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THINGS I WISH I'D KNOWN EARLIER - Attributes, Experience, and Death

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* Drink replenishes your power, food replenishes your health. Generally speaking, the more expensive the food and drink, the faster you will regenerate. Some foods also have plusses to stats. Player-made food and drink generally have better regeneration rates than store-bought, and last longer as well. Summoned food is even worse than store bought.

* There is a cap on how much you can regenerate -- no matter how high level the food/drink is, you will only get benefits equivalent to one tier above you. For example, if you are lvl 42 and are consuming lvl 60 food/drink, it will only be as effective as lvl 50 food/drink.

* Sitting does NOT replenish your health or power any faster. If someone says otherwise, ask them what server they're on in EQ1.

* Your exp debt will go away with time when you are logged off. The longer you stay logged off, the more debt will dissipate. Reports are that debt disappears at approximately 1/2 percent per hour.

* When priest classes hit level 11, they can make an essence which allows other players to revive the priest if the priest dies. If the party priest does not summon these for everyone when the group forms, ask for it. You never know who might survive the fight that kills the priest.

* Death damages your armor and weapons! Generally the item's durability drops by 10%, though HQ rewards will only drop by 5%. If an item's durability reaches 20%, it will have an orange background in your Inventory screen.  If an items durability reaches 0%, it will have a red background and give no benefits. Menders are available in starting hamlets, some city zones, and many overland adventure zones. If there's a large number of quest or merchant NPCs in the area, odds are there's a mender there too.

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