Use this to make random numbers for you mod. 
I reliably tested up to MAX of 99999.
Since the numbers are based on BytesPerSecond, it is possible different computer on a different network could have less distrubited numbers generated

This is a basic working example of one use. I had this as an include in another mod with modifications.


Use the Excel worksheet to calculate the probability of each number in your range. The worksheet is lock so only the cells GREEN FILLED CELLS FOR MIN AND MAX Number for Range: A2 and B2 
should be selectable

ONLY CHANGE THE GREEN FILLED CELLS FOR MIN AND MAX Number for Range. The rest will automatically change. The MIN MUST be less or equal to MAX. If it is equal, it is the only number thta will be created.



Brief Explanation of the Relationship Between Ranges and Probability in this Addon:
	Powers of 10 is 10^n power where n is a rational positive whole number. 10^0=1, 10^1=10, 10^2=100, 10^3=1000, 10^4=10000...
	Range is (Max-Min)+1. The +1 is needed to allow the MAX number to actually be in the range of final numbers.
	Factors of powers of 10 will have perfectly equal probability. Good ranges are 1,2,5,10,20,25,50,... as they are factors of powers of 10 e.g. 10/2 = 5 and 100/25 = 4.
	Where 10^n is larger than the range, if 10^n/range has a remainder like would happen with range of 3 (10/3=3 and remainder of 1) the probability with skew to certain numbers a little bit
			
Examples of Perfectly Even Distribution MIN/MAX ranges:
	0-19 or 33-52 (range of 20 numbers; 19-0+1=20, 52-33+1=20) gives a perfect 1 out of 20 chance for each number allowed in the range to be the generated number.
	0-9 or 5-14 or 33-42(range of 10 numbers; 9-0+1=10, 14-5+1=10, 42-33+1=10) gives a perfect 1 out of 10 chance for each number allowed in the range to be the generated number.
	0-4 or 1-5 or 2-6...(range of 5 numbers; 4-0+1=5, 5-1+1=5, 6-2+1=5...)gives a perfect 1 out of 5 chance for each number allowed in the range to be the generated number.
	0-1 or 3-4 or 73-74 (range of 2 numbers; 1-0+1=2; 4-3+1=2; 74-73+1=2) gives a perfect 1 out of 2 chance for each number allowed in the range to be the generated number.
			
			
Anything not a factor of 10^n will have certain numbers that have I higher or lower chance of being generated. You can use those to help have a certain outcome happen more or less frequently
You can use this as well as adding blank commands or multiple numbers point to the same command