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THINGS I WISH I'D KNOWN EARLIER - Combat and Creatures

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* When sprinting away from a battle you are losing, press the "Call for Help" icon (it looks like an exclaimation point) or use the /yell command. This will do three things. First, it will unlock locked encounters so people nearby can pull the mob off you if they are feeling nice. Second, it will remove you from combat mode so you can run at normal speed (and reactivate any speed buffs like Spirit of the Wolf) and not auto-face the mob. Third, it will cause you to start regenerating at the rate you normally do when not engaged in combat, and thus increase your chances of survival.

* When you have engaged more than one group of mobs, make sure you target yourself (F1) before yelling. That way you yell all the mobs you have engaged, otherwise you only yell the group of mobs which has your current target in it, making you still be "in combat" and thus have a lower health- and power regeneration and a reduced runspeed.

* Mobs that are naturally aggressive but grey to you will generally not agro you (they know you can kick their butts). However, if the mob would normally be green or higher con to you, but is grey due to average level of your group being high, it will still come after you. Conversely, if a mob is normally grey to you, but is green because the average level of the group is lower than your level, the mobs will not attack you.

* If you are stealthed or invisible, most aggressive creatures will become non-aggro (lose the red border around their name). If a creature still has a red border, it can see through your stealth/invisibility and will attack if you come within range. Most named mobs, some scout types, and some caster types can see through stealth and/or invisibility.

* You can turn off combat experience by right clicking on your exp bar and selecting "disable combat experience". You can turn it back on by doing the same thing. This can be useful when you want an item from a chest and the green-con mobs you are killing are just about to grey out because you're going to level up. Note: you will still gain experience - and therefore level - from exploration discoveries and quest completion.

* When you have killed a certain number of a particular type of mob, you will receive a title. Note that these titles are NOT the suffixes you can attach to your character! After going through several intermediary titles, though, you will receive the "Hunter of X" suffix at 500 kills. At 5,000 kills, you will receive the "Slayer of X" suffix; at 10,000, you will receive the "Destroyer of X" suffix. To add a suffix to your characters name, press "P" to go to your profile, go to the "Details" tab, and select the suffix you want from the dropdown list. To check how many of something you have killed, you can use the posters provided in the cities. Look for parchment signs that have a silhouette on them, like a "Wanted" poster. Killing gray mobs counts in these totals.

   25 kills -- title: "Killer of X"

   100 kills -- title: "Initiate Hunter of X"
   250 kills -- title: "Accomplished Hunter of X"
   500 kills -- title: "Master Hunter of X" -- SUFFIX: "Hunter of X"

   1,000 kills -- title: "Initiate Slayer of X"
   2,500 kills -- title: "Accomplished Slayer of X"
   5,000 kills -- title: "Master Slayer of X" -- SUFFIX: "Slayer of X"

   ??? kills -- title: "Initiate Destroyer of X"
   ??? kills -- title: "Accomplished Destroyer of X"
   10,000 kills -- title: "Master Destroyer of X" -- SUFFIX: "Destroyer of X"

   The creatures which can earn you titles are:

   - Aviaks
   - Brownies
   - Bugbears
   - Clockworks
   - Cyclopses
   - Di'Zok
   - Djinn
   - Droag
   - Drolvarg
   - Elementals
   - Fay (not Fae!)
   - Frogloks
   - Gnolls
   - Goblins
   - Harpies
   - Kobolds
   - Orcs
   - Ravasects
   - Satyrs
   - Undead
   - Vampires
   - Werewolves
   - Yha-lie

* Learn how to use Heroic Opportunities (HOs), especially when soloing. They will make your life a lot easier. There is a link to more information in the 'Miscellany' section of this guide. If a HO is stuck in a starter chain (asking for progress from a class not in the party) another party member can reset it by triggering their own HO.

* If you are not the main tank in a group, try to attack your enemy from behind. This will prevent the mob from parrying and riposting your blows since they can only do this from the front/side.

* To see if a creature you are running away from is following you, find a nice straight area with no mobs nearby, hit autorun (numlock), make sure you are in 3rd person camera (if you're in first person, mousewheel backwards), hold down the left mouse button (or use the / and * keys), then swing the camera around using the mouse. Your character will keep running forward but you will be able to see behind you. If you are looking in a different direction than you are running, you can change to running in that direction by pressing the forward key (w, arrow up, or 8 on the numpad). Also note, if you have them targeted when running away, as soon as they stop chasing you, you automatically untarget them.

* Creatures get a boost in strength every 10 levels. Whereas a level 19 creature is only a little more powerful than a level 18, a level 20 creature is much more powerful than a level 19.

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