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INQUISITOR -- SPELLS -- FREEPORT ONLY

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1 -- Invocation
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage.

1 -- Treatment
Instantly heals some of target ally's health.

2 -- Shame
An impairment that decreases all resistances of target enemy.

3 -- Minor Recovery
Replenishes a large amount of target ally's health.

3 -- Writhe
An impairment that decreases the mental resistance of the target while dealing mental damage over time.

4 -- Minor Blessing
An augmentation that increase the health pool and combat attack damage of the inquisitor's ally.

5 -- Braveness
A group augementation which increases stamina and physical resistance of the inquisitor's group.

5 -- Divine Providence
Starts an Heroic Opportunity.

6 -- Cure Noxious
Cures noxious impairments on the target ally.  This includes poison and disease effects.

6 -- Summon Food and Water
Summons food and drinks for the chosen ally.

7 -- Combat Treatment
Instantly heals some of target ally's health.

7 -- Weakness
An impairment that decrease the target's strength and intelligence.

8 -- Revive
Resurrects a fallen ally.  This ally has resurrection sickness for a while.  This spell cannot be used in combat, but can be used on allies that are not part of your group.

9 -- Admonishing Invocation
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage.

9 -- Enduring Breath

10 -- Guilt **
An impairment that decreases all resistances of target enemy.

10 -- Recovery
Replenishes a large amount of target ally's health.

10 -- Soothe

11 -- Divine Awakening

11 -- Oppress **
An impairment that decreases the mental resistance of the target while dealing mental damage over time.

12 -- Bestowal of Vitae **

13 -- Cure Trauma

13 -- Distract
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.

13 -- Odyssey

14 -- Penitent's Alleviation
Heals all allies near the inquisitor.

14 -- Soothing Sermon **

15 -- Combat Healing
Instantly heals some of target ally's health.

15 -- Radiance

16 -- Blessing
An augmentation that increase the health pool and combat attack damage of the inquisitor's ally.

16 -- Conviction
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group.  The arcane resistance protects more against mental then divine and magic.

17 -- Greater Invocation
Deals instant divine damage to the target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receieve additional damage.

18 -- Devotee's Repentance
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attack an ally.  This debuff will expire after 3 triggers.

18 -- Greater Recovery
Replenishes a large amount of target ally's health.

19 -- Bestowal of Vitality **

19 -- Cure Elemental

19 -- Undaunted
A group augmentation which increases stamina and physical resistance of the inquisitor's group.

20 -- Bounty of the Virtuous (Splitpaw)
Instantly heals some of target ally's health. This spell has a chance to heal additional health.

20 -- Forced Submission
An impairment that decreases the offensive skills of an opponent and its surrounding allies.

21 -- Iniquity **
An impairment that decreases the target's strength and intelligence.

22 -- Reforming Soul
Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat.

22 -- Treat Wounds
Instantly heals some of target ally's health.

23 -- Cleansing Fire **
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.

23 -- Swill
An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed.

24 -- Condemn **
An impairment that decreases all resistances of target enemy.

25 -- Oppression
An impairment that decreases the mental resistance of the target while dealing mental damage over time.

26 -- Favor of the Repentant
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

26 -- Heretic's Demise
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.

27 -- Disorient
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.

28 -- Cure Arcane
Cures arcane impairments on the target ally. This includes magic, mental, and divine effects

28 -- Contrite Grace
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

28 -- Penitent's Sermon
Heals all allies near the inquisitor.

29 -- Minister Wounds
Instantly heals some of target ally's health.

29 -- Retaliation
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks

30 -- Abject Blessing
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.

30 -- Fanatical Reverence
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.

31 -- Cruel Invocation **
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage

32 -- Devotee's Retribution
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.

32 -- Dogmatic Healing **
Replenishes a large amount of target ally's health.

32 -- Litany of Agony
Interrupts and deals instant divine damage to the target and nearby encounter members.

33 -- Dauntless **
A group augmentation which increases stamina and physical resistance of the inquisitor's group.

