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HEROIC OPPORTUNITY NOTES

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If you're part of a group that's not taking advantage of heroic opportunities, you're functioning at significantly less than your full potential. If you're soloing without taking advantage of heroic opportunities, you're an idiot. It's that simple. :)

GENERAL INFO:

Heroic opportunites (HOs) are two-step processes. First, group members participate in a "starter chain" by casting spells or using abilities with icons as indicated on the HO wheel. Once completed, the starter chain triggers the actual HO, which is completed in the same way.

The class which begins the starter chain determines which classes can continue it; similarly, the classes which participate in the chain determine which heroic opportunities might appear. For example, if a fighter begins a starter chain, any class may continue it; however, if a priest begins one, only a priest or a scout may continue it. Similarly, if a mage completes a two-class starter chain begun by a fighter, the HO most likely to appear will be "Scholar's Insight," but if a scout completes it, the HO most likely to appear will be "Luck's Bite."

The possible starter chain sequences are as follows:

    Fighter -> Fighter (1-class HO)
    Fighter -> Mage (2-class HO)
    Fighter -> Priest (2-class HO)
    Fighter -> Priest -> Mage (3-class HO)
    Fighter -> Scout (2-class HO)

    Mage -> Mage (1-class HO)
    Mage -> Priest (2-class HO)
    Mage -> Scout (2-class HO)

    Priest -> Priest (1-class HO)
    Priest -> Scout (2-class HO)

    Scout -> Fighter -> Mage (3-class HO)
    Scout -> Fighter -> Priest (3-class HO)
    Scout -> Fighter -> Priest -> Mage (4-class HO)
    Scout -> Priest -> Mage (3-class HO)
    Scout -> Scout (1-class HO)

It is important to note that the only four-class HO and all but one of the three-class HOs are started by scouts. So if you have a scout in your party, you should probably let him begin the HO starter chains; if you don't have a scout, you should let your fighter do it.

Once a starter chain is completed and an HO appears, a scout (and only a scout) has the option to "flip" it to another (randomly-determined) HO in the same set. This can be handy if you want a specific HO, but another one in the set is triggered instead.

KEY:

Fighter icons are BLUE: Shield (starter), Arm, Boot, Fist, Horn, Sword
Mage icons are RED: Gem (starter), Flame, Lightning, Star
Priest icons are YELLOW: Stones (starter), Chalice, Eye, Hammer, Moon
Scout icons are GREEN: Lock (starter), Cloak, Coin, Dagger, Mask
 

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SINGLE-CLASS HEROIC OPPORTUNITIES

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Fighter starts -> Fighter (Sword)

   C - "Sky Cleave" - single: (Horn)
      = extra slashing attack
   U - "Crushing Anvil" - single: (Horn)
      = AoE crushing DD
   R - "Hero's Armor" - single: (Horn)
      = armor class buff
	
Mage starts -> Mage (Lightning)

   C - "Arcane Fury" - single: (Lightning)
      = magic DD
   U - "Arcane Storm" - single: (Star)
      = AoE magic DD
   R - "Arcane Enlightenment" - single: (Flame)
      = power restoration and regen
	
Priest starts -> Priest (Hammer)

   C - "Divine Judgement" - single: (Hammer)
      = divine DD
   U - "Inspiring Piety" - single: (Hammer)
      = priest knowledge buff and divine DD
   R - "Blessing of Faith" - single: (Chalice)
      = power restoration and regen
	
Scout starts -> Scout (Coin)

   C - "Swindler's Luck" - single: (Dagger)
      = accuracy buff
   U - "Ringing Blow" - single: (Dagger)
      = short-duration stun
   R - "Bravo's Dance" - single: (Dagger)
      = attack speed buff
	


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TWO-CLASS HEROIC OPPORTUNITIES

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Fighter starts -> Mage (Lightning)

   C - "Scholar's Insight" - ordered: (Horn) -> (Lightning)
      = mage knowlege buff and DD
   U - "Storm of Ancients" - unordered: (Horn) + (Lightning)
      = AoE magic DD
   R - "Arcane Aegis" - unordered: (Fist) + (Star)
      = buff to crushing and magic mitigation
   R - "Soldier's Insight" - ordered: (Flame) -> (Arm)
      = attack speed buff

Fighter starts -> Priest (Chalice)

   C - "Divine Blade" - ordered: (Hammer) -> (Sword)
      = divine DD
   U - "Crippling Shroud" - unordered: (Horn) + (Moon)
      = enemy attack speed debuff
   R - "Chalice of Life" - single: (Chalice)
      = group heal, ward and health regen
   R - "Divine Nobility" - unordered: (Chalice) + (Sword)
      = health regen for the priest's target

Fighter starts -> Scout (Coin)

