The updater now will start push updates from "ProfitUI Maintained" since June 2009. "ProfitUI Maintained" is a function enhancement add-on package for ProfitUI Reborn, which it provides functional enhancement upgrades and future Game Update compatible patches.

ProfitUI Reborn - Changelog

Aug 25, 2011 - GU# 61

- Login Scene - Updated to show correct graphics.
- Bottom Bar - Adjusted spacing and naming for new data elements and added PvP stats to bottom bar options.
- Persona Window (All Variants) - Updated to include new housing tab. Should appear minimally different from previous version. Updated to show the new data elements for GU61. Updated to include bountiful harvest stat in tradeskill area and PvP tab with infamy meter.
- Community - Updated to include SoE's changes.
- Popup Travel Window - Updated to include SoE's changes.
- Examine Window - Updated to let you adorn/unadorn on examine.
- Target/Implied Target Window - Updated to include icons from target tagging in the windows.
- Infocenter - Quest tab updated to stop unintended behavior bug.

April 29, 2011 - Hotfix

- Persona Window (All Variants) - Updated to include new housing tab. Should appear minimally different from previous version.

April 18, 2011 - Bugfix

- Bottom Bar - Fixed a bug with the spacing and appearance of the dividers.

April 14, 2011 - Hotfix

- Tradeskill Window (default) - Added a minimumsize attribute to correct a resize issue.
- Bottom Bar - Added concentration stat, two dividers, and adjusted divider height to fit window better.

March 27, 2011 - Hotfix

- Tradeskill Window (Small Variant) - Corrected positioning of durability and progress tick marks.
- Guild Window - Added a button to invite guild member to group
- Threat Bar - Added window. Has pet and self threat. Window is fairly big. Post on eq2interface.com forums if you want a smaller variant.

March 14, 2011 - Hotfix

- Bottom Bar - Made the bar customizable in game/per character. To change what elements show on the bar open the ProfitUI ControlCenter and Click BottomBar Config.
- Bottom Bar Note: - Bottom bar can be made up to four bars tall. To see more bars stretch the window. It also has hover functionality available. This only works properly if the window is in single bar mode(minimized vertically). To enable hover check the checkbox in the settings window.
- Bottom Bar Settings - File added to hold customizations for the bottom bar.
- Bottom Bar Variants - Removed due to them now being unnecessary.
- Profitui_custom - Modified to load the settings page.
- Guild Window - Added Calendar Button.
- Tradeskill Window - Added a very small tradeskill window variant.

February 26, 2011 - Hotfix

- Default Skin Pack - Updated to include all necessary elements to make them fully functional.
- Other Skin Packs (Classic and Variant 1) - I do not intend to update these so while usuable, they will continue to be missing elements.

February 24, 2011 - Hotfix

- Chat Bubbles - Added the new fancy chat bubbles to the commonelements.dds file.
- Community window - Updated to include SoE's calendar code changes.

February 22, 2011 - Destiny of Velious

- Tradeskill Window - Modified window to match DoV changes. Fixed a bug with the display of tradeskill stats in both the normal and large variant.
- Experience Window - Made room for 4 digit HP and Mana regen values.
- Quest Journal - Added auto popup checkbox to collection window. If you have trouble adding collection items type /loadui Default and then when it updates type /loadui ProfitUI.
- Persona Window - All Variants - Added Spell Multi Attack stat and inventory search. Item Score is disabled by the devs at the moment but was added to the ui for future use.
- Login Scene - Skinned for DoV
- Pet Window - Added threat bar and detrimentals. They use the default ui click to cure.
- Community Page - Updated to display in game calendar.
- Removed Weight from display on all applicable windows as it no longer exists.
- ***Thanks to Therendil of Gryphon's Keep guild on The Bazaar server for all the help in beta finding issues!***

December 9, 2010 - Hotfix #2

- Target Casting Bar - Made the bar stay hidden when you tell it to.
- Active Quest - Made a variant that allows for showing of the titlebar without the frame. In Variants under Quest Journal - Active No Frame.