34 -- Forced Acquiescence **
An impairment that decreases the offensive skills of an opponent and its surrounding allies.

35 -- Act of Belief
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

35 -- Symbol of Corruption
Impairment that deals divine damage over time and reduces the target's wisdom.

35 -- Depravity
An impairment that decreases the target's strength and intelligence.

36 -- Resurgence
Resurrects nearby fallen allies and increases their non-physical resistance for a short duration. This spell can be cast during combat.

37 -- Cleansing Flames
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.

38 -- Contempt
An impairment that decreases all resistances of target enemy.

39 -- Imprison
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.

39 -- Torment
An impairment that decreases the mental resistance of the target while dealing mental damage over time.

40 -- Heretic's Fate
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.

40 -- Stinging Penance **
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

41 -- Digression
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.

41 -- Redemption
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

42 -- Cure: Flagellant
Cures arcane and elemental impairments on the inquisitor's group.

42 -- Salutary Diatribe **
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

42 -- Scolding Alleviation
Heals all allies near the inquisitor.

43 -- Faithful Ministration **
Instantly heals some of target ally's health.

43 -- Vengeance **
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks

44 -- Hallowed Aura
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.

44 -- Zealot's Conviction
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.

45 -- Harrowing Inquest
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally

45 -- Merciless Invocation
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage

46 -- Coerced Repentance
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.

46 -- Intolerant Healing
Replenishes a large amount of target ally's health.

46 -- Litany of Torment
Interrupts and deals instant divine damage to the target and nearby encounter members.

47 -- Fearful Conversion
Causes the inquisitor's target to flee in terror.

47 -- Fervence
A group augmentation which increases stamina and physical resistance of the inquisitor's group.

48 -- Evidence of Faith
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time

48 -- Forced Compliance
An impairment that decreases the offensive skills of an opponent and its surrounding allies.

49 -- Act of Faith **
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

49 -- Vitiation
An impairment that decreases the target's strength and intelligence.

50 -- Conversion of the Soul
Resurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally

50 -- Zealotry
A group augmentation that increases the attack speed and intelligence of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stunned, but the spell can be toggled off early if desired

51 -- Purifying Flames
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.

52 -- Heresy
A curse that inflicts divine damage and knocks down the target whenever they cast a beneficial spell, for up to 5 triggers. Epic targets are unaffected by the knockdown effect

52 -- Sentence **
An impairment that decreases all resistances of target enemy.

53 -- Incarcerate
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.

53 -- Scourge **
An impairment that decreases the mental resistance of the target while dealing mental damage over time.

54 -- Heretic's Doom
An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain.

54 -- Woeful Penance **
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

55 -- Exoneration
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

55 -- Fervent Focus
Purges all control effects from the inquisitor. Control spells include stun, root, stifle, and fear. Casting this spell is not impaired by any control effects

55 -- Improved Digression
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.

56 -- Benign Diatribe
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

56 -- Derisive Alleviation
Heals all allies near the inquisitor.

56 -- Cure: Devoted Flagellant
Cures arcane and elemental impairments on the inquisitor's group.

57 -- Devoted Ministration
Instantly heals some of target ally's health.

57 -- Fanatical Vengeance
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks

58 -- Consecrated Aura
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.

58 -- Convert
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers

58 -- Fanatic's Faith
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic.

59 -- Chilling Inquest
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally

59 -- Ruthless Invocation
Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage

60 -- Compelled Repentance **
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers.

60 -- Fanatical Healing **
Replenishes a large amount of target ally's health.

60 -- Litany of Anguish
Interrupts and deals instant divine damage to the target and nearby encounter members.

61 -- Forboding Conversion 
When the fear ends the enemy will be unable to move for a period of time. During the immobilization, the target's hate towards the inquisitor will be reduced. 

61 -- Pious 
A group augmentation that increases stamina and physical resistance of the inquisitor's group. 

62 -- Forced Obedience **
An impairment that decreases the offensive skills of an opponent and it surrounding allies. 