   C - "Luck's Bite" - unordered: (Boot) + (Cloak)
      = piercing DD
   U - "Swindler's Gift" - ordered: (Cloak) -> (Arm)
      = group attack skills buff
   R - "Ardent Challenge" - unordered: (Dagger) + (Sword)
      = 10-point group STR and AGI buff
   R - "Raging Sword" - ordered: (Cloak) -> (Horn)
      = powerful slashing DD

Mage starts -> Priest (Hammer)

   C - "Suffocating Wrath" - unordered: (Hammer) + (Lightning)
      = AoE magic DoT
   U - "Arcane Chalice" - ordered: (Flame) -> (Chalice)
      = group heal and power regen
   R - "Ancient Crucible" - single: (Moon)
      = instant heal and health/power regen
   R - "Celestial Bloom" - unordered: (Chalice) + (Lightning)
      = instant heal to the priest's target

Mage starts -> Scout (Coin)

   C - "Arcane Trickery" - unordered: (Dagger) + (Lightning)
      = magic DD and magic/piercing debuff
   U - "Trickster's Grasp" - ordered: (Flame) -> (Mask)
      = magic DoT
   R - "Rain (Shower?) of Daggers" - ordered: (Lightning) -> (Dagger)
      = proc buff (magic DD)
   R - "Resonating Cascade" - ordered: (Mask) -> (Dagger) -> (Lightning)
      = power regen

Priest starts -> Scout (Coin)

   C - "Piercing Faith" - unordered: (Cloak) + (Moon)
      = piercing DD and AGI debuff
   U - "Divine Trickery" - ordered: (Chalice) -> (Cloak)
      = divine DD and divine/piercing debuff
   R - "Faith's Bulwark" - ordered: (Chalice) -> (Coin)
      = armor buff
   R - "Fervent Quickening" - ordered: (Dagger) -> (Chalice)
      = power regen and 10-point defense buff
 


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THREE-CLASS HEROIC OPPORTUNITIES

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Fighter starts -> Priest (Hammer) -> Mage (Lightning)

   C - "Archaic Ruin" - ordered: (Eye) -> (Arm) -> (Flame)
      = magic DD and arcane/slashing debuff
   U - "Thunder Slash" - unordered: (Hammer) + (Lightning) + (Sword)
      = divine, magic, and slashing DD
   R - "Ancient Wrath" - ordered: (Flame) -> (Fist) -> (Hammer)
      = AoE long-duration stun and DD
   R - "Arcane Salvation" - unordered: (Chalice) + (Fist) + (Star)
      = group power restoration

Scout starts -> Fighter (Horn) -> Mage (Lightning)

   C - "Trinity Divide" - unordered: (Horn) + (Mask) + (Star)
      = AoE piercing DD
   U - "Soldier's Gambit" - unordered: (Dagger) + (Lightning) + (Sword)
      = magic DD
   R - "Ancient's Embrace" - ordered: (Lightning) -> (Cloak) -> (Arm)
      = group slashing damage shield
   R - "Grand Proclamation" - ordered: (Lighting) -> (Mask) -> (Arm)
      = group power pool buff

Scout starts -> Fighter (Boot) -> Priest (Chalice)

   C - "Verdant Trinity" - single: (Chalice)
      = group heal
   U - "Nature's Growth" - unordered: (Mask) + (Stones) + (Sword)
      = group health regen
   R - "Capricious Strike" - unordered: (Dagger) + (Hammer) + (Sword)
      = single-target DD
   R - "Shield of the Ancients" * - ordered: (Lightning) -> (Horn) -> (Moon)
      = group armor buff

Scout starts -> Priest (Chalice) -> Mage (Lightning)

   C - "Breaking Faith" - ordered: (Lightning) -> (Eye)
      = single-target divine DD
   U - "Archaic Shackle" - ordered: (Lightning) -> (Hammer) -> (Dagger)
      = AoE attack speed debuff
   R - "Crucible of Life" - ordered: (Lightning) -> (Coin) -> (Chalice)
      = complete heal (health/power)
   R - "Luminary Fate" * - ordered: (Sword) -> (Eye) -> (Fire)
      = power regen

* "Shield of the Ancients" and "Luminary Fate," though technically three-class heroic opportunities, actually require all four classes.




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FOUR-CLASS HEROIC OPPORTUNITIES

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Scout starts -> Fighter (Horn) -> Priest (Moon) -> Mage (Fire)

   C - "Strength in Unity" - unordered: (Arm) + (Chalice)
      = 10-point group STR, WIS, INT and AGI buff
   U - "Ancient Demise" - ordered: (Boot) -> (Coin) -> (Lightning) -> (Hammer)
      = AoE crushing DD
   R - "Past's Awakening" - ordered: (Fist) -> (Star) -> (Cloak)
      = magic DD and group complete heal
   R - "Tears of Luclin" - unordered: (Boot) + (Dagger) + (Lightning)
      = powerful magic DD

