=====================================

NOTES AND EXPLANATIONS

=====================================

GENERAL NOTES FOR PROVISIONERS:

Drinks increase the rate at which power is regenerated while not in combat. Food increases the rate at which health is regenerated. In addition, some food and drink items also provide small stat bonuses.

The level of food and drink a character should be using is based solely upon his level as an adventurer, not upon his level as an artisan. In general, tier 1 (level 10) foods and drinks are suitable for adventurers of levels 1 to 10, tier 2 (level 20) foods and drinks for adventurers of levels 11 to 20, etc. Using food or drink of a lower tier than is appropriate will lessen the benefit received, though if the character's level is only slightly higher than that of the food or drink, the difference won't be profound. A character *can*, however, freely use food or drink of a higher tier (i.e., food or drink that is "red"). The benefit received will not be the full benefit that the item normally provides, but will be equal to the benefit recieved from items of the "appropriate" tier for the character.

Don't forget that you get an experience bonus the first time you successfully craft any new item. (Of course, you get the best bonus if you craft a delectable/refreshing item.) So even if you don't actually need it, you should always make at least one of each food and drink item that becomes available to you!

You can earn status points for yourself (and help your guild advance) by doing tradeskill writs. In Qeynos, these are given out by Executor Adept Sal'ynelle of the Ironforge Exchange in North Qeynos. In Freeport, they are given out (rather less politely) by Commissioner Venilos of the Coalition of Tradesfolke in West Freeport.

=====================================

EXPLANATIONS OF THE COOKBOOK ENTRIES:

In the listings, "m/r" stands for "minutes per raw," and is included as a basic estimate of the "efficiency" of a food item. The "m/r" number shows how many minutes' duration you get per raw harvetable item required to make the item. A food item with a longer duration isn't necessarily a better food item to create, if it requires too many raw components!

NOTE: As of Live Update 24, it no longer matters at what quality level you produce your food items; the name, duration and stats are identical whether an item is "crude" or "pristine," or anything in between. However, if you create an item at "pristine" level, not only do you get better experience, but you also get TWO of the item instead of just ONE, effectively doubling your duration. That double duration is used for calculations of the "m/r" numbers.

The specific foraged raw materials required to create a given food or drink are included in the list; kindling and other required ingredients which can be purchased from NPC vendors are not. However, it's worth noting that you'll need fewer purchased components than you would have prior to LU24; only water, dough and milk still remain in the game.

The number in parentheses after a food item's name is, of course, the level of the item.

=====================================