December 9, 2010 - Hotfix

- Persona Window : Default Variant - Fixed overflow slot positioning.
- Implied Target - Fixed 2 bugs. 1) Con mode changed button removed. 2) Target implied re-added to window.
- Login Screen - Fixed graphics display bugs.
- Minimap - Themed to match Profit. Removed compass and clock details from window.
- Active Quest - Made titlebar able to be hidden.
- Connection Stats - Themed to better match Profit.
- Voice Chat - Themed to better match Profit.
- ProfitUI Market Favorites - Updated. (Credit to DiggityMan)

October 19, 2010 - Hotfix

- Implied Target Window: Fixed a bug with the icons being too low in advanced targetting mode.
- Bank Window: Added withdraw and deposit all coin buttons to Window.
- Character Window: Fixed a bug with not being able to drag icons from the mount appearance and equipped icons.
- Tradeskill Window: Added Tradeskill stats to the window.(Credit to Chrislau)
- Maintained Window: Restored ability to not show click to cancel.(Credit to Chrislau)
- Target Casting Bar: Added this new window to show what your target/implied target is casting. It looks like the player casting bar. To use type or make a macro with /show_window Custom.TargetCasting

October 12, 2010 - GU#58

- Welcome Window: Modified to make it optional to show on login and skinned to match Profit.To make it not show on login open _ProfitUI_ShowWelcomeSetting.txt. Change ShowWelcomeFirst="true" to ShowWelcomeFirst="false"
- Persona Window: Added Mount and Currency tabs. Added tradeskill stats. Updated doubleattack to multiattack.
- Quick raid buttons updated for latest spell numbers as posted on eq2interface.
- Control Center updated to facilitate hide and skinning of Welcome screen.
- Target windows: Added casting bar to windows. Casting bar shows over Level information when present so as not to increase the size of the windows.
- Quest journal: Added ability to click a link to search collections.
- Maintained spells: Left Aligned Only (at the moment) Updated to integrate Dragowulf's Spelltimer mod. You can define any spell/buff you would like to be tracked by putting the information into _ProfitUI_Maintained_Extras.txt. Optionally you can choose Hotbar 10 variant to allow you to use hotbar 10 to define the spells to be tracked. You can make a macro with the name of a proc and place on hotbar 10 to track it using the hotbar option.

August 23, 2010

- Start button can be made to disappear (in case you use the compact XP window)

August 22, 2010

- Start menu fixes
- Experience window got a compact mode
- Big tradeskill window fixed
- Persona/Character window changed to small format. GU57 big format is available as variant.

August 18, 2010

- GU57 Compatibility Update. Some things may not work though, to be fixed later.

June 24, 2010

- Hide completed storylines checkbox added to storyline window

May 25, 2010 - GU56

- Storyline window showing up now.
- Travel map showing up now.

Feb 22, 2010 - Sentinel's Fate #5

- Quest helper showing con icons.

Feb 19, 2010 - Sentinel's Fate #4

- Updated UI for Sentinel's Fate.
- Fixed English Market Favorites
- Fixed Raid Window

Feb 18, 2010 - Sentinel's Fate #3

- Updated UI for Sentinel's Fate.
- Fixed English Market Favorites
- Fixed Splash Screen

Feb 17, 2010 - Sentinel's Fate #2

- Updated UI for Sentinel's Fate. Fixes provided by Silat of Nagafen.
- Fixed English Market Favorites
- Fixed Quest Helper
- Fixed Persona Window

Feb 16, 2010 - Sentinel's Fate

- Updated UI for Sentinel's Fate. Fixes provided by Silat of Nagafen.

Sep 26, 2009 - ProfitUI Catalyst #7

- Maintained Window
  - Fixed: Fix a problem that previously would caused a scrolling trouble.

