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RACIAL TRADITIONS

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Arasai
          Innates:
                    Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
                    Glide/Safefall? (guessing)

          Choices:
                    Transmography - +5 Transmuting (P)
                    Neriak Precision - +5 Jeweler (P)
                    Glide - jump further/feather fall (P)
                    Arasai Flight - +5% movement speed (P)
                    Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
                    Magic Protection - magic mit (P)
                    Arasai Savvy - 5 INT (P)
                    Aerial Dodging - Melee: melee crit and defense | Caster: 2 spell crit, 5 defense (P)
                    Arasai Endurance - in combat power regen (P)
                    Dark Envy - (A):
                              Recast 5 minutes
                              Duration 24 seconds
                              Increases Melee Crit by 5%
                              Increases Dmg Spell Crit by 5%
                              Increases Casting Speed by 10%
                              Increases DPS by 25
                              Increases Spell and CA damage by 100
                              Decreases Parry by 31
                              Decreases Defense by 32

Barbarian
          Innates:
                    Tundra Endurance - +5 run speed (P)
                    Summon: Halasian Brew - summon alcoholic halasian brew (A)

          Choices:
                    Brewmaster - 5% provisioning success chance (P)
                    Herbology - 5 Alchemy (P)
                    Sprint into Battle - reduced initial sprint power cost by 25%, +10 sprint speed (P)
                    Battle Reprieve - STR + out of combat health regen, 3 min dur, 10 min recast (A)
                    Barbaric Rage - Below 30% health sees a gain to defensive skills (P)
                    Blizzard - Cold Resist (P)
                    Halasian Authority - 5 str (P)
                    Defender of Everfrost - Melee: 1 melee crit, 1 double attack, 5 parry / Caster: healing crit + ministration (P)
                    Tundra Slam - dd + 2.5sec stun/knockback, 30 sec recast (A)
                    Tribal Strength - 3% health (P)


Dark Elf
          Innates:
                    Master of the Shadows - 15% speed boost while stealth/invis (P)
                    Hover - slow fall toggleable buff (A)

          Choices:
                    Poison Crafter - 5% increased alchemy success chance (P)
                    Pursuit of the arcane - sage 10% power reduction (P)
                    Poison Expertise - 25% increased poison trigger count (P)
                    Fueled by hate - out of combat power regen (+78 at lvl 72) + magic mit (A)
                    Shadow Slip - Blink + 1 hate position drop - recast 5 min (A)
                    The Foci's Magical Protection - Magic resist (P)
                    Knowledge of Neriak - 5 int (P)
                    Innoruks' Gift - Melee get 2% Dbl Attack/ 5 piercing; Casters get spell crit + disruption (P)
                    Hateful Mind - 3% power (P)
                    Fury of Innoruuk - (A) - Fury of Innoruuk:
                              Recast 5 minutes
                              Duration 24 seconds
                              Increases Melee Crit by 5%
                              Increases Dmg Spell Crit by 5%
                              Increases Casting Speed by 10%
                              Increases Attack Speed by 35
                              Increases Spell and CA damage by 100
                              Decreases Parry by 31
                              Decreases Defense by 32


Dwarf
          Innates:
                    Mining Expertise - 1s reduction to mining (P)
                    Summon: Tumpy Tonic - Summons drink (A)

          Choices:
                    Master of the Tumpy tonic - +5 provisioning (P)
                    Weapon Forger - Weaponsmith 5% success chance increase (P)
                    Rush into Battle - 25% sprint initial power cost reduction + 10 speed boost (P)
                    Body by Butcherblock - str + health regen, 3 min duration, 10 min recast (A)
                    Defender of Kaladim - 5 Defense (P)
                    Strong Heart - Disease Resist (P)
                    Dwarven Fortitude - 5 sta (P)
                    Aggressive Strike - Melee: melee crit + aggression, Caster: 2% heal crit + 5 ministration (P)
                    Fury of Blades - AE melee attack, 1 min recast (A)
                    Short but Strong - 3% max health (P)

Erudite
          Innates:
                    Clear Mind - Out of combat power regen (P)
                    Falling Grace - Feather Fall toggleable buff (A)

