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TEMPLAR -- SPELLS -- QEYNOS ONLY

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(NOTE: The list of level 1-19 spells is as yet incomplete in the wake of LU19.)

1: Minor Healing
Instantly Heals some of target ally's health.

1: Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage.

2: Rebuke
Impairment that recudes the physical damage resistance of the target.

3: Light Strike
Deals instant divine damage to target enemy.  If the target is undead, it receives additional divine damage.

3: Minor Arch Healing
Replenishes a large amount of target ally's health.

4: Minor Redoubt
An augmentation that increase the health pool and melee offensive skills of the templar's ally.

5: Courage
A group augmentation which increases maximum health and phsyical resistance of the templar's group.

6: Cure Noxious
Cures noxious impairments on the target ally.  This includes poison and disease effects.

6: Summon Food and Water
Summons food and drink for the chosen ally.

7: Healing
Instantly heals some of target ally's health.

7: Sign of Pacification
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks, and preventing them from being indirectly affected by area effects.  The pacify effect will break if the target receives any damage.

10: Arch Healing
Replenishes a large amount of targe ally's health.

10: Scorn **
Impairment that reduces the physical damage resistance of the target.

11: Radiant Strike **
Deals instant divine damage to target enemy.  If the target is undead, it receives additional divine damage.

12: (( Bestowal of Vitae spell )) **

13: (( Group BoV spell ))

13: Complacent
Pacifies all enemies near the templar, preventing them from making normal combat attacks and reduces their hate towards the templar.  Any hostile actions taken on them will break the pacify effect.

14: Healing Word **
Heals all allies near the templar.

15: Greater Healing
Instantly heals some of target ally's health.

16: Redoubt
An augmentation that increase the health pool and mele offesnive skills of the templar's ally.

16: Symbol of Transal
A group augmentation that increases the arcane resistance and health pool of the templar's group.  The arcane resistance protects more against divine and magic than mental.

17: Greater Smite
Deals instant divine damage to target enemy and pecifies them, preventing them attacking in combat for a short duration as long as they don't receieve additional damage.

18: Greater Arch Healing
Replenishes a large amount of target ally's health.

18: Mark of Pawns
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

19: Daring
A group augmentation which increases maximum health and physical resistance of the templar's group.

19: (( Greater BoV spell )) **

20: Bounty of the Virtuous (Splitpaw)
Instantly heals some of target ally's health. This spell has a chance to heal additional health.

20: Amending Fate
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

21: Sign of Weakness **
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage

22: Ameliorate
Instantly heals some of target ally's health.

22: Battle's Reprieve
Resurrects a fallen ally and increases their physical resistance for a short duration. This spell can be cast during combat.

23: Combative Faith **
Deals divine damage over time to the target.

23: Watery Respite
An augmentation which grants the templar's group the ability to breathe under water and increase their swimming speed.

24: Disgrace **
Impairment that reduces the physical damage resistance of the target.

25: Celestial Strike
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage

26: Protectorate
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally

26: Supplicant's Prayer
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

27: Placate
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect

28: Arcane Aid
Cures arcane impairments on the target ally. This includes magic, mental, and divine effects

28: Healing Touch
Heals all allies near the templar.

28: Intercession
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

29: Amelioration
Instantly heals some of target ally's health.

29: Protective Faith
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration

30: Pious Redoubt **
An augmentation that increases the health pool and melee offensive skills of the templar's ally.

30: Symbol of Ryltan
An augmentation that increases the Health pool of the Templar and allies and has a chance to increase Armor Class when successfully attacked.

31: Reproving Smite **
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage

32: Beams of Faith
Deals instant divine damage to the target and nearby encounter members.

32: Mark of Princes
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

32: Restoration **
Replenishes a large amount of target ally's health.

33: Bravery **
A group augmentation which increases maximum health and physical resistance of the templar's group.

34: Redemptive Fate
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

35: Involuntary Healer
An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.

35: Symbol of Corruption
Impairment that deals divine damage over time and reduces the target's wisdom.

