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Shaman

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10: Cold Wind
Deals instant cold damage and reduces the movement speed of the target.

10: Wailing Haze **
Impairment that decreases target's attack speed.

11: Contagion **
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.

11: Spirit Guide
Summons an item for every group member. This item can be used to revive a fallen priest.

12: Spectral Ward **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

13: Mending Spirit
Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects

13: Phantasm
Fears enemies near the shaman and reduces their hate towards the shaman. Any hostile actions taken on them have a chance at breaking the fear effect.

13: Spirit of the Wolf
Increases the movement speed of an ally while out of combat.

14: Breath of Spirits
Heals all allies near the shaman. This also temporarily increases their maximum health for a short duration.

14: Wards of Spirit **
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

15: Eidolic Ward
Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time

15: Totemic Aid
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

16: Auspice
An augmentation that increases the health and power of the shaman's ally.

16: Spiritual Seal
A group augmentation that increases the noxious resistance and health pool of the shaman's group.

17: Grey Wind
Deals instant cold damage and reduces the movement speed of the target.

18: Healing Ritual
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.

18: Spirit of the Bull
A group augmentation that increases the strength and stamina of the shaman's group.

19: Expunge Elements
Cures elemental impairments on the target ally. This includes heat and cold effects.

19: Ghostly Ward **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

19: Spirit of Badger
A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the shaman's group.

35: Umbral Trap
Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.

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** Master II Upgrade Choices

