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RACIAL TRADITIONS

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Barbarian:
 
   Brewmaster (+5 to Provisioner skill) -- Permanent 
   Blood of Halas (+3% Cold Resistance) -- Permanent 
   Cold Retribution (+0.1 DPS special Cold damage) -- 3 min duration; 30 min reuse
   Halasian Staple (Summon Lager) -- Instant; 30 min reuse  
   Herbology (+5 to Alchemist skill) -- Permanent 
   Rememberance of Halas (+3 Defense) -- Permanent 
   Strength of the North (+5 STR) -- Permanent 
   Strong Jawed (+3% Crush Resistance) -- Permanent 
   Teachings of Tundra Jack (+3 Tracking) -- Permanent 
   War Wounds (+HP Regeneration, +2 STA) -- 3 min duration; 30 min reuse 

Dark Elf:
 
   Elven Reflexes (+5 AGI) -- Permanent 
   Embrace of Hate (Damage-absorbing rune) -- 3 min duration; 30 min reuse 
   Fueled by Hate (+2% Magic Resistance, increased Power Regeneration) -- 3 min duration; 30 min reuse 
   Innoruuk's Cauldron (+3% Max Power) -- Permanent 
   Poison Crafter (+5 to Chemistry skill) -- Permanent 
   Pursuit of the Arcane (+5 to Scribing skill) -- Permanent 
   Shadow Shroud (Stealth) -- 30 min duration; 5 min reuse 
   Sinister Cunning (+5 INT) -- Permanent 
   Strength of Will (+3% Mental Resistance) -- Permanent 
   Wrath of the Teir'Dal (20% chance when damaged to damage attacker) -- 3 min duration; 30 min reuse 

Dwarf:
 
   Brell's Blessing (+3% HP) -- Permanent 
   Butcherblock Body (+HP Regeneration, +2 STR) -- 3 min duration; 30 min reuse 
   Endurance (+5 STA) -- Permanent 
   Fortitude of Kaladim (+5 Defense) -- Permanent 
   Hearty Constitution (+3% Disease Resistance) -- Permanent 
   Master of the Tumpy Tonic (+5 to Provisioner skill) -- Permanent 
   Spell Shrug (+3% Magic Resistance) -- Permanent 
   Stormhammer (Divine special damage) -- 3 min duration; 30 min reuse 
   Vital Provisions (Summon Ale) -- Instant; 30 min reuse 
   Weapon Forger (+5 to Weaponsmith skill) -- Permanent 

Erudite:
 
   Chemist (+5 to Alchemist skill) -- Permanent 
   Erud's Teachings (+3% Power, +2 INT) -- 3 min duration; 10 min reuse 
   Ethereal Absorption (+Power Regeneration, +2 INT) -- 3 min duration; 30 min reuse 
   Infusion (Magic reactive damage) -- 3 min duration; 30 min reuse 
   Knowledge of the Ether (+3% Magic Resistance) -- Permanent 
   Path of Learning (+5 INT) -- Permanent 
   Scholarly Pursuit (+5 to Sage skill) -- Permanent 
   Summon Wisp (Summons light source pet / object) -- Instant; 30 min reuse 
   Trained Mind (+3% Mental Resistance) -- Permanent 
   Ward of Glyphs (DPS Magic-absorbing rune) -- 3 min duration; 30 min reuse 

Froglok:
 
   Astounding Leap (Hate reduction, AE stun and teleport) -- Instant; 30 min reuse  
   Cutaneous Neurotoxin (Chance to proc poison DoT on attacker when hit) -- 3 min duration; 30 min reuse
   Fervor of Marr (+5 to Metalshaping skill) -- Permanent 
   Gills (Underwater breathing) -- 3 min duration; 30 min reuse 
   Lower Temperature (Cures cold impairments) -- Instant; 30 min reuse *
   Natural Acrobat (+5 AGI) -- Permanent 
   Raise Temperature (Cures cold impairments) -- Instant; 30 min reuse *
   Spontaneous Metamorphosis (+2% Max Health, +1% Slashing/Piercing/Crushing mitigation) -- Permanent 
   Swamp Denizen (Cures noxious impairments) -- Instant; 30 min reuse *
   Zealotry of Marr (+5 Metalworking skill) -- Permanent 

   * Reuse timer is shared by these three traditions

Gnome:
 
