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"WORTS" (Washes, Oils, Resins, Tempers, Solvents) AND MORE

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TIER 1:

   Chloro Wash - requires barley, roots or white tea leaf
   Chloro Oil - requires roots
   Chloro Resin - requires elm or roots
   Fossil Temper - requires lead, malachite, salt or tin

   Sepia Ink - requires lead or malachite
   Cochineal Ink (rare) - requires copper or lapis lazuli

   Mouthblown Glass Bottle - requires lead or malachite
   Tempered Glass Bottle (rare) - requires copper or lapis lazuli
   
   Worked Poison Vial - requires lead or malachite
   Worn Poison Vial (rare) - requires copper or lapis lazuli
   
TIER 2:

   Stroma Wash - requires tuber strands
   Stroma Oil - requires tuber strands
   Stroma Resin - requires maple or tuber strands
   Eolith Temper - requires electrum, iron or turquoise
   Stroma Solvent - requires tuber strands

   Glittering Extract - requires Stroma Solvent and a glittering harvested item

   Iron Gual Ink - requires electrum or turqoise
   Suzuri Ink (rare) - requires coral or silver

   Float Glass Bottle - requires electrum or turquoise
   Muffled Glass Bottle (rare) - requires coral or silver

   Poison Vial - requires electrum or turquoise
   Lined Poison Vial (rare) - requires coral or silver

TIER 3:

   Thylakoid Wash - requires belladonna root
   Thylakoid Oil - requires belladonna root
   Thylakoid Resin - requires ash or belladonna root
   Neolith Temper - requires agate, carbonite or gold
   Plaintain Solvent - requires plantain

   Sparkling Extract - requires Plaintain Solvent and a sparkling harvested item

   Carbon Ink - requires agate or gold
   Indigo Ink (rare) - requires jasper or palladium

   Enamelled Glass Bottle - requires agate or gold
   Patterned Glass Bottle (rare) - requires jasper or palladium

   Advanced Poison Vial - requires agate or gold
   Sealed Poison Vial (rare) - requires jasper or palladium

TIER 4:

   Granum Wash - requires tussah roots
   Granum Oil - requires tussah roots
   Granum Resin - requires briarwood or tussah roots
   Paleolith Temper - requires feyiron, opaline or velium
   Cypress Solvent - requires cypress

   Glimmering Extract - requires Cypress Solvent and a glimmering harvested item

   Carmine Ink - requires opaline or velium
   Woad Ink (rare) - requires opal or ruthenium

   Iridescent Glass Bottle - requires opaline or velium
   Opalescent Glass Bottle (rare) - requires opal or ruthenium
   
   Exceptional Poison Vial - requires opaline or velium
   Flawless Poison Vial (rare) - requires opal or ruthenium

TIER 5:

   Golgi Wash - requires ashen roots
   Golgi Oil - requires ashen roots
   Golgi Resin - requires ashen roots or teak
   Xeolith Temper - requires bloodstone, diamondine or fulginate
   Lacquer Solvent - requires lacquer

   Luminous Extract - requires Lacquer Solvent and a luminous harvested item

   Lac Ink - requires bloodstone or diamondine
   Alizarin Ink (rare) - requires rhodium or ruby

   Flashed Glass Bottle - requires bloodstone or diamondine
   Acid Etched Glass Bottle (rare) - requires rhodium or ruby
   
   Superb Poison Vial - requires bloodstone or diamondine
   Immaculate Poison Vial (rare) - requires rhodium or ruby

TIER 6:

   ??? Wash - requires succulent roots
   ??? Oil - requires succulent roots
   ??? Resin - requires sandalwood or succulent roots
   ??? Temper - requires beryllium, idirium or nacre
   ??? Solvent - requires ???

   Lambent Extract - requires ??? Solvent and a lambent harvested item

   ??? Ink - requires beryllium or nacre
   ??? Ink (rare) - requires vanadium or pearl

   ??? Glass Bottle - requires beryllium or nacre
   ??? Glass Bottle (rare) - requires vanadium or pearl

   ??? Poison Vial - requires beryllium or nacre
   ??? Poison Vial (rare) - requires vanadium or pearl

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GENERAL NOTES:

Alchemists brew potions and poisons, and also create combat art upgrades for fighter classes. Jewelers (obviously) craft jewelry, and also create combat art upgrades for scout classes. Sages create nothing but spell upgrades, but create them for both mage and priest classes.

The washes, oils, resins and tempers listed above are used by artisans of all sorts for a wide variety of purposes. The solvents listed above are used in the creation of extracts which are then utilized in the imbuing of armor, jewelry and weapons. A great many other WORTS can be created by alchemists; however, most of the rest have very limited application, typically only being used in the creation of one specific potion or poison.

Inks are used in the creation of spell and combat art upgrades. Normal inks are used to create "Apprentice" upgrades; rare inks are used to create "Adept" upgrades.

Bottles and vials are created by jewelers, and are then used by alchemists in the creation of potions and poisons, respectively. (Whether a potion or poison is "normal" or "rare" is determined by the bottle or vial used in its creation, and *not* by the type of harvested fungi used.) Note that bottles and vials do not directly require harvested materials, requiring instead the "loam" which is left over when alchemists create the reagents which eventually become inks.

In addition to the harvested materials noted above, the creation of inks, bottles and vials -- all of which are multiple-step processes -- require various WORTS, and so indirectly require the harvested materials used to create those items, as well.

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