63 -- Act of Conviction **
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. 

64 -- Debase
An impairment that decreases the target's strength and intelligence.

65 -- Absolving Flames   
Deals heat damage over time to the inquisitor's target and lowers their divine resistance. 

65 -- Verdict   
Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to one hit point. This spell requires an additional 2.5 seconds of casting after initially casting the spell. 

66 -- Convict  
An impairment that decreases all resistances of target enemy. 

67 -- Affliction  
An impairment that decreases the mental resistance of the target while dealing mental damage over time. 

67 -- Detain  
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. 

68 -- Heretic's Destiny  
An impairment that deals instant heat damage to the enemy's allies when the enemy is slain. 

68 -- Suffering Penance  
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. 

69 -- Absolution  
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health in increased. This spell cannot be interrupted. 

69 -- Disorientation  
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. 

70 -- Fanaticism  
A group augmentation that increases the attack speed and intelligence of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stifled, but the spell can be toggled off early if desired. 

70 -- Malevolent Diatribe   
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. 

70 -- Reproachful Alleviation  
Heals all allies near the inquisitor. 

70 -- Cure: Resolute Flagellant  
Cures arcane and elemental impairments on the inquisitor's group. 

71 -- Forced Martyrdom **
An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks.

71 -- Ministration
Instantly heals some of the target ally's health.

71 -- Smite Corruption
Impairment that deals divine damage over time and reduces the target's wisdom.

72 -- Blasphemy
A curse that inflicts target encounter, causing anyone that casts a beneficial spell powerful divine damage and knocking them down, for up to 3 triggers per enemy.

72 -- Invocate **
Interrupts target enemy and deals divine damage.

72 -- Tenacity
An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.

72 -- Zeal **
A group augmentation that increases the arcane resistance and health pool of the inquisitor's group.  The arcane resistance protects more against mental than divine and magic.

73 -- Arch Recovery
Replenishes a large amount of target ally's health.

73 -- Inquest
An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally.

73 -- Repentance
An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally.  This debuff will expire after 3 triggers.

74 -- Fervent Faith
Purges all control effects from the inquisitor. Control spells include stun, mesmerize, root, stifle, daze and fear. Casting this spell is not impaired by any control effects.

74 -- Litany **
Interrupts and deals instant divine damage to the target and nearby encounter members.

74 -- Sacred Armor
A group augmentation which increases stamina and physical resistance of the inquisitor's group.

75 -- Act of War
An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks.

75 -- Tormenting Conversion
Causes the inquisitor's target to flee in terror.  When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.

76 -- Deny
An impairment that decreases the target's strength and intelligence.

76 -- Dogma
Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment.  A small amount of power is drained from the inquisitor each time this effect triggers.

76 -- Forced Disarmament
An impairment that decreases the offensive skills of an opponent and is surrounding allies.

77 -- Cauterizing Flames
Deals heat damage over time to the inquisitor's target and lowers their divine resistance.

77 -- Condemned
An impairment that decreases all resistance of target enemy.

77 -- Confine
Prevents your enemy from movement and stifles them in place for a short duration.  Further hostile actions taken against this enemy have a chance to break this spell.

78 -- Penance
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

78 -- Scourging
An impairment that decreases the mental resistance of the target while dealing mental damage over time.

79 -- Forgiving Diatribe
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

79 -- Greater Disorientation
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.

79 -- Heretic's Fall
An impairment that deals instant heat damage to the enemy's allies when the enemy is slain.

80 -- Alleviation
Heals all allies near the inquisitor.

80 -- Devotion
A group augmentation that increases the attack speed and intelligence of the inquisitor's group.  It costs power over time to maintain this spell and the inquisitor is stifled, but the spell can be toggled off early if desired.

80 -- Inquisition
Forces the enemy to radiate heals to your allies. The closer your allies are to that enemy, the greater the heals.

80 -- Redeem
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased.  This spell cannot be interrupted, does not require any power and has a very fast casting time.


** Master II Upgrade Choices

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