35: Sign of Debility
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage

36: Blazon Life
Resurrects nearby fallen allies and increases their physical resistance for a short duration. This spell can be cast during combat.

37: Warring Faith
Deals divine damage over time to the target.

38: Reproach
Impairment that reduces the physical damage resistance of the target.

39: Divine Strike **
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage

39: Prostrate
Stuns an opponent for a short duration.

40: Greater Intercession **
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

40: Praetorate
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally

41: Harmony
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect

41: Salvation
If target ally receives damage that would be fatal, that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

42: Crucial Intercession **
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

42: Resolve
Cures arcane and trauma impairments on the templar's group.

42: Word of Restoration
Heals all allies near the templar.

43: Greater Amelioraton **
Instantly heals some of target ally's health.

43: Shielding Faith
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration

44: Sacred Redoubt
An augmentation that increases the health pool and melee offensive skills of the templar's ally.

44: Symbol of Pinzarm
An augmentation that increases the Health pool of the Templar and allies and has a chance to increase Armor Class when successfully attacked.

45: Condemning Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage

45: Vigilant Benediction
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally

46: Greater Restoration
Replenishes a large amount of target ally's health.

46: Mark of Kings
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

46: Rays of Faith
Deals instant divine damage to the target and nearby encounter members.

47: Glory of Combat
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.

47: Valor
A group augmentation which increases maximum health and physical resistance of the templar's group.

48: Atoning Fate
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

48: Beneficence
An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time

49: Involuntary Curate
An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.

49: Sign of Infirmity
Places an impairment on the target that pacifies them, preventing them from making normal combat attacks. The pacify effect will break if the target receives any damage

50: Focused Benefaction
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired

50: Resurrect
Resurrects a fallen ally, replenishing all health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally

51: Warring Conviction
Deals divine damage over time to the target.

52: Admonishment **
Impairment that reduces the physical damage resistance of the target.

52: Reverence
For a short duration, whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished

53: Consecrated Strike **
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage

53: Force Submission
Stuns an opponent for a short duration.

54: Divine Praetorate **
An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally

54: Grand Intercession **
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

55: Faithful Salvation
If target ally receives damage that would be fatal, that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

55: Greater Harmony
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect

55: Sanctuary
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, root, stifle, pacify, and fear. This spell has a 1% chance to break every time damage is received

56: Ardent Resolve
Cures arcane and trauma impairments on the templar's group.

56: Fateful Intercession
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

56: Word of Atonement
Heals all allies near the templar.

57: Aegis of Faith
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration

57: Grand Amelioration
Instantly heals some of target ally's health.

58: Divine Arbitration
Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members

58: Holy Redoubt
An augmentation that increases the health pool and melee offensive skills of the templar's ally.

58: Symbol of Naltron
An augmentation that increases the Health pool of the Templar and allies and has a chance to increase Armor Class when successfully attacked.

59: Judging Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage

59: Unyielding Benediction
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally

60: Blaze of Faith
Deals instant divine damage to the target and nearby encounter members.

60: Grand Restoration
Replenishes a large amount of target ally's health.

60: Mark of the Celestial
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

61: Gallantry  
A group augmentation that increases maximum health and physical resistance of the templar's group. 

61: Glory of Battle  
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack. 

62: Supplicating Fate  
An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain. 

63: Involuntary Restoration  
An impairment that causes the enemy to sometimes replenish health and cure trauma impairments of the target they are attacking. 

65: Unswerving Hammer  
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy for a successful hit. 

65: Warring Axiom  
Deals divine damage over time to the target. 

66: Spurn  
Impairment that reduces the physical damage resistance of the target. 

67: Forced Humility  
Stuns an opponent for a short duration. 

67: Holy Strike 
Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage. 

68: Celestial Praetorate  
An augmentation that increases the strength and wisdom of the templar's ally. 

68: Glorious Intercession  
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. 

69: Complacency 
Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. 

69: Forgiving Salvation   
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted. 

70: Dire Intercession  
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. 

70: Focused Intercession  
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired. 

70: Word of Reparation  
Heals all allies near the templar. 

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** Master II Upgrade Choices

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