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Shadowknight

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20: Goading Gesture
Increases your hate level with the target, with a chance at double the amount of hate increase

20: Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20: Harm Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

21: Graven Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

21: Sickening Decay
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

22: Decree of Decay **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

22: Grim Coil **
Inflicts disease damage over time to the target.

23: Unholy Order
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

24: Grim Harbinger **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

24: Tainted Caress **
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

25: Fetid Grasp
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

25: Rescue
Greatly increases the target's hate towards the fighter.

26: Infernal Pact
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

26: Tainted Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

27: Condemning Spirit
Inflicts instant disease damage to the target.

27: Decrepit Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

28: Consume Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

28: Cruel Intent
Does disease damage over time to nearby enemies surrounding the shadowknight.

29: Painbringer
An extra attack that deals additional damage over time.

29: Sorrow
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

30: Draw Strength
Draws strength from the target and grants it to the shadowknight.

30: Stance: Lucan's Pact
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

31: Grant of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

31: Disease Cloud **
Increases the target's hate towards the shadowknight, with additional hate over time

32: Evasive Maneuvers **
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

32: Stance: Grim Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance

33: Contract of Shadows **
Increases the strength and stamina of the crusader's group.

33: Spiked Boot
A kick attack that deals piercing damage and knocks the target down.

34: Malefic Touch **
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

34: Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35: Doom Judgement
Inflicts Crushing damage to enemies near the Crusader. As a secondary effect, it slightly reduces damage capability on all that it hits

35: Solemn Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

35: Swarming Spirits
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

36: Shriek of Terror
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

36: Vile Coil
Inflicts disease damage over time to the target.

37: Insatiable Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

38: Cursed Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

38: Unhallowed Aura
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

39: Baleful Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

40: Cursed Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

40: Dreadful Wrath
Inflicts massive disease damage to the target and slows their movement.

40: Unholy Blessing **
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

41: Destructive Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

41: Sickening Anger
Inflicts instant disease damage to the target.

42: Devour Vitae **
Drains life from the target, and returns a portion as health replenishment to the shadowknight

42: Unending Pain **
Does disease damage over time to nearby enemies surrounding the shadowknight.

43: Agonizing Cry
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

43: Pariah's Mark
An extra attack that deals additional damage over time.

44: Shadowy Elusion
Teleports the shadowknight and all nearby group members to the nearest designated safe spot in the current adventuring area.

44: Siphon Strength **
Draws strength from the target and grants it to the shadowknight.

44: Stance: Malevolent Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

45: Gift of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

45: Insidious Whisper
Increases the target's hate towards the shadowknight, with additional hate over time

46: Calculated Evasion
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

46: Stance: Plague Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance

47: Soulrend
A kick attack that deals piercing damage and knocks the target down.

47: Unholy Strength
Increases the strength and stamina of the crusader's group.

48: Ruinous Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

49: Deadly Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

49: Death Cloud
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

50: Blasphemy **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

50: Despoiling Mist
Decreases Armor Class on the target and surrounding encounter members within the area of effect

50: Wicked Coil **
Inflicts disease damage over time to the target.

51: Unending Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

52: Depraved Aura **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

52: Infernal Caress **
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

52: Mana Seive
Drawing on the power of the enemy, the shadowknight slowly replenishes power over time

53: Dire Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

54: Baleful Wrath
Inflicts massive disease damage to the target and slows their movement.

54: Heinous Blessing
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

54: Infernal Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

55: Catastrophic Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

55: Loathsome Anger
Inflicts instant disease damage to the target.

55: Tap Veins
Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight

56: Absorb Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

56: Unending Agony
Does disease damage over time to nearby enemies surrounding the shadowknight.

57: Agony
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

57: Pariah's Brand
An extra attack that deals additional damage over time.

58: Death March
While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased combat attack damage and immunity to control spells for a short duration

58: Siphon Might
Draws strength from the target and grants it to the shadowknight.

58: Stance: Infernal Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

59: Pledge of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

59: Insidious Promise
Increases the target's hate towards the shadowknight, with additional hate over time

60: Devious Evasion
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

60: Stance: Pox Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance.

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** Master II Upgrade Choices