          Choices:
                    Scholarly Pursuit - +5% sage success chance (P)
                    Chemist - 5 alchemy (P)
                    Homeward Bound - 10 min reduction in recast of city recall spells (P)
                    Intellectual Feasting - 25% food duration (P)
                    Ward of Glyphs - ward, 5 min recast (A)
                    Magical Protection - magic resist (P)
                    Intellect of the Sage - 5 int (P)
                    Erud's Teachings - 2 spell crit chance + 5 disruption skill (P)
                    Arc of Lightning - ae magic attack encounter dd, 2 min recast (A)
                    Casting Fury - 5% casting time reduction, 2% max power (P)

Fae
          Innates:
                    Wind Walker - +50 movement speed, 36 sec dur, 5 min recast (A)
                    Glide/Safefall? (guessing)

          Choices:
                    Forest Knowledge - +5 Fletching (P)
                    Magical Teachings - +5 Scribing (P)
                    Glide - jump further/feather fall (P)
                    Fae Flight - +5% movement speed (P)
                    Escaping Dive - AE De-threat (no hate position drop), 5 min recast (A)
                    Toxic Protection - poison mit (P)
                    Fae Dexterity - 5 AGI (P)
                    Aerial Dodging - Melee: melee crit? and defense? | Caster: 1 spell crit, 1 heal crit, 5 defense (P)
                    Fae Fire - AE DD + DoT, 1 min recast (A)
                    Magic of the Fae - 3% max power (P)


Froglok
          Innates:
                    Gills - Water breathing
                    Hydromotion - water jumping

          Choices:
                    Fervor of Marr - 10% Metal shaping power reduction (P)
                    Zealotry of Marr - 5% Metal working success chance (P)
                    Soft Landing - 25% falling damage reduction (P)
                    Hop - super jump
                    Astounding Leap - blink + deaggro
                    Cold Blooded - heat/cold split
                    Natural Acrobat - 5 agi
                    Valor in Battle - ? + crush / heal crit + minstration
                    Marr's Glorious Blade - ae melee attack
                    Spontaneous Metamorphosis - 3% health (P)


Gnome
          Innates:
                    Clockwork Expertise - 10 tinkering + reduced power use (cannot confirm)
                    Illusion: Clockwork - clockwork illusion (A)

          Choices:
                    Forge Invention - reduced power cost for weaponsmiths - 10%? (P)
                    Chemical Calculations - 5% increased success chance at alchemy (P)
                    Clear Mind - int + power regen out of combat, 3 min dur, 10 min recast (A)
                    Healthy Appetite - 25% Food duration Increase (P)
                    Lost in the crowd - Temporary shrink + deaggro + minus 1 threat position, 5 min recast (A)
                    Steamfont's Magical Barrier - Magic Resist (P)
                    Akanon's Innovation - 5 int (P)
                    Meldrath's Teachings - Melee: 2% melee crit/5 parry | Caster: spell crit + focus (P)
                    Clockwork Army - summons 3 clockwork dumbfire pets, 25 sec duration, 5 min recast (A)
                    Flash of Insight - 3% max power (P)


Half Elf
          Innates:
                    Elven Heritage - 1s reduction to gathering and foresting (P)
                    Camouflage - 1 min duration power draining stealth, 3 min recast (A)

          Choices:
                    Ayr`Dal Adornment - 5 jewelcrafting (P)
                    Gift of the Faydark - 5% Fletching success chance increase (P)
                    Tend Wounds - str + health regen out of combat, 3 min dur, 10 min recast (A)
                    Forest Navigation - 5% movement bonus - says out of combat (P)
                    Misfits Trickery - 1 threat position drop + deaggro, 10 min recast (A)
                    Rebellious Spirit - magic resist (P)
                    Elven Reflexes - 5 agi (P)
                    Mixed Knowledge - Melee: 1 ranged crit, 1 melee crit, 5 parry | Caster: spell crit + focus (P)
                    Piercing Stab - dd + mit debuff, 30 sec recast (A)
                    Hardiness - 1.5% power 1.5% health (P)


Hafling
          Innates:
                    A halflings feast - 25% increased duration for food/drink (P)
                    Always Prepared - summons jum jum pue (A)

