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Warrior

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10: Provoke **
Increases the target's hate towards the fighter.

10: Taunting Blow  
A melee attack that increases the target's hate towards the warrior if it hits.

11: Mangle
A melee attack that decreases target's offensive melee skills on a successful hit.

12: Rallying Cry **
Increases the physical defense of the warrior's group against slashing, piercing, and crushing attacks for a short duration

13: Hunker Down
Increases the defense of the warrior in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the warrior is attacked in melee.

13: Shield Bash **
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.

14: Wound **
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.

15: Forced Swing
A melee attack that does some extra damage.

15: Hold the Line
Grants a chance to increase hate with any opponent that damages the warrior. This ability also roots the warrior in place.

16: Stance: Soldier's Stance
Greatly increases defense, parry and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the warrior's primary defensive stance

17: Anger
Interrupts the target and increases their hate towards the warrior.

17: Concussion
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.

18: Stand Firm
Grants the warrior a chance to shield an ally from melee attacks, by allowing the target a chance to use the warrior's avoidance check after their own avoidance check. This also increases the warrior's parry skill

19: Battle Tactics
Increases the maximum health of the warrior's group.

19: Knee Break
A kick attack that deals crushing damage to the target.

35: Unyielding Will
Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies.

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** Master II Upgrade Choices

