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BRUISER -- COMBAT ARTS -- FREEPORT ONLY

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1: Jab
A melee attack that does some extra damage.

1: Taunt
Increase the target's hate towards the fighter.

2: Bruising Fist
A high damage melee attack that costs the bruiser's health instead of power.

3: Ignore Bruises
Replenishes some of the bruiser's health.

4: Brawler's Stance
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the bruiser's primary defensive stance.

4: Heated Fists
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit at the cost of decreased defense skill.  This is the bruiser's primary offensive stance.

5: Kick
A kick attack that deals crushing damage to the target.

6: Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

7: Blazing Strikes
A melee attack that strikes nearby enemies surrounding the bruiser.

8: Impose
Interrupts and increase the hate of all enemies in an encounter towards the bruiser.

9: Brag **
Increases the target's hate towards the bruiser.  This ability can be used while the bruiser is stifled or stunned.

9: Brutality
Increases the non-combat art attack damage of the bruiser's group.

10: Ignore Wounds
Replenishes some of the bruiser's health.

10: Stamp **
A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them downa again.

11: Burn Through
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.

12: Dodge and Strike **
Increases the bruiser's strength and agility.

13: Shoulder Charge
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

13: Indominable Will
Dispells hostile mental effects.  This ability can be used while stifled or stunned.

14: Feign Death
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

15: Knuckle
A melee attack that does some extra damage.

15: Thundering Fists
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.

16: Bouncer's Stance
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the bruiser's primary defensive stance.

17: Bruising Strike
A high damage melee attack that costs the bruiser's health instead of power.

17: Taunting Slap
Increases the target's hate towards the bruiser.  This ability can be used while the bruiser is stifled or stunned.

18: Staggering Stance
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check.  This also increases the bruiser's agility.

19: Flying Kick
A kick attack that deals moderate crushing damage.

19: Rapid Swings
Launches a flurry of attacks that cause high damage to the enemy.  If any one attack misses the series stops at that attack.

20: Goading Gesture (Splitpaw)
Increases your hate level with the target, with a chance at double the amount of hate increase

20: Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20: Ignore Pain
Heals a percentage of the bruiser's health.

21: Stance: Fiery Fists
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense and parry skill. Fighting unarmed significantly increases the amount of heat damage inflicted. This is the bruiser's primary offensive stance

21: Whirling Blaze **
A melee attack that strikes all nearby enemies surrounding the bruiser.

22: Jeer **
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.

22: Roughhouse **
Increases your chance at an additional attack with increased hate every time you strike in melee.

23: Intimidating Orders
Increases the non-combat art attack damage of the bruiser's group.

24: Crash **
A melee attack that that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.

24: Intimidate
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. Upgrades to this ability decrease the chance to resist the duration of this effect.

25: Rescue
Greatly increases the target's hate towards the fighter.

25: Break Through
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.

26: Bob and Weave
Increases the bruiser's strength and agility.

26: Bruising Spirit
Increases the bruiser's physical mitigation at the cost of health over time.

27: Fierce Punch
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

27: Unflinching Will
Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned.

28: Eye Gouge
An extra attack that decreases the target's accuracy on a successful hit.

28: Play Dead
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

29: Blitz
A melee attack that does some extra damage.

29: Jolting Fists
For a short duration, the bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks

30: Haymaker
Launches a punch attack that knocks down the target on a successful hit.

30: Instill Doubt
Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.

30: Stance: Bouncer
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance

31: Grapple
A high damage melee attack that costs the bruiser's health instead of power.

31: Slurred Insult **
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

32: Overtaking Blows **
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility

32: Sucker Punch **
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration.

33: One Hundred Hand Slap **
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

33: Throat Kick
A kick attack that deals moderate crushing damage.

34: Ignore Hurt
Heals a percentage of the bruiser's health.

34: Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35: Devastation Fist
Deals a devastating strike that will instantly kill weaker enemies while leaving the Brawler in a stifled state for a bit after dealing the devastating blow. Stronger NPCs are immune to this combat art.

35: Beatdown
A melee attack that strikes all nearby enemies surrounding the bruiser.

