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Brawler

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10: Provoke **
Increases the target's hate towards the fighter.

10: Power Strike **
A melee attack that deals moderate damage and decreases the target's defense if it hits.

11: Thrust Kick
A powerful kick attack that deals crushing damage knocks the target down on a successful hit.

12: Martial Focus **
Increases the brawler's strength and agility.

13: Indomitable Will **
Dispels hostile mental effects on the brawler. This ability can be used while stifled or stunned.

13: Shoulder Charge
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.

14: Feign Death
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

15: Focused Strike
A melee attack that does some extra damage.

15: Thundering Fists
For a short duration, the brawler's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks

16: Stance: Brawler's Stance
Greatly increases defense, deflection and physical damage mitigation at the cost of offensive melee skills and combat attack damage. This is the brawler's primary defensive stance

17: Bruising Strike
A high damage melee attack that costs the brawler's health instead of power.

17: Taunting Slap
Increases the target's hate towards the brawler. This ability can be used while the brawler is stifled or stunned.

18: Staggering Stance
Grants the brawler a chance to shield an ally from melee attacks, by allowing the target a chance to use the brawler's avoidance check after their own avoidance check. This also increases the brawler's deflection skill

19: Flying Kick
A kick attack that deals moderate crushing damage.

19: Rapid Swings
Has a chance to launch a series of 4 attacks. If any one attack misses, the remaining attacks will miss as well

28: Play Dead
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

35: Devastation Fist
Deals a devastating strike that will instantly kill weaker enemies while leaving the Brawler in a stifled state for a bit after dealing the devastating blow. Stronger NPCs are immune to this combat art.

42: Stop Heart
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

56: Stilled Life
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.

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** Master II Upgrade Choices

