============================

Conjurer

============================

20: Word of Force
Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage.

20: Fireshield **
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

20: Igneous Apprentice
Summons a native of the Plane of Fire to do the Conjurer's bidding.

20: Spiked Earth
Deals instant magic damage to the target.

21: Pullulation
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.

22: Shards of Ice **
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.

23: Cat's Eye
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.

23: Fire Seed **
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

24: Aqueous Stalkers **
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

24: Tellurian Soldier
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.

25: Minion's Stance: Provocation
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

25: Shattered Ground
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.

26: Alluvial Brand
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.

27: Instant Vim
Converts health from a summoned minion into power for the conjurer.

28: Conjuror's Mark
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.

28: Minion's Stance: Volatile Refuge **
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

28: Repair Servant
Heals the conjurer's pet.

29: Spiked Rain **
Deals instant magic damage to the target.

30: Frozen by Time
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.

30: Tremor **
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies

31: Flaming Agony **
Deals instant heat damage and additional heat damage over time to an enemy.

32: Aery Outrider
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

33: Offering
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.

33: Quicksand
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect

33: Sliver of Essence
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.

34: Igneous Adept
Summons a native of the Plane of Fire to do the Conjurer's bidding.

35: Embers
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.

35: Roaring Flames
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane

35: Swarm of Bats
Deals piercing damage over time to target enemy and decreases their defense.

35: Scorchshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

36: Rockslide
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.

37: Infernus Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

38: Aqueous Hunters
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

38: Tellurian Avenger
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.

39: Minion's Stance: Vexation **
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

39: Shattered Earth
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.

40: Geotic Brand
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.

40: Stoneskin
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks

40: Vehement Stone
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill

41: Instant Vigor
Converts health from a summoned minion into power for the conjurer.

42: Conjuror's Signet
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.

42: Minion's Stance: Volatile Haven **
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

42: Renew Servant **
Heals the conjurer's pet.

43: Klicnik's Bite **
Deals instant magic damage to the target.

44: Heatwave
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.

44: Quake
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies

45: Fiery Doom
Deals instant heat damage and additional heat damage over time to an enemy.

46: Aery Stalker
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

47: Quagmire
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect

47: Sacrifice
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.

47: Shard of Essence
Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item.

48: Igneous Magi
Summons a native of the Plane of Fire to do the Conjurer's bidding.

48: Minion's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.

49: Phlogiston
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.

49: Pyrotechnic
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane

50: Blazing Presence
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire

50: Flameshield **
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally

50: Flash Flood
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.

51: Blazing Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

52: Aqueous Swarm **
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

52: Call of the Hero
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.

52: Tellurian Myrmidon
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.

53: Minion's Stance: Aggravate **
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance

53: Shattered Land
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.

54: Geotic Rune **
A group augmentation that increases the power pools of the coercer's group.

54: Vehement Rock
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill

55: Burning Vigor
Converts health from a summoned minion into power for the conjurer.

55: Frigid Winds
Deals Cold damage over-time and slows the target.

56: Conjuror's Insignia
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.

56: Minion's Stance: Transient Haven
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance

56: Rebuild Servant
Heals the conjurer's pet.

57: Snapping Mandibles
Deals instant magic damage to the target.

58: Calcify
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.

58: Elemental Vestment
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenver the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost

58: Seismic Tremor
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies

59: Fiery Annihilation
Deals instant heat damage and additional heat damage over time to an enemy.

60: Aery Hunter
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

------
** Master II Upgrade Choices

