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TRAITS, TALENTS, TRADITIONS AND TRAINING

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Level 8 -- Character Trait

   Choose One:
      Brawny (+4 STR)
      Clever (+4 INT) 
      Durable (+4 STA) 
      Insightful (+4 WIS) 
      Nimble (+4 AGI)

Level 10 -- Racial Tradition

   (Choose one of your race's traditions.)

Level 12 -- Enemy Mastery

   Gnolls or Orcs

Level 14 -- Specialized Training

   (Upgrade one of a selection of spells or combat arts to Master II quality.)

Level 16 -- Enemy Mastery

   Ghosts, Skeletons or Zombies

Level 18 -- Character Trait

   Choose One:
      Cold Blooded (+3% Heat Resistance)  
      Hardy (+3% Poison Resistance) 
      Hygienic (+3% Disease Resistance) 
      Intent (+3% Mental Resistance) 
      Warm Blooded (+3% Cold Resistance) 

Level 20 -- Racial Tradition

   (Choose one of your race's traditions.)

Level 22 -- Character Trait

   Choose One:
      Calm (+5% in-combat power regeneration per tick) 
      Centered (+2.5% max power) 
      Stalwart (+5% in-combat hit point regeneration per tick) 
      Sturdy (+2.5% max hit points)

Level 24 -- Specialized Training

   (Upgrade one of a selection of spells or combat arts to Master II quality.)

Level 26 -- Enemy Mastery

   Centaurs, Giants or Treants

Level 28 -- Character Trait

   Choose One:
      Enduring (+4 STA) 
      Enlightened (+4 WIS) 
      Muscular (+4 STR) 
      Savvy (+4 INT) 
      Spry (+4 AGI) 

Level 30 -- Racial Tradition

   (Choose one of your race's traditions.)

Level 32 -- Enemy Mastery

   Bixies, Fairies, Goblins or Golems

Level 34 -- Specialized Training

   (Upgrade one of a selection of spells or combat arts to Master II quality.)

Level 35 -- Enemy Mastery **

   Bugbears, Kobolds or Minotaurs
   
Level 36 -- Character Trait

   Choose One:
      Fireborn (+3% Heat Resistance) 
      Frostborn (+3% Cold Resistance)  
      Pristine (+3% Disease Resistance) 
      Resistant (+3% Poison Resistance) 
      Willed (+3% Mental Resistance) 

Level 38 -- Enemy Mastery

   Elementals, Lizardmen, Nightbloods or Shadowmen

Level 40 -- Racial Tradition

   (Choose one of your race's traditions.)

Level 42 -- Character Trait

   Choose One:
      Centered (+2.5% Power) 
      Lucid (+5% Power Regeneration) 
      Stalwart (+5% Hit Point Regeneration)
      Stout (+2.5% Hit Points) 

Level 44 -- Specialized Training

   (Upgrade one of a selection of spells or combat arts to Master II quality.)

Level 46 -- Character Trait

   Choose One:
      Devout (+3% Divine Resistance) 
      Flexible (+3% Crush Resistance) 
      Recondite (+3% Magic Resistance) 
      Resilient (+3% Pierce Resistance) 
      Tough (+3% Slash Resistance) 

Level 48 -- Character Trait

   Choose One:
      Brilliant (+4 INT) 
      Deft (+4 AGI) 
      Powerful (+4 STR) 
      Resolute (+4 STA) 
      Visionary (+4 WIS) 

Level 49 -- Enemy Mastery **

   Brownies, Clockworks or Werewolves
   
Level 50 -- Racial Tradition

   (Choose one of your race's traditions.)
 
Level 52 -- Enemy Mastery

   Cyclopses, Djinn, Harpies or Naga

Level 54 -- Specialized Training

   (Upgrade one of a selection of spells or combat arts to Master II quality.)

Level 56 -- (Nothing)

Level 58 -- (Nothing)

Level 60 -- Racial Tradition

   (Choose one of your race's traditions.)

Level 62 -- Enemy Mastery

   Aviaks, Droags, Gazers or Ravasects

Level 64 -- Specialized Training

   (Upgrade one of a selection of spells or combat arts to Master II quality.)

Level 66 -- (Nothing)

Level 68 -- (Nothing)

Level 70 -- Racial Tradition

   (Choose one of your race's traditions.)


** New with EoF (levels 35 &amp; 49)

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