   Ak'Anon Innovation (+5 INT) -- Permanent 
   Chemical Calculations (+5 to Alchemist skill) -- Permanent 
   Confusing Babble (Decrease Hate) -- 3 min duration; 30 min reuse 
   Flash of Insight (+3% Max Power) -- Permanent 
   Forge Invention (+5 to Weaponsmith skill) -- Permanent 
   Gnomish Innovation (+Heat special damage) -- 3 min duration; 30 min reuse 
   Lost in the Crowd (Stealth) -- 30 min duration; 5 min reuse 
   Power Surge (+Power Regeneration, +2 AGI) -- 3 min duration; 30 min reuse 
   Singed Eyebrows (+3% Heat Resistance) -- Permanent 
   Sniffle Stopper (+3% Disease Resistance) -- Permanent 

Half Elf:
 
   Ayr'Dal Adornment (+5 to Jeweler skill) -- Permanent 
   Ayr'Dal Assault (+DPS Slash special damage) -- 3 min duration; 30 min reuse 
   Camoflauge (Stealth) -- 30 min duration; 5 min reuse 
   Dual Breed (+3% Power, +3 STA) -- Permanent 
   Elven Reflexes (+5 AGI) -- Permanent 
   Gift of the Faydark (+5 Woodworking skill) -- Permanent 
   Perseverance (+5 STA) -- Permanent 
   Sinister Cunning (+5 INT) -- Permanent 
   Tend Wounds (+HP Regeneration, +2 STR) -- 3 min duration; 30 min reuse 
   Tenet of Takish'Hiz (+3% Magic Resistance) -- Permanent 

Halfling:
 
   Always Prepared (Summon Food) -- Instant; 30 min reuse 
   Distracting Hoax (Decrease Hate) -- 3 min duration; 30 min reuse
   Halfling Grand Tactics (Stealth) -- 30 min duration; 5 min reuse
   Jumjum Regimen (+3% Max Hit Points) -- Permanent 
   Light on the Feet (+5 Avoidance) -- Permanent 
   Lunch Time (+HP Regeneration, +2 AGI) -- 3 min duration; 30 min reuse
   Mischief Maker (+Mental special damage) -- 3 min duration; 30 min reuse 
   Niami's Tutelage (+5 to Provisioner skill) -- Permanent 
   Pants Patcher (+5 to Tailor skill) -- Permanent 
   Protection of the Lucky Cabbage (Melee protection rune) -- 3 min duration; 30 min reuse

High Elf:
 
   Apperception (+5 INT) -- Permanent 
   Elven Reflexes (+5 AGI) -- Permanent 
   Esoteric Study (+5 to Scribing skill) -- Permanent 
   Firiona's Zeal (Chance of extra damage when attacking in melee combat) -- 3 min duration; 30 min reuse
   Gift of Tunare (+5 WIS) -- Permanent 
   Gilding of Felwithe (+5 to Artificing skill) -- Permanent 
   Graceful Movements (+2 Defence and Parry skills) -- Permanent 
   Harmonious Mind (+2 WIS and increase out of combat power regeneration) -- 3 min duration; 30 min reuse
   Strength of the Koada'Dal (+3% Max Power) -- Permanent 
   Tenet of Takish'Hiz (+3% Magic Resistance) -- Permanent 

Human:
 
   Clothier (+5 to Tailoring skill) -- Permanent 
   Determination (+3% Max Power) -- Permanent 
   Domination (Chance on successful attack to cast Domination on target) -- 3 min duration; 30 min reuse
   Environmental Adaptability: Cold (+3% Cold Resistance) -- Permanent 
   Environmental Adaptability: Heat (+3% Heat Resistance) -- Permanent 
   Leadership (+5 to the target's Defense skill) -- 3 min duration; 30 min reuse
   Metallurgy (+5 to Metal Shaping skill) -- Permanent 
   Perseverance (+5 STA) -- Permanent 
   Physical Adaptability (+5 Defense skill) -- Permanent 
   Tend Wounds (+2 STR, increases out of combat Health Regeneration) -- 3 min duration; 30 min reuse

Iksar:
 