Sep 24, 2009 - Minor Update

- Persona Window
  - Updated: Game Update #53 function fix.

Sep 23, 2009 - ProfitUI Catalyst #6

- Persona Window
  - Updated: Game Update #53 capable fix.
- Journal Window
  - Updated: Game Update #53 capable fix.
- UI Setting Files
  - Updated: Game Update #53 capable fix.

Sep 13, 2009 - Minor Update

- Market Window
  - Updated: Updated French language favorites submitted by Jaclac.

Aug 27, 2009 - ProfitUI Catalyst #5

- Mail Window
  - Added: From now on you can send mails to multiple guildmates (by the rank system) once a time.

Jul 30, 2009 - ProfitUI Catalyst #4

- Target and Implied Target Window
  - Added: Achievement Experience Indicator added.

Jul 13, 2009 - Hotfix

- QRB (Quick Raid Buttons)
  - Fixed: Hotfix for Conjuror Spell "Shard of Essence".

Jun 27, 2009 - Minor Update

- QRB (Quick Raid Buttons)
  - Modified: Tooltips now only display Spell Line name.

Jun 26, 2009 - Emergency Update Wave 3

- QRB (Quick Raid Buttons)
  - Emergency hotfix for i18n servers. Should be completely work this time.

Jun 25, 2009 - Emergency Update Wave 2

- QRB (Quick Raid Buttons)
  - Emergency hotfix for i18n servers. (only part of classes got fixed, including Templar. Defiler. Fury, Mystic, Warden, Conjuror, Paladin, Guardian, Assassin, Inquisitor, Coercer, Troubador, Dirge, Monk, Bruiser, Wizard and Warlock; Please keep continue report the Spell ID numbers in this thread.)

Jun 25, 2009 - Emergency Update

- QRB (Quick Raid Buttons)
  - Emergency hotfix for i18n servers. (only fixed Templar, Defiler, Fury, Mystic, Warden; Please keep continue report the Spell ID numbers in this thread.)

Jun 24, 2009 - ProfitUI Catalyst #3

- Marketing Window
  - Fixed: Capable hotfix for French and German Server.
- C2C (Click to Cure)
  - Fixed: Hotfix for i18n servers.

Jun 20, 2009 - ProfitUI Catalyst #2.2

- QRB (Quick Raid Buttons)
  - Fixed: Conjurors and Necromancers should cast spell "Shard of Essence" and "Dark Heart" correctly. (Thanks for truth5150 reporting)

Jun 19, 2009 - ProfitUI Catalyst #2.1

- QRB (Quick Raid Buttons)
  - Fixed: Inquistor which level higher than 71 should cast spell "Ministration VIII" correctly. (Thanks for Keliae reporting)

Jun 16, 2009 - ProfitUI Catalyst #2 (Do not update your UI set unless you have ensured that your server already patched into Game Update 52!)

- Cast Window
  - Modified: Now you can hide the "Cancel Spellcast Button" by changing the window mode.
- Maintained Window
  - New: Now you can cancel a maintained spell by clicking the spell name on the maintained window. (Probably i18n servers not supported or works weird, since EQ2's multilingual transcribe system is seriously sucks.)
  - Note: You can hide this button by changing the window mode
- Persona Window
  - Fixed: GU52 capability fix.
- Group Window
  - Fixed: Kick group member function should be correctly work again.
- Market Window Quick Search
  - Fixed: GU52 capability fix, for the new scroll ranks.
  - This fix not include French variant and German variant, please visit the Support Thread report the correct translated text string.
- QRB (Quick Raid Buttons)
  - Fixed: GU52 capability fix, for the new spell renaming system. (Many thanks to EQ2 Spells III making everything straight!)

Jun 6, 2009 - Minor Update

- Persona Window minor update, set two unnecessary stat amount half-transparent.

Jun 4, 2009 - Minor Update

- Autoupdating Version Only: Login Screen version mark format changed.

