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PALADIN -- COMBAT ARTS -- QEYNOS ONLY

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(NOTE: The list of level 1-19 combat arts is as yet incomplete in the wake of LU19.)

1: Faithful Swing
A melee attack that deals some damage and replenishes some of the paladin's health.

1: Taunt
Increases the target's hate towards the fighter.

2: Righteous Anger
Interrupts the target and deals instant divine damage.

3: Prayer of Healing
Heals the paladin's group

4: Stance: Courageousness
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill.  This is the paladin's primary offensive stance.

4: Stance: Knight's Stance
Greatly increases defense, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the paldin's primary defensive stance.

5: Kick
A kick attack that deals crushing damage to the target.

6: Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

7: Divine Circle
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members.

8: Blinding Rays
Increase the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.

9: Call of Inspiration
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit.  Undead targets take twice as much damage.

9: Incite **
Increase the target's hate towards the paladin, with increasing hate over time.

10: Blessed Weapon **
Blesses the paladin's weapons, granting a chance to deal divine damage and stun the target.  Undead targets take twice as much damage.

11: Righteous Blow
A melee attack that strikes with additional divine damage and stuns the target on a successful hit.  This strike deals additional damage against the undead.

12: Demonstration of Faith **
Wards the paladin's target, preventing them from taking damage.

13: Bash
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin.  This attack requires a shield.

13: Righteous Judgement
Interrupts the target and deals instant divine damage.

14: Cry of Conviction **
Does instant divine damage to nearby enemies surrounding the paladin.  This spell has a chance to stun anyone it damages.

15: Faithful Strike
A melee attack that deals some damage and replenishes some of the paladin's health.

15: Power Cleave
A powerful attack that requires a two handed weapon.

16: Knight's Stance
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and comabt attack damage.  This is the paladin's primary defensive stance.

16: Prayer of Mending
Heals the paladin's group.

17: Inflame
Increases the target's hate toward the paladin, with increased hate over time.

18: Ancient Pledge
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check.  This also increases the paladin's defense skill.

19: Charge
A melee attack that deals divine damage and knocks the target down.

19: Vigor of Trust
Increases the wisdom of the paladin's group.

20: Goading Gesture (Splitpaw)
Increases your hate level with the target, with a chance at double the amount of hate increase

20: Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20: Lay on Hands
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time

21: Divine Wrath
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members

21: Redemption **
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

22: Blessed Aid **
Replenishes some of target ally's health.

22: Blinding Light **
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.

23: Divine Inspiration
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage

24: Blessing of the Penitent
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck.

24: Glorious Weapon **
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage

25: Divine Vengeance
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.

25: Rescue
Greatly increases the target's hate towards the fighter.

26: Faithful Zeal
Wards the paladin's target, preventing them from taking damage

26: Penitent Sacrament
Consumes a penitent essence and heals the paladin.

27: Blinding Bash
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield

27: Omen of Battle
Interrupts the target and deals instant divine damage.

28: Oath Strike
A melee attack that deals divine damage and additional divine damage over time.

28: Unyielding Conviction
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.

29: Blazing Faith
A melee attack that deals some damage and replenishes some of the paladin's health.

29: Holy Sunder
A powerful attack that requires a two handed weapon.

30: Prayer of Devotion **
Heals the paladin's group.

30: Stance: Shining Beacon
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance

31: Grant of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

31: Noble Tone **
Increases the target's hate towards the paladin, with increasing hate over time

32: Aegis of Hope **
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill

32: Stance: Implacable Wrath
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance

33: Pious Belief **
Increases the wisdom of the Paladin's group.

33: Vengeance
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks

34: Virtuous Touch
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time

34: Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35: Doom Judgement
Inflicts Crushing damage to enemies near the Crusader. As a secondary effect, it slightly reduces damage capability on all that it hits

35: Atonement
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin

35: Flatedge Twirl
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members

36: Devout Aid
Replenishes some of target ally's health.

36: Smite Prayer
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.

37: Call to Glory
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage

38: Blessing of the Devout
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck.

38: Righteous Cause
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage

39: Shatter Will
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.

40: Devout Sacrament
Consumes a devout essence and heals the paladin.

40: Display of Devotion **
Wards the paladin's target, preventing them from taking damage

40: Refusal of Grace
Inflicts massive divine damage to the target.

41: Courageous Dash
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield

41: Divine Judgment
Interrupts the target and deals instant divine damage.

42: Ancient Wrath **
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
 
42: Sworn Strike **
A melee attack that deals divine damage and additional divine damage over time.

43: Condemnation
A melee attack that deals some damage and replenishes some of the paladin's health.

43: Judgement Strike
A powerful attack that requires a two handed weapon.

44: Elixir of Resuscitation
Resurrects a fallen ally, replenishing all health. This spell can be cast during combat, but must be cast within touch range of that ally

44: Prayer of Conviction **
Heals the paladin's group.

44: Stance: Benediction
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance

45: Gift of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

45: Clarion Call
Increases the target's hate towards the paladin, with increasing hate over time

46: Stance: Unyielding Wrath
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance

46: Unwavering Faith
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill

47: Blessed Rush
A melee attack that deals divine damage and knocks the target down.

47: Crusade
Increases the wisdom of the Paladin's group.

48: Divine Touch
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time

49: Amends
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin

49: Holy Symbol
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members

50: Decree
Deals instant divine damage and interrupts the target and surrounding encounter members.

50: Pious Aid **
Replenishes some of target ally's health.

50: Zealous Preaching **
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.

51: Call to Honor
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage

52: Blessing of the Celestial
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck.

52: Righteous Crusade **
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage

52: Sigil of Heroism
Siphons some of the hate generated towards enemies of the group to the paladin instead for a short duration.

53: Destroy Will
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.

54: Ardent Sacrament
Consumes a devout essence and heals the paladin.

54: Demonstration of Devotion
Wards the paladin's target, preventing them from taking damage.

54: Refusal of Faith **
Inflicts massive divine damage to the target.

55: Celestial Judgement
Interrupts the target and deals instant divine damage.

55: Consecrate
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires

55: Righteous Dash
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield

56: Prayer of Consecration
Heals the paladin's group.

56: Unflinching Conviction
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.

56: Zealous Strike
A melee attack that deals divine damage and additional divine damage over time.

57: Chastising Strike
A powerful attack that requires a two handed weapon.

57: Righteous Condemnation
A melee attack that deals some damage and replenishes some of the paladin's health.

58: Divine Favor
If the paladin receives damage that would be fatal, the paladin is instead healed and stifled for a short duration. The encounter of the enemy that dealt the otherwise fatal damage greatly decreases their hate towards the paladin

58: Stance: Faithful Benediction
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance

59: Clarion Cry
Increases the target's hate towards the paladin, with increasing hate over time

59: Pledge of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

60: Resolute Faith
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill

60: Stance: Relentless Wrath
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance

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** Master II Upgrade Choices

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