To customize market favorites, edit the _Fetish_market_favorites1.xml, _Fetish_market_favorites2.xml and _Fetish_market_favorites3.xml files. Below is a list of values for the various search parameters.

Price presets are somewhat more complex, requiring some scripting to press each button in a SetPrice sequence. 2 Examples with preset pricing are included for reference. A list of button names to be used can be found at the bottom of this file.


Name		Internal reference for the menu, required but isn't actually used for anything.

Text		Menu display text.

ItemName	Text you want to searched for.

SellerName	Name of a seller you want to search for.

ItemType	Reference number for the Item Type menu.
	0=Any
	1=Adornment
	2=Ammo
	3=Attuneable
	4=Bag
	5=Bauble
	6=Book
	7=Chain Armor
	8=Cloak
	9=Cloth Armor
	10=Collectable
	11=Crush Weapon
	12=Drink
	13=Food
	14=House Item
	15=Jewelry
	16=Leather Armor
	17=Lore
	18=Miscellaneous
	19=Pierce Weapon
	20=Plate Armor
	21=Player-written Book
	22=Poison
	23=Potion
	24=Recipe Book
	25=Sales Display
	26=Shield
	27=Slash Weapon
	28=Spell Scroll
	29=Tinkered
	30=Tradeskill
	31=Transmuted


Slot	Reference number for the Equipment Slot menu.
	0=Any
	1=Ammo
	2=Charm
	3=Chest
	4=Cloak
	5=Drink
	6=Ears
	7=Feet
	8=Food
	9=Forearms
	10=Hands
	11=Head
	12=Legs
	13=Neck
	14=Primary
	15=Primary 2H
	16=Ranged Weapon
	17=Ring
	19=Secondary
	20=Shoulders
	21=Waist
	22=Wrist
		

Class	Reference number for the Class menu.
	0=Any
	1=Assassin
	2=Berserker
	3=Brigand
	4=Bruiser
	5=Coercer
	6=Conjuror
	7=Defiler
	8=Dirge
	9=Fury
	10=Guardian
	11=Illusionist
	12=Inquisitor
	13=Monk
	14=Mystic
	15=Necromancer
	16=Paladin
	17=Ranger
	18=Shadowknight
	19=Swashbuckler
	20=Templar
	21=Troubador
	22=Warden
	23=Warlock
	24=Wizard
	25=Artisan
	26=Craftsman
	27=Provisioner
	28=Woodworker
	29=Carpenter
	30=Outfitter
	31=Armorer
	32=Weaponsmith
	33=Tailor
	34=Scholor
	35=Jewler
	36=Sage
	37=Alchemist


MinLvl	minimum level range number.

MaxLvl	maximum level range number.

MinSkill	Reference number for the Minimum Skill menu.
	0=Obsolete (grey)
	1=Far Outgrown (green)
	2=Barely Outgrown (blue)
	3=Good Match (white)
	4=Room to Grow (yellow)
	5=Barely Begun (orange)
	6=Cannot Use (red)


MaxSkill	Reference number for the Maximum Skill menu.
	0=Obsolete (grey)
	1=Far Outgrown (green)
	2=Barely Outgrown (blue)
	3=Good Match (white)
	4=Room to Grow (yellow)
	5=Barely Begun (orange)
	6=Cannot Use (red)


Special	Reference number for the Special menu.
	0=Any
	1=None
	3=DEF
	4=STR
	5=STA
	6=AGI
	7=WIS
	8=INT
	9=Health
	10=Power
	11=Heat
	12=Cold
	13=Magic
	14=Mental
	15=Divine
	16=Poison
	17=Disease
	18=Crush
	19=Slash
	20=Pierce
	21=Melee Critical
	22=Ranged Critical
	23=Spell Critical
	24=Heal Critical
	25=Double Atk
	26=Ranged Double Atk
	27=CA Damage
	28=Spell Damage
	29=Heal Amount


Tier	Reference number for the Tier menu.
	0=Any
	1=Common
	2=Handcrafted
	3=Treasured
	4=Mastercrafted
	5=Legendary
	6=Fabled

SetPrice Sequences
	A SetPrice sequence must contain the following button press commands in the order listed. Failing to include all of these commands or listing them out of order will probably result in no price being set, and could result in a price of 1 copper.
	1) CommandSetMinPrice or CommanSetMaxPrice - Starts a SetPrice sequence for either the minimum or maximum price.
	2) Button[#] - one to four number button presses for each coin type. Only 4 or less didgets are accepted for each coin type. Additional didgets will be ignored.
	3) Button[Coin] - submits the preceeding number presses as the given coin type (Copper, Silver, Gold, Platinum).
	4) Steps 2 and 3 may be repeated for multiple coin types if for example you want a SetPrice of 100 platinum and 20 silver.
	5) ButtonOk - Completes the SetPrice sequence, adding the price to the Market search.

SetPrice Button Reference
	CommandSetMinPrice	Initiates a set price sequence for the minimum price value.
	CommandSetMaxPrice	Initiates a set price sequence for the maximum price value.
	Button0		The Zero button
	Button1		The One button
	Button2		The Two button
	Button3		The Three button
	Button4		The Four button
	Button5		The Five button
	Button6		The Six button
	Button7		The Seven button
	Button8		The Eight button
	Button9		The Nine button
	ButtonCopper	The Copper button, submits the preceeding number entries as a copper value.
	ButtonSilver	The Silver button, submits the preceeding number entries as a silver value.
	ButtonGold	The gold button, submits the preceeding number entries as a gold value.
	ButtonPlatinum	The platinum button, submits the preceeding number entries as a platinum value.
	ButtonOK	Completes a set price sequence.