Jun 1, 2009 - ProfitUI Catalyst #1

- Now the updater will start push updates from "ProfitUI Catalyst", which this is a function enhancement add-on package for ProfitUI Reborn.
- New: Now you can cancel spellcasts by clicking the cast bar.
- Fix: Group Window Voicechat volume adjust function will work correctly now.
- Fix: You can leave group correctly while using compact version group window.
- New: Interface version mark added in Login Screen

4 April 2009

- Razieh's AutoAttackBar v3.2 with a new function:
  - Frame on will display only one bar for same delay dual wields
  - Frame off will display two bars for same delay dual wields

4 April 2009

- Fixed a sizing issue with the raid window in titlebar mode
- Chat window, tabs on bottom variant no longer sets you AFK upon login
- Fixed a bug that prevented the voice chat icons from being visible after the GU51 change to the group window (both variants)
- Added v3.1 of razieh's AutoAttackBar which is fixing some crusader issue I think

3 April 2009

- Small margin added between raid window frame and contents (at the top only)
- I had messed something up with the auto attack bar in yesterday's update preventing it from becoming and staying visible. Fixed.

2 April 2009

- Player window: Threat bars should be more visible now. Also secondary threat should show up as a percentage number (no bar) if you are tanking.
- AutoAttackBar upgraded to Razieh's version 3.00 beta, which is meant to fix the issues with the bar getting stuck in the wrong mode.

1 April 2009

- Updated default UI settings yet again to work around an issue on some servers with the background mouse over opacity value being being set at 0 by default
- Raid window effect icons hopefully show up correctly now
- ControlCenter now has a checkbox to toggle the auto attack bar on/off temporarily.

31 March 2009

- Some fixes to group and raid windows re GU51
- Fixed missing numbers on sound control window after GU51
- Socials window: added some missing emotes, moved some around and fixed some bugs
- Fixed search plugin on implied target window and harmonized tooltips between windows.
- Fixed number placement on AutoAttackCalc window after GU51
- Added razieh's auto attack bar to the distribution, many thanks to him for offering to have it added to ProfitUI. If you previously had used his standalone version I suggest you remove that one or you will have two auto attack bars. Edit _ProfitUI_Settings_AutoAttackBar.txt to configure whether the auto attack bar should be shown automatically or not. It is enabled by default.
- Added a button to the Control Center to show the AutoAttackBar. Note that there is no button to deactivate it again until you relog because I'm lazy...
- Added GU51 to GU history in InfoCenter

27 March 2009

- GU51 only: Secondary threat information for tanks added to target and implied target windows. Secondary threat readout is on the left side, and a secondary threat bar will overlay your own threat bar. This bar does not change color and always remains yellow. If you would rather do without the bar let me know, not sure if this will work in actual gameplay.

22 March 2009

- Fixed the cure elemental button on the raid window.

21 March 2009

- Fixed a bug with the target/implied target windows that would automatically search/inspect your target under certain circumstances

16 March 2009

- Group window compact version now also has the option to show the background graphic behind the health/power bars as the default sized version. Also the voice icons are now visible in horizontal mode.
- Target and implied target windows now try to distinguish between the type of target and allows you to inspect players or search for mobs on the web. As always, this functionality may not work on non-English servers. Thank SOE for that.
  You can configure the websites to be searched in _ProfitUI_StandardSearches.txt. If you have that file on ignore make a backup and remove the ignore for this update.
- Fixed google search links, they did not add "eq2" to the search term correctly.

15 March 2009

- Compact group window changed in the the same way as the default sized one (read below or check the FAQ). Current users of the horizontal compact variant will need to reselect the "Compact" variant from the variants menu.

6 March 2009

- Change to eq2ui_custom.xml that will allow me to never edit that file again, and that's a promise. While currently you run into problems having that file on ignore, after receiving this update you can safely put it on ignore and add whatever <include>s you want to it.
- Voice icons enabled on group window (yeah they have been there for ages, I don't know why I never enabled them - well except for the fact that I don't like that they are always visible, that's ugly, but I guess I finally gotta go with the times). Raid window still to come.

