==================================================

THINGS I WISH I'D KNOWN EARLIER - Attributes, Experience, and Death

==================================================

* Drink replenishes your power, food replenishes your health. Generally speaking, the more expensive the food and drink, the faster you will regenerate. For player-made foods, the 4 levels of quality are: bland, savory, (no prefix), and delectable. The higher the quality, the longer the food will last. Bland food usually lasts 30 minutes, and delectable at least an hour. NPC food and drink is always bland. There is a cap on how much you can regenerate -- eating high tier food will not help you if you are not high enough level. Summoned food is even worse than store bought.

* Sitting does NOT replenish your health any faster (this was changed in late beta).

* Your exp debt will go away with time when you are logged off. The longer you stay logged off, the more debt will dissipate. Preliminary reports are that debt disappears at approximately 1/2 percent per hour.

* The attributes in the manual for the various races are wrong. Look on the web site (http://everquest2.station.sony.com) for updated ones.

* Dying in one instance will make your shard available in all of the instances. In some instanced zones, you can right click on the door to the instance to retrieve a shard lost in the instance.

* When priest classes hit a certain level, they can make an essence which allows other players to revive the priest if the priest dies. Make sure the player has the essence in their activatable slot to use it.

==================================================
