==================================================

ILLUSIONIST -- SPELLS -- QEYNOS ONLY

==================================================

(NOTE: The list of level 1-19 spells is as yet incomplete in the wake of LU19.)

1: Phantasmal Shock
Deals instant mental damage.  This spell has a fast casting time.

1: Sleep
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration.  Mesmerization breaks if the target receives any damage.  Upgrades to this spell reduce the target's resistance to the full duration of the effect.  This psell cannot be interrupted or fizzled.

2: Confusion
Stuns the illusionist's target and drains some of their power instantly.

2: Personae
The illusionist summons a replica illusion that inherits some of the illusionist's spells.  Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.

3: Migraine
Deals mental damage over time to a target.  If this effect is not cured when it expires, the target is dealt additional mental damage.

5: Binding Light
Roots the illusionist's target in place, preventing them from movement.  This also stifles them until they are struck by any damage.  Upgrades to this spell reduce the target's resistance to the full duration of the root effect.

6: Phantasmal Blast
Deals instant mental damage.  This spell ahs a fast casting time.

7: Aspect of Thought
An augmentation that increases the power pool and arcane resistance for the illusionist's group.  The arcane resist protects more against magic and divine than mental.

8: Storm of Colors
Deals mental damage over time and interrupts the target and surrounding encounter members.  When the spell duration expires, it interrupts the encounter again.

10: Greater Migraine
Deals mental damage over time to a target.  If this effect is not cured when it expires, the target is dealt additional mental damage.

10: Personae Twin
The illusionist summons a replica illusion that inherits some of the illusionist's spells.  Although not as powerful as the illusionist's spell damage, the ilusionary replica retains the power of their control spells.

11: Headache **
Deals instant mental damage to a target and mesmerizes them for a short duration.

12: Phantasmal Jolt
Deals instant mental damage.  This spell has a fast casting time.

12: Rune of Thought
A group augmentation that increase the intelligence and wisdom of the illusionist's group.

12: Trance **
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration.  Mesmerization breaks if the target receieves any damage.  Upgrades to this spell reduce the target's resistance to the full duration of the effect.  This spell cannot be interrupted or fizzle.

13: Paranoia
Stuns the illusionist's target and drains some of their power instantly.

13: Tap Mind **
Slowly converts the illusionist's health into power over time.

14: Sadness **
Deals mental damage over time to the target and decreases their arcane resistance.

16: Bewilderment
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illsuionist for casting the spell.  Upgrades to this spell reduce the target's resistance to the full duration of the stun.  Epic targets have increased resistance to the stun duration.

16: Overwhelming Silence
Stifles and drains power from the illusionist's target.

17: Lobotomy
Deals mental damage over time to a target.  If this effect is not cured when it expires the target is dealt additional mental damage.

18: Scintillation
Increases in-combat power replenishment of the illusionist's group.  This ability does stack with the bard's concentration group power replenishment song.

19: Locking Light
Roots the illsuionist's target in place, preventing them from movement.  This also stilfes them until they are struck by any damage.  Upgrades to this spell reduce the target's resistance to the full duration of the root effect.

20: Word of Force (Splitpaw)
Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage.

20: Alacrity **
Increases the attack speed of target ally.

20: Disappointment
An impairment that decreases the enemies offensive abilities.

20: Personae Split
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells

20: Phantasmal Ray
Deals instant mental damage. This spell has a fast casting time.

21: Blessing of the Prism **
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.

22: Chromatic Storm **
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again

23: Phantasmal Splendor
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect.

23: Shift Vision
A group augmentation that allows the illusionist's allies to see invisible enemies and grants infravision.

24: Entrance **
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.

24: Illusory Mask
An augmentation that grants invisibility to the illusionist's group.

25: Fleeting Thoughts
A group augmentation that significantly increases intelligence of the illusionist's group for a short duration.

25: Psychic Assailant
Deals instant mental damage to a target and mesmerizes them for a short duration.

26: Rune of Understanding
A group augmentation that increases the intelligence and wisdom of the illusionist's group.

27: Excruciating Reverie
Slowly converts the illusionist's health into power over time.

27: Uncertainty
Stuns the illusionist's target and drains some of their power instantly. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.

28: Nightmare
Deals mental damage over time to the target and decreases their arcane resistance.

28: Prismatic Discord
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.

29: Phantasmal Charge
Deals instant mental damage. This spell has a fast casting time.

30: Bewildering Cascade
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration

30: Speechless
Stifles and drains power over time from the illusionist's target. The stifle effectiveness is reduced on epic targets.

31: Tormenting Visions **
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage

32: Construct of Order **
Summons an illusory pet that attacks the Illusionists current enemy until the spell expires.

33: Lock Mind
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

33: Personae Shift
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells

33: Scintillating Aura **
Increases in-combat power replenishment of the enchanter's group. This ability does stack with the the bard's concentration group power replenishment song.

34: Celerity **
Increases the attack speed of target ally.

35: Mana Cloak
Augmentation, placed upon you and your group, which provides the chance to gain Power back when struck in combat

35: Intensity
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.

35: Mental Bulwark
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.

35: Misfortune
An impairment that decreases the enemies offensive abilities.