5 March 2009

- Crafting window create button no longer gets hidden during crafting but rather disabled. Since this will probably not fix the old bug with the button getting lost during commission crafting (although there is a slight chance that it does) I added a button to the upper right corner which forces that button enabled again. Do not use in other circumstances.
- Crafting window background can again be hidden via the background opacity slider. This now hides also the frame and titlebar.
- The con_version buttons in the target windows now all use the same button style.
- Default sized group window again has a black backdrop. You can configure it temporarily via a slider in the control center or permanently in the file _ProfitUI_Settings_GroupWindow.txt.
- The file _ProfitUI_MiscSettings.txt is no longer part of the UI. Instead there are now a number of new files called _ProfitUI_Settings_*.txt. If you never modified the MiscSettings you do not need to do anything. However if you did simply find the respective new file and modify it in the same way as you had modified the MiscSettings file. Do not forget to add the new files to your ignore list if you modified them.

4 March 2009

- Friends list now has buttons to send a group invite, a raid invite, or a /tell to the selected friend. To make this work sorting of the friends list is no longer possible. As always, this functionality will not work for players with non-US-ASCII characters in their names, i.e. on most international servers, because SOE does not fix their broken UI scripting engine.

24 February 2009

- Weapon appearance slots added to inventory window (only functional with GU51)

23 February 2009

- Worked around the same displacement issue with the tradeskill window in single pane mode.

22 February 2009

- Worked around a game issue with the default sized group window in horizontal mode where it would move to the top and right upon login if placed too low on the screen

20 February 2009

- GU51 only: Implied target threat meter added to player and implied target windows

19 February 2009

- GU51 only: Updated default UI settings
- Control Center now has an option to show all bank bags while not at the bank (long time users will remember this option from a while ago). Will only work if you previously toggled your bank bags visible at least once while at a bank during the same play session with that char. And you can't use the bags, only see what's in them.

16 February 2009

- Fixed default group window vertical size when in horizontal mode

7 February 2009

- Enchanter macro button change: the heart/shard request was moved to button 5 and button 3 now holds AA deaggro Touch of Empathy

6 February 2009

- Horizontal group window variant removed since there is only one default size group window now (see update notes below)
- The slight power bar color issue on the group window I mentioned last time should be fixed

4 February 2009

- The default vertical group window should now really work on Test/GU51.
- Important change to the group window (default vertical only so far): The windowsettings modes for the group window have been changed:
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  - The old "frame" mode, i.e. the background images behind the power/health bars are now controlled via the background opacity sliders (there is no black background anymore, sorry to anybody who may have been using that)
  - The old "titlebar" mode, i.e. the class/level text overlay, is now controlled via the frame opacity sliders.
  - The new "frame only" mode sets the window to vertical mode
  - The new "none" mode sets the window to horizontal mode
  - (You may need to toggle the modes back on forth once or twice the first time)
  - That means that the horizontal/vertical variants will go away soon, there will only be one default and one compact variant.
  - I think there may be a bug with the power bar color being different for your group members than for yourself, but I don't have time to test this right now. I'm sure someone will complain if there is really a problem, hehe.

2 February 2009

- Default vertical group window might be GU51 ready now, haven't tested it yet though. Changes already effective on live servers: The disband/kick buttons are now disabled while you have aggro, that way you can't accidentally disband group in the heat of a fight. Also the invisible /follow and /assist buttons now light up on mouse over as on the player window.
- The icon only variants of the maintained window were somewhat messed up, had never noticed that. Fixed.

