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SHADOWKNIGHT -- COMBAT ARTS -- FREEPORT ONLY

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1 -- Painful Swing
An extra attack that deals additional damage over time.

1 -- Taunt
Increases the target's hate towards the fighter.

2 -- Condeming Smite
Inflicts instant disease damage to the target.

3 -- Dark Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

4 -- Stance: Dark Blade
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defensive skill.  This is the shadowknight's primary offensive stnace.

4 -- Stance: Defensive Pact
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the shadowknight's primary defensive stance.

5 -- Fighting Chance
Starts an Heroic Opportunity.

5 -- Kick
A kick attack that deals crushing damage to the target.

6 -- Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

7 -- Sickening Circle
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

8 -- Decree
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

9 -- Offensive Presence **
Increases the target's hate towards the shadowknight, with additional hate over time.

9 -- Unholy Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

10 -- Unholy Weapon **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

11 -- Fetid Strike
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

12 -- Infernal Blessing **
Places an augmentation on a group member that drains health from any opponents that attack them.  This effect can trigger 5 times.

12 -- Tarnished Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

13 -- Condemning Anger
Inflicts instant disease damage to the target.

13 -- Shield Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increase their hate over time towards the shadowknight.  This attack requires a shield.

14 -- Cruel Aura **
Does disease damage over time to nearby enemies surrounding the shadowknight.

15 -- Cleave Flesh
A powerful attack that requires a two handed weapon.  On a successful hit, it can be decreased the target's wisdom for a short duration.

15 -- Painful Strike
An extra attack that deals additional damage over time.

16 -- Defensive Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the shadowknight's primary defensive stance.

17 -- Diseased Threat
Increases the target's hate towards the shadowknight, with additional hate over time.

17 -- Offering of Armament
Increases a group members melee mitigation at the cost of the shadowknight's own melee mitigation.

18 -- Evasive Tactics
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check.  This also increases the shadowknight's parry skill.

19 -- Boot
A kick attack that deals piercing damage and knocks the target down.

19 -- Contract from Below
Increase the strength and stamina of the crusader's group.

20 -- Goading Gesture (Splitpaw)
Increases your hate level with the target, with a chance at double the amount of hate increase

20 -- Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20 -- Harm Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

21 -- Graven Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

21 -- Sickening Decay
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

22 -- Decree of Decay **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

22 -- Grim Coil **
Inflicts disease damage over time to the target.

22 -- Stance: Dark Sword

23 -- Unholy Order
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

24 -- Grim Harbinger **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

24 -- Tainted Caress **
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

25 -- Fetid Grasp
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

25 -- Rescue
Greatly increases the target's hate towards the fighter.

26 -- Infernal Pact
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

26 -- Tainted Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

27 -- Condemning Spirit
Inflicts instant disease damage to the target.

27 -- Decrepit Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

28 -- Consume Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

28 -- Cruel Intent
Does disease damage over time to nearby enemies surrounding the shadowknight.

29 -- Painbringer
An extra attack that deals additional damage over time.

29 -- Sorrow
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

30 -- Draw Strength
Draws strength from the target and grants it to the shadowknight.

30 -- Stance: Lucan's Pact
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

31 -- Grant of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

31 -- Disease Cloud **
Increases the target's hate towards the shadowknight, with additional hate over time

32 -- Evasive Maneuvers **
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

32 -- Stance: Grim Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance

33 -- Contract of Shadows **
Increases the strength and stamina of the crusader's group.

33 -- Spiked Boot
A kick attack that deals piercing damage and knocks the target down.

34 -- Malefic Touch **
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

34 -- Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35 -- Doom Judgement
Inflicts Crushing damage to enemies near the Crusader. As a secondary effect, it slightly reduces damage capability on all that it hits

35 -- Solemn Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

35 -- Swarming Spirits
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

36 -- Shriek of Terror
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

36 -- Vile Coil
Inflicts disease damage over time to the target.

37 -- Insatiable Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

38 -- Cursed Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

38 -- Unhallowed Aura
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

39 -- Baleful Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

40 -- Cursed Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

40 -- Dreadful Wrath
Inflicts massive disease damage to the target and slows their movement.

40 -- Unholy Blessing **
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

41 -- Destructive Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

41 -- Sickening Anger
Inflicts instant disease damage to the target.

42 -- Devour Vitae **
Drains life from the target, and returns a portion as health replenishment to the shadowknight

42 -- Unending Pain **
Does disease damage over time to nearby enemies surrounding the shadowknight.

43 -- Agonizing Cry
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

43 -- Pariah's Mark
An extra attack that deals additional damage over time.

44 -- Shadowy Elusion
Teleports the shadowknight and all nearby group members to the nearest designated safe spot in the current adventuring area.

44 -- Siphon Strength **
Draws strength from the target and grants it to the shadowknight.

44 -- Stance: Malevolent Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

45 -- Gift of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

45 -- Insidious Whisper
Increases the target's hate towards the shadowknight, with additional hate over time

46 -- Calculated Evasion
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

46 -- Stance: Plague Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance

47 -- Soulrend
A kick attack that deals piercing damage and knocks the target down.

47 -- Unholy Strength
Increases the strength and stamina of the crusader's group.

48 -- Ruinous Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

49 -- Deadly Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

49 -- Death Cloud
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

50 -- Blasphemy **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

50 -- Despoiling Mist
Decreases Armor Class on the target and surrounding encounter members within the area of effect

50 -- Wicked Coil **
Inflicts disease damage over time to the target.

