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SORCERER -- SPELLS (Levels 10-19)

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10: Blaze **
Deals heat damage over a short time to the target.

10: Scorch
Deals heat damage over time to an enemy.

10: Tongue Twist
Instantly interrupts and stifles the sorcerer's target for a brief duration with a small amount of magic damage. This spell has no cast time and a very small power cost.

11: Burning Radiance
Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack

11: Ice Spike
Deals instant cold damage to the targeted enemy.

12: Vivid Seal
A group augmentation that increases the strength and intelligence of the sorcerer's group.

13: Freezing Whorl **
Deals cold damage over time and decreases target's elemental resistance.

13: Painful Meditation **
Converts some of the sorcerer's health into power.

14: Conflagration **
Deals great amounts of heat damage to all enemies surrounding the sorcerer.

15: Ice Blast
Deals instant cold damage to the targeted enemy.

16: Freeze
Stuns the sorcerer's target briefly and deals instant cold damage.

17: Incinerate
Deals heat damage over time to an enemy.

18: Accord
An augmentation cast on the sorcerer's ally that grants a chance to instantly increase their power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally

18: Summon Shadows
Summons shadows around a single ally, granting them invisibility while reducing their movement speed. You can only maintain this spell on a single ally. This spell cannot be interrupted or fizzled

19: Frozen Manacles
Roots the sorcerer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

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** Master II Upgrade Choices

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