The major thing about this mod is the click to cast x 2. If you click on any of the effect icons (noxious, elemental, arcane, trauma) it will cast the cure spell if you have it. You can also easily change the spell it casts based off your subclass and level.
The 2nd click to cast is in the character level. You can specify any spell based off subclass and level to cast on that group member when you click there. My inquisitor uses the single target buff, my necromancer casts dark heart. Anything you want it to cast, you can specify.
There is an archetype icon next to the level icon. It will show if they are priest, fighter, mage, scout. You can also click on this to auto follow them.
And then the F2-F6 icons double as an assist icon. You will target thier target if you click on this.
This mod is laid out vertically and stretches horizontaly.
Click to cast is very easy to set up. You will find 2 new folders in your UI.
Cure_Group and
Spells.
In these 2 folders there are a bunch of xml files with the name of each sub class. We'll use the spells folder as an example (this is where you click on the level icon). Right click on your subclass file and hit edit. This will bring up the notepad. You will see the following.
Code:
<Data Name="Spell"
1="useability Name of Spell"
2="useability Name of Spell"
3="useability Name of Spell"
4="useability Name of Spell"
5="useability Name of Spell"
6="useability Name of Spell"
7="useability Name of Spell"
8="useability Name of Spell"
The number is the level, replace
Name of Spell with the name of your spell. So if at level 8 you get an upgrade, put the name of the upgrade, when you are level 8 you will start to cast your upgrade instead.
Now the 2nd folder is the Cure_group folder. The files look very much the same. There are 4 types of cure, Noxious, Arcane, Elemental, Trauma. This code looks like this. . .
Code:
<Data Name="Noxious"
1="useability Cure Noxious"
2="useability Cure Noxious"
/>
<Data Name="Trauma"
1="useability Cure Trauma"
2="useability Cure Trauma"
/>
<Data Name="Elemental"
1="useability Cure Elemental"
2="useability Cure Elemental"
/>
<Data Name="Arcane"
1="useability Cure Arcane"
2="useability Cure Arcane"
If your cure spell is different, just change the name.
If you have any questions or comments, post in the below forum.
http://www.eq2interface.com/forums/s...ead.php?t=5523
Version History
19.021206 - Fixed bars not working if you did not have my or mother's player window loaded. Now Auto Updates the icons.
19.021106 - Initial Release
Credits
Mother, using her fill style, love it!