35: Stance: Lava Fists
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense and parry skill. Fighting unarmed significantly increases the amount of heat damage inflicted. This is the bruiser's primary offensive stance

36: Boast
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.

36: Brawl
Increases your chance at an additional attack with increased hate every time you strike in melee.

37: Rousing Cry
Increases the non-combat art attack damage of the bruiser's group.

38: Merciless Stomp
A melee attack that that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.

38: Strong Arm
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. Upgrades to this ability decrease the chance to resist the duration of this effect.

39: Burning Lunge
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.

40: Battle Fury **
Increases the bruiser's strength and agility.

40: Heavy Scarring
Stuns the bruiser in place while greatly increasing trauma mitigation.

40: Strapping Spirit
Increases the bruiser's physical mitigation at the cost of health over time.

41: Cerebral Will **
Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned.

41: Hammer Fist
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

42: Stop Heart
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

42: Eye Rake
An extra attack that decreases the target's accuracy on a successful hit.

43: Pummel
A melee attack that does some extra damage.

43: Shocking Fists **
For a short duration, the bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks

44: Crusher **
Launches a punch attack that knocks down the target on a successful hit.

44: Stance: Fire Stance
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. Fighting unarmed significantly increases the amount of heat damage inflicted

44: Stance: Retaliation
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance

45: Instigate
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

45: Meteor Punch
A high damage melee attack that costs the bruiser's health instead of power.

46: Dirty Punch
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration.

46: Shrug Off
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility

47: Crushing Fury
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.

47: Roundhouse
A kick attack that deals moderate crushing damage.

48: Ignore Agony
Heals a percentage of the bruiser's health.

49: Bone Crusher
A melee attack that strikes all nearby enemies surrounding the bruiser.

49: Stance: Magmatic Fists
Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense and parry skill. Fighting unarmed significantly increases the amount of heat damage inflicted. This is the bruiser's primary offensive stance

50: Abuse **
Interrupts and increases the hate of all enemies in an encounter towards the bruiser.

50: Instill Panic
Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance.

50: Quarrel **
Increases your chance at an additional attack with increased hate every time you strike in melee.

50: Savage Blows
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target

51: Stirring Cry
Increases the non-combat art attack damage of the bruiser's group.

52: Barbarous Stomp
A melee attack that that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.

52: Stone Deaf
Allows the bruiser to absorb all non-physical damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Upgrades to this ability increase the chance that this effect will absorb higher level sources of damage.

52: Unnerve
Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. Upgrades to this ability decrease the chance to resist the duration of this effect.

53: Flaming Lunge **
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.

54: Battle Lust **
Increases the bruiser's strength and agility.

54: Calloused Skin
Stuns the bruiser in place while greatly increasing trauma mitigation.

54: Deadly Spirit
Increases the bruiser's physical mitigation at the cost of health over time.

55: Iron Fist
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

55: Resolute Will
Dispels hostile arcane and trauma effects on the bruiser. This ability can be used while stifled or stunned.

55: Sonic Fists
Teleporting attack that interrupts the target. You must be at range to use this attack.

56: Stilled Life
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

56: Eye Pluck
An extra attack that decreases the target's accuracy on a successful hit.

57: Pound
A melee attack that does some extra damage.

57: Storming Fists
For a short duration, the bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks

58: Close Mind
Grants the bruiser immunity to control based effects for a limited duration. This ability can be used while stifled or stunned, and has a recurrent power cost.

58: Stance: Provoking Stance
This stance combines some of the elements from the bruiser's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and a chance to deal heat damage with every successful melee hit. Fighting unarmed significantly increases the amount of heat damage inflicted

58: Stance: Retribution
Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance

58: Uppercut
Launches a punch attack that knocks down the target on a successful hit.

59: Meteor Fist
A high damage melee attack that costs the bruiser's health instead of power.

59: Pressure
Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned.

60: Kidney Punch
A powerful melee attack that must be made from behind or to the side of the target. A successful hit will knock the target down and stun them for a short duration.

60: Shake Off
Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility.

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** Master II Upgrade Choices

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