          Choices:
                    Pants Patcher - Tailoring CA 10% power reduction (P)
                    Niami's Tutelage - Provisioning 5% success chance increase (P)
                    Poison Expertise - 25% Poison Trigger Increase (P)
                    Light on Feet - AGI + Out of Combat Health Regen, 3 min dur, 10 min recast (A)
                    Protection of the Jum Jum - ward, 5 min recast (A)
                    Rivervale's Protection - mental resist (P)
                    Wisdom of Rivervale - 5 wis (P)
                    Vale Protector - Melee: melee crit + piercing / Caster: 2 heal crit + 5 minstration (P)
                    Mischievous Strike - dd + melee skill debuff, 30 sec recast (A)
                    Jum Jum regimen - 3% health (P)

                    
High Elf
          Innates:
                    Intricate Creations - tradeskill power reduction (P)
                    Mind over Matter - slow fall toggleable buff (A)

          Choices:
                    Esoteric Study - +5 sage skills (P)
                    Gilding of Felwith - +5 jewelcraft skills (P)
                    Harmonious mind - wis + out of combat power regen, 3 min dur, 10 min recast (A)
                    Connisseur of fine wines - +25% drink duration (P)
                    Graceful Movements - +5 parry, +5 defense (P)
                    Tenet of Takish`Hiz - magic resist (P)
                    Elven Wisdom - 5 wis (P)
                    Training of the Koada`Dal - Priest: 2% heal crit + 5 ministration, Mage: 2% spell crit + 5 disruption (P)
                    Fury of Felwithe - AE Encounter DD, 2 min recast (A)
                    Arcane Knowledge - 3% power (P)


Human
          Innates:
                    Multitalented - .5s reduction to all harvesting skills (P)
                    Will to Survive - water summon (A)

          Choices:
                    Clothier - Tailoring 5% success chance (P)
                    Diversity - +5 to all tradeskills (P)
                    Tend Wounds - str + out of combat health regen, 3 min dur, 10 min recast (A)
                    Urban Sprawl - 10 min faster recast of city recall spells (P)
                    Diplomacy - Soothe spell, 'reduces awareness of enemies', does not affect epics, 20 sec dur, 2 min recast (A)
                    Environmental Adaptability - heat/cold resist (P)
                    Perserverance - 5 sta (P)
                    Versatility - 7 to crush, pierce, ranged, slash, disruption, ministration, defense, deflection (P)
                    Bayle's Strike - DD, 30 sec recast (A)
                    Ruggedness - 3% max health (P)


Iksar
          Innates:
                    Reptilian Ancestry - Innate out of combat health regen
                    Defensive Coloration - short duration power-draining stealth

          Choices:
                    Dark Medicine - 5 Chemistry (P)
                    Whipstich - tailoring 10% power reduction (P)
                    Proficient Swimmer - water breathing (P)
                    Reptilian Grace - 25% falling damage reduction (P)
                    Tough scales - 5 Defense (P)
                    Greenmist - Disease mit (P)
                    Honed Body - 5 agi (P)
                    Venrils guidance - Melee: 2 melee crit + 5 parry | Caster: 2 spell crit + 5 focus(P)
                    Venemous Strike - 175-262 dd + 69-104 2 sec dot - dur 10 secs, recast 30 secs (A)
                    Legacy of the shissar - 3% health (P)


Kerra
          Innates:
                    Feral Rage - +50% speed in &amp; out of combat, 36 sec duration, 5 min reuse (A)
                    Don't Know Name - +15% speed when stealthed/invis (P)

          Choices:
                    Gift of the Land - 10% alchemy power reduction (P)
                    Timber Shaper - 5 fletching (P)
                    Feline grace - 25% reduction to falling damage (P)
                    Kerra speed - 5% out of combat run speed buff (P)
                    Leaping grace - blink + deaggro - recast 5 min (A)
                    Ancestral protection - divine resist (P)
                    Fleetness of Foot - 5 agi (P)
                    Murrar Shar's guidance - Melee: 2 melee crit + 5 parry / Caster: healing crit + ministration (P)
                    Claw - slashing attack + physical mitigation debuff, 30 sec recast (A)
                    Tribal Knowledge - 3% power (P)


Ogre
          Innates:
                    Rock Thrower - 1sec reduction to mining (P)
                    Commanding Presence - Enlarges caster by 20% (A)