   Dark Medicine (+5 to Alchemist skill) -- Permanent 
   Defensive Coloration (Stealth) -- 30 min duration; 5 min reuse
   Greenmist Salvation (+3% Disease Resistance) -- Permanent 
   Honed Body (+5 AGI) -- Permanent 
   Legacy of the Shissar (+3% Max Power) -- Permanent 
   Natural Regeneration (+HP Regeneration, +2 STR, +2 AGI) -- 3 min duration; 30 min reuse
   Proficient Swimmer (Enduring Breath) -- 3 min duration; 10 min reuse
   Sebilisan Strike (DPS Crush special damage) -- 3 min duration; 30 min reuse
   Tough Scales (+5 Defense) -- Permanent 
   Whipstitch (+5 to Tailor skill) -- Permanent 

Kerra:
 
   Ancestral Protection (+3% Divine Resistance) -- Permanent 
   Commune with the Spirits (+Power Regeneration, +2 WIS) -- 3 min duration; 30 min reuse
   Eyes of the Night (Ultravision) -- 2 hour duration; 10 min reuse
   Fleetness of Foot (+5 AGI) -- Permanent 
   Gift of the Land (+5 to Alchemist skill) -- Permanent 
   Spiritual Enlightenment (+5 WIS) -- Permanent 
   Tree Crafter (+5 Woodworker skill) -- Permanent 
   Unsheathed Claws (+Slashing special damage) -- 3 min duration; 30 min reuse
   Warm Fur (+3% Cold Resistance) -- Permanent 

Ogre:
 
   Battle Rest (+HP Regeneration, +2 STR) -- 3 min duration; 30 min reuse
   Battlefield Command (+5 Defense for party member) -- 3 min duration; 30 min reuse
   Blessing of Zek (+5 STR) -- Permanent 
   Lifted Curse (+5 INT) -- Permanent 
   Murdunk's Tactics (+DPS Slash special damage) -- 3 min duration; 30 min reuse
   Oggokian Trade (+5 to Weaponsmithing skill) -- Permanent 
   Rallosian Conditioning (+5 STA) -- Permanent 
   Rallosian Readiness (+5 to Armorer skill) -- Permanent 
   Toughened Hide (+5 Defense) -- Permanent 
   War Ready (+3% Max Hit Points) -- Permanent 

Ratonga:
 
   Concealed Presence (Stealth) -- 30 min duration; 5 min reuse
   Dark Agenda (+DPS Poison special damage) -- 3 min duration; 30 min reuse
   Filth Forage (+HP Regeneration, +2 AGI) -- 3 min duration; 30 min reuse
   Increased Immunities (+3% Disease Resistance) -- Permanent 
   Instruments of the Underfoot (+5 to Weaponsmith skill) -- Permanent 
   Pitiful Plea (Decrease Hate) -- 3 min duration; 30 min reuse 
   Poison Play (+5 to Alchemist skill) -- Permanent 
   Rodent Reflexes (+5 AGI) -- Permanent 
   Swift Scurry (+2 Defense, +2 Parry) -- Permanent 
   Toxic Tolerance (+3% Poison Resistance) -- Permanent 

Troll:
 
   Bog Bully (+5 STR) -- Permanent 
   Brutal Barshings (+DPS Crush special damage) -- 3 min duration; 30 min reuse
   Gift of Innothule (+3% Disease Resistance) -- Permanent 
   Grobb Grub (Summon Food) -- Instant; 30 min reuse
   Manical Madness (+3% Power) -- Permanent 
   Mender of the Mire (+5 to Armorer skill) -- Permanent 
   Natural Regeneration (+HP Regeneration, +2 STR, +2 STA) -- 3 min duration; 30 min reuse
   Resilience (+5 STA) -- Permanent 
   Swamp Breath (Breathe longer underwater) -- 3 min duration; 10 min reuse
   Troll Gourmet (+5 to Provisioner skill) -- Permanent 

Wood Elf:
 
   Camoflauge (Stealth) -- 30 min duration; 5 min reuse
   Elven Reflexes (+5 AGI) -- Permanent 
   Faydwer Fashions (+5 to Tailoring skill) -- Permanent 
   Forage (+2 STA, increase out of combat Hit Point regeneration) -- 3 min duration; 30 min reuse
   Gift of the Faydark (+5 to Fletching skill) -- Permanent 
   Herbal Protection (+3% Disease Resistance) -- Permanent 
   Precision in Combat (Chance to cast Brutal Barshings on any hit) -- 3 min duration; 30 min reuse
   Vitality of the Feir'Dal (+3% Max Power) -- Permanent 
   Wind Warrior (+2 Defense and Parry skills) -- Permanent 

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