Quote:
Originally posted by michsageman242
I think I know what you are seeing. This mode attempts to cast all known counters for a particular effect regardless of class. In doing so you will get an in game error stating "spell not found" for the spells that correspond to a different class. This makes it easier for install since you do not have to program anything. If you want to remove those spells to get rid of the error for your class you can go in and edit the file. Do a search for useability and delete any lines that are not of the templar type. The mod works to counter effects for that class so it isn't neccessary for it to work properly but it would remove the error messages you get when using. I have not included the grp counters yet but I am planning on doing so soon. I am going to add a button specifically for grp counters. Wont be for a bit though as I am taking a two week vacation here soon, but it is planned for the next SageUI update.
Sage
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Thanks for reply
Some spam message makes no problem at all...
I can not remember all problem of previous version..
I checked this version only one point..
useability Greater Restoration ; useability Cure Noxious
this code used for cure noxious...
but templa has Grester Restoration at 46 level.
so when i clicked noxious button, Greater Restoration is activated..first..
and .. this spell is healing spell.. not cure spell..
I like to use this mod.. because this mod is what I really want..
at first I tried to fix it, myself...
I can handle the problem..
but.. other problems.. i can not remember now.. are too difficult for me..
I think other porblems are associated to skill match.. wrong spell activation..
this mod is fantastic.. if only to matched exact skill name..
maybe.. that is problem.. noone can know all cure spell of 24 charcter's skill..
this mod be tested for 24 character, at least.. some man has problem.. others has no problem at all..
for Templa.. this mod has problem yet..
once again, plz forgive my shortness of english..