29 January 2009

- Some back and forth today regarding the subclass detector regarding a change that didn't work for some people although I have no idea why. Hopefully the latest changes work for everyone again now. :-/

27 January 2009

- Market window now has buttons to do a /who on or send a /tell to the seller of an item based on a request from "zerat_ca". The /tell can be configured in _ProfitUI_MiscSettings.txt. I'm not sure how useful this will eventually be, but it was somewhat of a challenge to get this working, so it was fun. ;)
- Fixed an issue with the persona window backdrop image - it is again refreshed when you show the window (if it is already open upon login it may be incorrect/empty but I can't seem to get around that).

25 January 2009

- Collection "Add" button enlarged to accomodate longer translated text on localized clients
- You can now safely install other experience window mods if you are so inclined.

19 January 2009

- Crafting window item creation pane now has larger icons which only show when it makes sense and are properly placed when you resize the window. Also focus is taken away from the search input box when you start crafting. However you still need to click the reaction art icons once to have them receive keyboard input, it appears I cannot get around that.

18 January 2009

- Maintained window, right slim variant now correctly places the amount remaining numbers

17 January 2009

- The old tradeskill window is now really there. :p

16 January 2009

- Someone reported an issue with yesterday's subclass detector change and while I can't reproduce the issue I changed the code a bit, hopefully that works for everyone now (and note that the locale/cl_language bit in yesterday's notes was only relevant to players on localized installations who want to turn the localization off, everybody else can safely ignore that).

15 January 2009

- Old tradeskill window added as a variant.
- Small change to subclass detection to support international players who delete their /locale folder to avoid translation (you really should use cl_language English in your eq2.ini instead though).

14 January 2009

- Zoning window can now show the "Did you know..." tips by default via a configurable option in _ProfitUI_MiscSettings.txt.
- Updated Tradeskill window:
  - The window has lost some fat and is now vertically resizable
  - Normal/expanded state can now be made permanent via the window settings
  - A button has been added to reset the recipe search (I'd add one to reset the filters as well but I can't)
  - Stop button moved to the left of the recipe button to avoid accidentally hitting them when clicking reaction arts
  - Recipe button no longer shows when in expanded mode
  - Finally most of the window should now properly translate on localized installations

13 January 2009

- Inventory window in default layout (frame & titlebar) finally no longer moves right when expanding the appearance slots. I had wanted to change that for a long time now.
- Fixed an issue with the quest helper toggle checkbox in the quest journal
- Some translation tag updates on the persona window. In addition, all labels on the stats pages now have tooltips identical to the label to aid on localized installations where the translation sometimes is too long to fit.

11 January 2009

- Subclass detection should now also work on Russian servers. I found the Russian class names in a Russian version of ProfitUI. Apparently they didn't feel like sharing but I took the info anyway. :p Hopefully that helps someone - the incompatibility of UI scripting with cyrillic characters in player names (or elsewhere) remains.
- Fixed a bug I introduced related to subclass detection yesterday and updated persona window background image selection to the new detection system

10 January 2009

- Some more fixes and optimizations to raid window code (both variants)
- Had to redesign the persona window once more due to the way the direct access shortcuts address the tab pages. The two skill pages can now be switched at the bottom. Made the whole window yet a bit smaller by replacing SOE tabs with the more compact ProfitUI tabs. Also the Options page now has a scrollbar if you size the window too small to show all options at once.

9 January 2009

- Performance of subclass detection routine was significantly increased (other changed windows are related to this)
- Socials window now has the macro tab as the default tab

8 January 2009 - Happy New Year! :-)

- GU51 only: Target and player windows updated to include the threat level indicator between target health and power bars, on the target window also with a percentage readout. That should make the new threat window (Ctrl-T) redundant.
  I also added power percentage readouts for target and implied target.
- GU51 only: Raid window updated for GU51 compatibility. Somebody should test on the Test server whether it actually works, because I didn't and I failed to make all changes they made to the default UI. Therefore let me know please.
  With GU51 you should see the cure icons light up as in the group window. In addition to the existing icon you can also toggle off the cure icons via the right click menu (basic/advanced mode).
- Persona window updated to show taunt amound mod and taunt crit chance (these will only show correctly if your server has GU51, i.e. currently only the Test servers). As requested the damage reduction percentage numbers are now also displayed in addition to the absolute numbers. According to the poster who requested it it may even be a separate, unrelated stat provided by the mythical weapons.
  To fit this all into the window I thought about either making a third column or a second stats tab and I did the latter, which makes the window slightly wider but allows you to make it shorter.

