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THINGS I WISH I'D KNOWN EARLIER - Out and About in the World

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* If the zone you are in is overcrowded, try zoning out and back into another instance. If there are 3 or more instances, choose one that is not the first or last instance, as these often tend to be less crowded.

* If you see a "lair" object in the world such as a rats nest, snakes nest, sabertooth tent, etc... with the appropriate type of mob around it, this is probably a dynamic adventure camp. If you kill everything in the camp, the next time it spawns it may spawn harder creatures, named monsters, etc...

* Distressed merchants are NPCs who are sometimes found at a dynamic adventure camp. If you kill all the creatures around them, they will turn into gratified merchants, and you can then buy/sell with them. They offer good prices, and sometimes carry items you can't find elsewhere. Also note that gratified merchants are useable by all players in the area for a short time before they disappear, not only the players who freed them. If you see someone freeing a distressed merchant, hang around until it becomes gratified and then use it.

* Once you leave the Isle of Refuge, you can't return. If you're a questaholic, make sure you've completed all the quests before you leave because you will not have a chance to come back and finish them later. The Isle is also a good place to work up your harvesting skills, as the newbie zones tend to be more crowded.

* Do not forget to use the "Call of Qeynos" or "Call of Freeport" ability to teleport yourself back to your starting hamlet. You can use this once per hour. If you are out in the wilderness, you can save yourself a long run back to town this way. There is currently no way to change which hamlet your Call spell will take you to.

* It is possible to sneak into the opposition city! For a Qeynosian sneaking into Freeport, I recommend going Commonlands>Sprawl>Serpent Sewers>Thieves Way>Freeport. For a Freeportian sneaking into Qeynos, I recommend going Antonica>Peat Bog>Vermin's Snye>Down Below>Qeynos. When you are in the opposition city, most NPCs and merchants will not speak to you, however, a few will. Most NPCs will con KOS but they will not agro on you. Guards WILL persue you and kick you back out to the Commonlands or Antonica, leaving you unharmed (note: This is a fast way to leave the city when you are done). If you are a Qeynosian looking for Fallen Gate access (but are too high to kill Kizdean Gix), you can sneak into North Freeport and the access quest giver will speak to you.

* The "feature" that allowed you to hold down the END key for 30 seconds and be teleported to the nearest zone safe spot has been disabled.

* Low level goblins are hard to find in the world once you have left the isle of refuge. However, the Ruins Skulkers in the Forest Ruins (in Qeynos) count as goblins.

* If you are entering Antonica or Commonlands for the first time, you can ride the griffins in a circle to clear out large patches of black. As long as you do not leave the griffin towers, you should be relatively safe.

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