<?xml version="1.0" encoding="utf-8"?>
<DataSource Name="FavSource6FR">
<Data ItemName=" " ItemEffect=" " ItemType="0" MaxLvl="80" MinLvl="0" SellerName=" " Text="      Munitions &amp; Poisons" Tier="0"/>

<Data ItemName=" " ItemEffect=" " ItemType="15" MaxLvl="80" MinLvl="0" SellerName=" " Slot="0" Text="== MUNITIONS (Niv) ==" Tier="0"/>
<Data ItemName="Ferrite" ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Munitions en Ferrite (70)" Tier="2"/>
<Data ItemName="fl che en ferrite " ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Flèches en ferrite (70)" Tier="2"/>
<Data ItemName="fl che t te large en ferrite" ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Fl. tête large +dégats (70)" Tier="2"/>
<Data ItemName="fl che de terrain en ferrite" ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Fl. terrain +portée (70)" Tier="2"/>
<Data ItemName="fl che pointue en ferrite" ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Fl. pointue +précis (70)" Tier="2"/>
<Data ItemName="de jet en ferrite " ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Armes de jet en ferrite (70)" Tier="2"/>
<Data ItemName="Shuriken en ferrite" ItemEffect=" " ItemType="15" MaxLvl="70" MinLvl="70" SellerName=" " Slot="0" Text="Shurikens en ferrite (70)" Tier="2"/>
<Data ItemName="Adamantine" ItemEffect=" " ItemType="15" MaxLvl="60" MinLvl="60" SellerName=" " Slot="0" Text="Munitions adamantine (60)" Tier="2"/>
<Data ItemName="fl che adamantine " ItemEffect=" " ItemType="15" MaxLvl="60" MinLvl="60" SellerName=" " Slot="0" Text="Flèches adamantine (60)" Tier="2"/>
<Data ItemName="Indium" ItemEffect=" " ItemType="15" MaxLvl="50" MinLvl="50" SellerName=" " Slot="0" Text="Munitions indium (50)" Tier="2"/>
<Data ItemName="fl che en indium" ItemEffect=" " ItemType="15" MaxLvl="50" MinLvl="50" SellerName=" " Slot="0" Text="Flèches indium (50)" Tier="2"/>
<Data ItemName="Fulginate" ItemEffect=" " ItemType="15" MaxLvl="40" MinLvl="40" SellerName=" " Slot="0" Text="Munitions fulginate (40)" Tier="2"/>
<Data ItemName="fl che fulginate " ItemEffect=" " ItemType="15" MaxLvl="40" MinLvl="40" SellerName=" " Slot="0" Text="Flèches fulginate (40)" Tier="2"/>
<Data ItemName="Ferlucide" ItemEffect=" " ItemType="15" MaxLvl="30" MinLvl="30" SellerName=" " Slot="0" Text="Munitions ferlucide (30)" Tier="2"/>
<Data ItemName="fl che en ferlucide" ItemEffect=" " ItemType="15" MaxLvl="30" MinLvl="30" SellerName=" " Slot="0" Text="Flèches ferlucide (30)" Tier="2"/>
<Data ItemName="Carbonite" ItemEffect=" " ItemType="15" MaxLvl="20" MinLvl="20" SellerName=" " Slot="0" Text="Munitions carbonite (20)" Tier="2"/>
<Data ItemName="fl che en carbonite " ItemEffect=" " ItemType="15" MaxLvl="20" MinLvl="20" SellerName=" " Slot="0" Text="Flèches carbonite (20)" Tier="2"/>
<Data ItemName="Fer" ItemEffect=" " ItemType="15" MaxLvl="10" MinLvl="10" SellerName=" " Slot="0" Text="Munitions en fer (10)" Tier="2"/>
<Data ItemName="fl che en fer" ItemEffect=" " ItemType="15" MaxLvl="10" MinLvl="10" SellerName=" " Slot="0" Text="Flèches en fer (10)" Tier="2"/>
<Data ItemName="tain" ItemEffect=" " ItemType="15" MaxLvl="1" MinLvl="1" SellerName=" " Slot="0" Text="Munitions en étain (1)" Tier="2"/>

<Data ItemName=" " ItemEffect=" " ItemType="22" MaxLvl="80" MinLvl="0" SellerName=" " Slot="2" Text="== POISONS (bleu) ==" Tier="0"/>
<Data ItemName="Essence de Turgur" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Essence de Turgur" Tier="0"/>
<Data ItemName="Poison entravant" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Poison entravant" Tier="0"/>
<Data ItemName="B atitude ignorante" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Béatitude ignorante" Tier="0"/>
<Data ItemName="Poison stup fiant" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Poison stupéfiant" Tier="0"/>

<Data ItemName=" " ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Slot="2" Text="== POISONS (violet) ==" Tier="0"/>
<Data ItemName="Reflux c r bral" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Reflux cérébral" Tier="0"/>
<Data ItemName="Poison affaiblissant" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Poison affaiblissant" Tier="0"/>
<Data ItemName="Manque de gr ce" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Manque de grâce" Tier="0"/>
<Data ItemName="Reflux protecteur" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Reflux protecteur" Tier="0"/>

<Data ItemName=" " ItemEffect=" " ItemType="22" MaxLvl="80" MinLvl="0" SellerName=" " Slot="2" Text="== POISONS (rouge) ==" Tier="0"/>
<Data ItemName="Poison caustique" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Poison caustique" Tier="0"/>
<Data ItemName="H motoxine" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Hémotoxine" Tier="0"/>
<Data ItemName="Br che mentale" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Brèche mentale" Tier="0"/>
<Data ItemName="Br che de vitalit" ItemEffect=" " ItemType="22" MaxLvl="100" MinLvl="0" SellerName=" " Text="Brèche vitalité" Tier="0"/>
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