Overview

The basic concept behind the tool is one of spell lines assigned to buttons. In the game you get a series of spells or abilities that upgrade to more powerful versions at higher levels. You want to use the highest-level version of that spell that you can given your level. A spell line then is just a listing of the spells/abilities that go together in that series, and the levels at which you get each one. Spell lines go with a class, so a Warden has a set of spell lines, a Paladin has another (for our purposes, combat arts and AA abilities are all lumped under "spell", they're abilities you can cast or use). Once you've created the spell lines for a class, you can assign them to the 5 quick-raid buttons available to each class. The assignments are by class, so you assign a Paladin's spell lines to the buttons for the Paladin class, Warden spell lines to the Warden class's buttons and so on. Once you've got your assignments made, you generate the ProfitUI quick-raid button text file and drop it into the UI/ProfitUI folder to use.

Unlike some tools, here the spell lines and button assignments are stored separately from the generated UI code file. Spell lines are also stored separately from button assignments. When you create a spell line, it's not lost just because it's not assigned to a button at the moment. In theory you could pass around spell lines and add them to your own storage without having to type all the information in yourself. Being able to import and export spell lines is on the to-do list.

This program is licensed under the GPL v3 or any later version. See the technical details for the text of the license.