20 December 2008

- Persona window skills/factions tab fixed, had made the mistake of using UIbuilder for yesterday's change. Here's the handwritten version. :p
- Close button in quest journal window now also works with the window at the smallest size. This bug was my doing. ;)

19 December 2008

Triple treat from SOE in the latest patch:

- The effects windows can now display up to 45 instead of previously 30 effects. The ProfitUI windows were updated according, either resize them or just use your mouse's scroll wheel to see the additional icons once your window has filled up).
- Collections can now sorted according to various options, the quest journal window was updated accordingly. In addition, a whole bunch of other outstanding fixes and changes to layout and code of the quest journal window were made.
- Persona window now displays the house address in addition to the house zone, therefore the respective field in the persona window was enlarged a bit.

17 December 2008

- Reduced the default ambient light boost configured in _ProfitUI_MiscSettings.txt and used by the night vision button because it created problems in certain zones and with certain textures. New value is 0.8.

7 December 2008

- Fixed NBG just press enter functionality

2 December 2008

- Better EQ2MAP waypoint/tracking crosses with a black outline to increase visibility. The color of the previously white waypoint cross was change to a color which hopefully provides good visibility in all of the colorful new maps.

1 December 2008

- Added modded guild window to ProfitUI, only functional change so far is the addition of Group/Raid invite buttons. Credits go to Zonx who discovered that the /invite command will just ignore anything which comes after a space. I assume but did not test that /raidinvite works the same. I believe this may not work on localized servers which do not put a space but a comma after the character name.
  Update: Removed the window again, something wasn't looking right. Will test it before reupping.
- So I ran around Zek at night with the sun outside in RL and didn't see anything. As a result the nightvision function has been given a serious boost. If you want you can configure the values in _ProfitUI_MiscSettings.txt in the Nightvision page. Still with blocky trees of course, I know you'd miss them. ;-)
- Added option to _ProfitUI_MiscSettings.txt to toggle the just press enter functionality for the Greed button on the loot window. NBGGreedIsDefaultButton=true|false

27 November 2008

- Market window no longer changes the vertical size when switching to or from the single pane mode.

26 November 2008

- Click-to-cure: You can now configure a custom macro to be executed in addition to the cure when you press a click-to-cure button. Please refer to the section on Configuring Cure Macros in the FAQ for the details and an example.
- POIfinder is no longer included in eq2ui_custom.xml. If for whatever reason you still use the old EQ2MAP with POIfinder you'll need to add the include manually.
- The clock window now auto-detects the client language and adjusts the placement of the numerical automatically according to this. Therefore the Frame & Titlebar mode (which currently was broken due to an SOE bug) has been removed.
- AutoAttackCalc: This window now also auto-detects your client language and now outputs the correct calculation result on German and French installations. Also the existing display issues on localized installations are automatically taken care of and should no longer be an issue.

24 November 2008

- AutoAttackCalc: You don't need to manually input the Spell Cast and Recovery stats anymore.

21 November 2008

- Third time's the charm: Default raid window can again be extended fully horizontally when cures are shown.

20 November 2008

- Market window: "Uncommon" move to the bottom of the tier dropdown to avoid the need to change the favorites.

18 November 2008

- Raid window: cure curse now also shows up in frame only mode.

18 November 2008

- Default raid window now also has cure curse buttons. Thanks to Sioned for pointing out that cure curse is now raid wide.

For older changelogs please refer to gm9.eq2interface.com.