          Choices
                    Oggokian Trade - Weaponsmith 10% power reduction (P)
                    Rallosian Readiness - +5 Metal Shaping skill (P)
                    Battle Rest - out of combat health regen regen + strength boost (A)
                    Many Marches - 10% reduced initial sprint power cost, +9% sprint speed (P)
                    Impenetrable Will - 10 sec duration stun immunity (P)
                    Armor of the Feerott - + physical mitigations (P)
                    Brute Strength - 5 str (P)
                    Oggokian Aggression - 2 Melee Crit + 5 aggression (P)
                    Shoulder Slam - dd + short stun, 30 sec recast (A)
                    Rallos Zek's Blessing - 3% HP (P)


Ratonga
          Innates:
                    Shadow Lurker - 15% improved stealth.invis speed (P)
                    Rob - pick pocket, 5 min recast (A)

          Choices:
                    Instruments of the underfoot - 5 weaponsmithing (P)
                    Poison Play - 10% alchemy power reduction (P)
                    Poison Expertise - 25% increase in poison trigger count (P)
                    Soul Mending - agi + out of combat health regen, 3 min dur, 10 min recast (A)
                    Pitiful plea - Decrease threat priority by 1 position, 10 min recast (A)
                    Antidote - poison resist (P)
                    Rodent Reflexes - 5 agi (P)
                    Street Thug - Melee: melee crit + piercing / Caster: 2 spell crit + 5 disruption (P)
                    Poisonous Bite - poison based dd + dot, 10 sec, 30 sec recast (A)
                    Dark Agenda - 3% max power (P)


Sarnak
          Innates:
                    Hunter's Fury - +50 in combat movement speed (though it worked out of combat too), 36 sec duration, 5 min recast (A)
                    Gathering - Half second reduction in all harvesting times (P)

          Choices:
                    Carpenter's Touch - 5 Sculpting (P)
                    Weapon Production - Weaponskill ability 10% power cost reduction (P)
                    Reflexive Landing - 25% Damage reduction for falling (P)
                    Stride - +5% movement speed (P)
                    Junglewalk - 25% movement penalty reduction from all snares (P)
                    Spirituality - Divine Resist (P)
                    Insight - 5 WIS (P)
                    Herbal Supplementation - Melee: 2 Melee crit + 5 crushing | Caster: Healing Critical 2%, + Ministration (P)
                    Fire Breath - Frontal AE dd, 3 targets limit, 2 min recast (A)
                    Break Will - 2% reduction of resistability to all Spells and Taunts (P)


Troll
          Innates:
                    Innothule's Blessing - Innate out of combat regen (cannot confirm)
                    Summon filthy water - Summons drink (A)

          Choices:
                    Troll Gourmet - 5 provisioning (P)
                    Mender of the Mire - increased armoring success chance (P)
                    Swamp Breath - Water Breathing (P)
                    Tasty Things - 25% Increased food duration (P)
                    Cazic Thule's Gift - 10 sec fear immunity, 5 min recast (A)
                    Gift of the innothule - disease resist (P)
                    Bog Bully - 5 str (P)
                    Thule's Guidance - 1 melee crit, 1 double attack, 5 slashing (P)
                    Brutal Bashings - dd + stun, 30 sec recast (A)
                    Manical Madness - 3% power (P)


Wood Elf
          Innates:
                    Keeper of the Forest - 1s reduction to gathering and foresting (P)
                    Camo - short duration power drain stealth, 1min dur, 5 min recast (A)

          Choices:
                    Gift of the Faydark - Fletching power reduction (P)
                    Faydwer Fashions - 5% Tailoring success increase (P)
                    Natural Recovery - sta + out of combat power regen buff, 3 min dur, 10 min recast (A)
                    Elvish Spirits - 25% Drink duration increase (P)
                    Light Footed - 25% reduction in snare effects (P)
                    Shield of Nature - disease mit (P)
                    Wisdom of the Faydark - 5 wis (P)
                    Faydark's Champion - Melee: 2 ranged crit + 5 ranged skill | Caster: heal crit + minstration (P)
                    Forest Fire - AE DD, 8 max targets, 1 min recast (A)
                    Vitality of the fier dal - 3% power (P)

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