+ dismiss pet button moved to titlebar, visible only on mouse-over
Tradeskill window
+ Cancel button added to prepare pane when in non-expanded mode
* fixed titlebar being to small
Experience bar
* fixed display of guild members online to show 0 when unguilded
Target window
+ Target window expands automatically when selecting the larger icon size via the frame and titlebar setting
Inventory window
+ optional mini inventory window included, based on
Geniva's Smaller Invetory with only minor modifications.
To install, extract the included _eq2ui_inventory_inventory_small.zip in your ProfitUI directory. For uninstalling, simply delete the eq2ui_inventory_inventory.xml
Milquetowst InfoCenter
+ updated to Milquetowst's release 060325
Changelog 2.1 -> 2.1.1 :
* fixed hotbar resizing problem
* fixed some window placement issues
* fixed some elements not showing up in target and compass windows
* includes new default ui_settings file (1280x1024)
+ added "frame and title" option for target, implied target and effects window increasing the spell effects icon size by a fixed amount
+ added correct tooltips to some start bar buttons
+ re-added depechenodes advanced hotbar slider
Changelog (more or less complete) over ProfitUI 1.8f:
ProfitUI Control Center
+ New window to control several settings. I plan on expanding this. Currently there:
+ Open/close the player window (saves), bottom bar (doesn't save) and the ingame web browser. you can also open the society and the character window. Both are non-functional at the moment (although the society window still worked a few days ago).
+ Seemlessly scale the effects icons on both the target window and/or the maintained effects window. You'll have to adjust the window sizes yourself if necessary, I felt it might obstruct too much screen space to have them expand automatically.
+ Scale the hotbar icons (works one hotbar at a time). Multiple functions to perfectly scale the hotbars. The window size will autmatically snap to its smallest possible size if you resize the window. Upscaling is done automatically.
+ Allows to hide the hotbar icons to easily move the hotbars (hit F10 to see them)
+ Change and see the language you are currently speaking in game
Theme
+ Chop's silver theme added as the default theme
Hotbars
+ New design: bank switching arrows are to the left but inside of the hotbar.
+ Window size reduced to the minimum
* Visibility of keyboard shortcut keys increased
- 50% sized hotbars removed since this is not really needed with the new scaling system via the control center
Start button
+ buttons were added to open Milquetowst InfoCenter and the ProfitUI Control Center
- number of complex shader settings reduced to: off - medium - maximum
+ Panic button was added: Will /yell, start sprinting and unequip all your items
InfoCenter
+ Milquetowst InfoCenter v060317 integrated with the UI (open via button on start bar). Please refer to
Milquetowst's thread for updates or comments on elements of that window.
Quest journal
* some fixes to the collections tab
- Lore, Heritage and Writ tabs were removed. Please refer to Milquetowst InfoCenter for much more comprehensive and up to date information.
Target window
+ If the selected target is another player, clicking on the target's name will inspect that player.
Implied target window
+ Clicking the implied target's name will make the implied target the current target (technically it /assists the current target)
Tradeskill Window
+ The tradeskill window is optionall expandable to show the recipes while crafting. Click the little icon on the title bar for this.
+ A power bar has been added to the tradeskill window
+ Most of the tradeskill window can be made transparent so you can see the tradeskill device through it
Experience window
+ Different stats bars selectable via window settings, "Frame and title"
* none: bar currently showing only run speed and status
* frame only: bar showing all experience types, vitality and debt as well as guild level and guild members online
* frame and titlebar: xp bar from above + stats bar as rollover effect
+ Achievement XP display plus available/total points
Player bar
+ Clicking the effects icons will launch the appropriate single cure spell if your toon has such a spell.
+ Auto attack indicator added (flashing sword icon)
+ Ranged auto attack indicator added (flashing bow icon - there's an issue with this, as it will actually flash both sword and bow)
Group Window
+ Clicking the effects icons will launch the appropriate single cure spell if your toon has such a spell.
+ Clicking on a group members name will /assist
+ Clicking the number besides your name will have you stop autofollowing (in case you did) and uses the /followme emote.
= in case you didn't know: clicking on the number besides a group members name will autofollow that person
+ hovering above the right side of a group members health bar will show an [x] icon to kick that member.
* the icon to leave the group besides your name was changed to only show on hovering over it as well.
- none of the above affects the alternative group window layouts
Pet window
* Buttons on pet window rearranged
Bottom bar
* Most stats that were formerly on the experience bar were moved to the bottom bar
+ Mitigation % was added
+ Tooltips were added, useful to see your avoidance details
* The bar should be compatible with resolutions of 1024*768 and upwards
Chat window
+ New chat window
+ Button to open the socials window added to top left corner (autohides)
Socials window
+ Added the socials window from ThorUI with a number of changes - this was mainly done for the great sorting of emotes done there. I added (V) for voice emotes and rearranged some of them. The quick-chat tab was left in, although I find it rather useless. Comments?
Zoning screen
+ New mini zoning screen added, not covering your UI and allowing you to chat while you zone
Scaling
* Overall all UI windows should scale better in different resolutions. Even without a ui_settings file most windows should be well placed regardless of resolution (the only windows that don't obey yet are the compass and related windows)