36: Cerebral Tempest
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again

37: Phantasmal Grandeur
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect.

38: Capture Mind
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.

39: Aneurysm
Deals instant mental damage to a target and mesmerizes them for a short duration.

39: Fleeting Sentiment
A group augmentation that significantly increases intelligence of the illusionist's group for a short duration.

40: Barrier of Intellect
An augmentation that reduces Hate towards the Illusionist and stuns the attacker for a brief period of time per successful attack.

40: Convincing Regalia
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect.

40: Seal of Comprehension **
A group augmentation that increases the intelligence and wisdom of the illusionist's group.

41: Drain Will
Stuns the illusionist's target and drains some of their power instantly. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.

41: Siphon Self
Slowly converts the illusionist's health into power over time.

42: Prismatic Strife **
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.

42: Wither Hope
Deals mental damage over time to the target and decreases their arcane resistance.

43: Scorching Beam **
Deals instant mental damage. This spell has a fast casting time.

44: Mind Drain
Stifles and drains power over time from the illusionist's target. The stifle effectiveness is reduced on epic targets.

44: Stunning Array **
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration

45: Lobotomize
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage

46: Construct of Logic
Summons an illusory pet that attacks the Illusionists current enemy until the spell expires.

47: Insight
Increases in-combat power replenishment of the enchanter's group. This ability does stack with the the bard's concentration group power replenishment song.

47: Personae Duplicate
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells

47: Terrifying Vision
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect

48: Devitalizing Stare
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.

48: Legerity
Increases the attack speed of target ally.

49: Aspect of Mind
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.

49: Dynamism **
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast.

50: Color Shower
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell. Epic targets have incresed resistance to the full duration of the stifle effect.

50: Dismay
An impairment that decreases the enemies offensive abilities.

50: Psychotic Spectrum
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again

51: Phantasmal Brilliance **
Mesmerizes target opponent and surrounding encounter members. Upgrades to this ability decrease the chance to resist the duration of this effect.

52: Abduct Mind **
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect. This spell cannot be interrupted or fizzled.

52: Savante
An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed.

53: Embolism
Deals instant mental damage to a target and mesmerizes them for a short duration.

53: Transient Sentiment
A group augmentation that significantly increases intelligence of the illusionist's group for a short duration.

54: Brilliant Regalia
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. Upgrades to this spell reduce the target's resistance to the full duration of the effect.

54: Seal of Ingenuity **
A group augmentation that increases the intelligence and wisdom of the illusionist's group.

55: Essence Siphon
Slowly converts the illusionist's health into power over time.

55: Illusory Allies
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them.

55: Sap Will
Stuns the illusionist's target and drains some of their power instantly. Epic targets are not affected by the stun. Upgrades to this spell decrease the chance to resist the duration of this effect.

56: Devour Hope
Deals mental damage over time to the target and decreases their arcane resistance.

56: Prismatic Havoc
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.

57: Shimmering Beam
Deals instant mental damage. This spell has a fast casting time.

58: Dazzling Array
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell. Upgrades to this spell reduce the target's resistance to the full duration of the stun. Epic targets have increased resistance to the stun duration

58: Drain Thought
Stifles and drains power over time from the illusionist's target. The stifle effectiveness is reduced on epic targets.

58: Spellshield
Augmentation placed on an ally that can reflect up to three hostile spells back at their original caster at a lesser potency. Only profession spells can be reflected in this way. This spell has a recurring power cost over time.

59: Brainburst
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage

60: Construct of Reason
Summons an illusory pet that attacks the Illusionists current enemy until the spell expires.

61: Epiphany  
Increases in-combat power replenishment of the illusionist's group. 

61: Lockdown   
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. 

61: Personae Mirror  
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells. 

62: Devitalizing Gazes  
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group. 

62: Rapidity  
Increases the attack speed of the target ally. 

63: Aspect of Lucidity  
An augmentation that increases the power pool and arcane resistance of the illusionist's group. The arcane resist protects more against magic and divine than mental. 

63: Synergism  
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast. 

64: Tribulation  
An impairment that decreases the enemy's offensive abilities. 

64: Ultraviolet Storm   
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again. 

65: Phantasmal Resplendance  
Mesmerizes target opponent and up to four surrounding encounter members. 

65: Phase 
Quickly teleports target enemy to a distant location. 

66: Empty Mind  
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. This spell cannot be interrupted or fizzled. 

67: Momentary Sentiment  
A group augementation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. 

67: Tumor 
Deals instant mental damage to a target and mesmerizes them for a short duration. 

68: Lustrous Regalia  
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. This spell cannot be interrupted or fizzled. 

68: Seal of Ascention  
A group augmentation that increases the intelligence and wisdom of the illusionist's group. 

69: Extract Essence  
Slowly converts the illusionist's health into power over time. 

69: Forsake Will 
Stuns the illusionist's target and drains some of their power instantly. 

70: Abolish Hope  
Deals mental damage over time to the target and decreases their arcane resistance. 

70: Prismatic Chaos  
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits. 

70: Solar Shower  
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell. 

------

** Master II Upgrade Choices

==================================================