51 -- Unending Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

52 -- Depraved Aura **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

52 -- Infernal Caress **
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

52 -- Mana Seive
Drawing on the power of the enemy, the shadowknight slowly replenishes power over time

53 -- Dire Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

54 -- Baleful Wrath
Inflicts massive disease damage to the target and slows their movement.

54 -- Heinous Blessing
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

54 -- Infernal Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

55 -- Catastrophic Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

55 -- Loathsome Anger
Inflicts instant disease damage to the target.

55 -- Tap Veins
Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight

56 -- Absorb Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

56 -- Unending Agony
Does disease damage over time to nearby enemies surrounding the shadowknight.

57 -- Agony
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

57 -- Pariah's Brand
An extra attack that deals additional damage over time.

58 -- Death March
While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased combat attack damage and immunity to control spells for a short duration

58 -- Siphon Might
Draws strength from the target and grants it to the shadowknight.

58 -- Stance: Infernal Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

59 -- Pledge of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

59 -- Insidious Promise
Increases the target's hate towards the shadowknight, with additional hate over time

60 -- Devious Evasion
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

60 -- Stance: Pox Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance.

61 -- Smash 
A kick attack that deals piercing damage and knocks the target down. 

61 -- Unhallowed Strength  
Increases the strength and stamina of the shadowknight's group. 

62 -- Pestilent Touch **
Deals a great amount of disease damage to the target that is difficult for the target to resist against. 

63 -- Death Circle **
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. 

63 -- Mortal Embrace 
Causes an ally to temporarily die, often causing enemies to ignore that ally. 

64 -- Putrid Coil **
Inflicts disease damage over time to the target. 

64 -- Sacrilege **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. 

65 -- Everlasting Hunger  
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. 

65 -- Pestilence 
Pestilence diseases all enemies over time in a large area around the shadowknight. The damage increases on the quantity of nearby corpses in the area. 

66 -- Nefarious Caress  
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A Tainted Essence is sometimes summoned to the shadowknight on each melee attack. 

66 -- Twisted Aura 
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. 

67 -- Fetid Smite 
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. 

68 -- Abominable Wrath 
Inflicts massive disease damage to the target and slows their movement. 

68 -- Grave Blessing  
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger five times. 

68 -- Nefarious Sacrament 
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a Tainted Essence to use this spell. 

69 -- Abominable Anger  
Inflicts instant disease damage to the target. 

69 -- Venomous Slam  
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. 

70 -- Despoil  
Decreases armor class on the target and surrounding encounter members within the area of effect. 

70 -- Drain Vitae   
Drains life from the target, and returns a portion as health replenishment to the shadowknight. 

70 -- Unending Misery  
Does disease damage over time to nearby enemies surrounding the shadowknight. 

71 -- Anguish 
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.

71 -- Doom Rays
Inflicts damage to enemies near the crusader.  Any enemies struck will lose any of their beneficial arcane and noxious based spell effects.

71 -- Pariah's Strike **
An extra attack that deals additional damage over time.

72 -- Drain Might
Draws strength from the target and grants it to the shadowknight.

72 -- Insinuate **
Increases the target's hate towards the shadowknight, with additional hate over time.

72 -- Mana Siege
Drawing on the power of the enemy, the shadowknight slowly replenishes power over time.

72 -- Stance: Fiendish Circle
Greatly increases defense, aggression, wisdom, physical and disease mitigation at the cost of offensive melee skills.  This is the shadowknight's primary defensive stance.

73 -- Lucan's Leadership
Increases the stamina and spell damage of all the Shadowknight's allies.

73 -- Donation of Armament 
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader.  This spell can't be cast upon yourself.

73 -- Stance: Lucan's Sword
Increases the shadowknight's offensive melee skills, disruption and intelligence, at the cost of decreased defense skill.  This is the shadowknight's primary offensive stance.

74 -- Death Touch
Deals a great amount of disease damage to the target that is difficult for the  target to resist against.  This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer.

74 -- Tap Arteries **
Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight.

74 -- Lucan's Boot
A kick attack that deals piercing damage and knocks the target down.

75 -- Crimson Circle **
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

76 -- Shadow Coil 
Inflicts disease damage over time to the target.

76 -- Chastisement
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

76 -- Relentless Hunger 
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

77 -- Innoruuk's Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

77 -- Siphon Strike
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

77 -- Unholy Arms
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

78 -- Contagion
Pestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemies.  Pestilence continues as long as there are nearby enemies and they are killed before its duration expires.

78 -- Grave Sacrament 
Drags the souls of your victims from their final place of rest.  They briefly fight for you and then disappear into nothingness.

78 -- Pain Wrath
Inflicts massive disease damage to the target and slows their movement.

79 -- Life Pact 
Places an augmentation on a group member that drains health from any opponents that attack them.  This effect can trigger 5 times.

79 -- Malice
Inflicts instant damage to the target.

79 -- Hateful Slam
A shield attack that knocks the enemy down, stuns them from a short duration, and increases their hate over time towards the shadowknight.  This attack requires a shield.

80 -- Bloodletter
Bloodletter allows a Shadowknight to prevent death by sacrificing some health across all your allies to restore you to full health.  Allies can remove this effect if they don't want to participate.  However, you must have more than one ally for the skill to successfully work.

80 -- Devouring Mist
Siphons armor mitigation on the target and surrounding encounter members within the area of effect.  For each affected target, the shadowknight's armor mitigation is increased.

80 -- Painful Aura
Does disease damage over time to nearby enemies surrounding the shadowknight.

80 -- Siphon Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight.


** Master II Upgrade Choices

